Chapter 949: Character Development

On the Internet, in the gaming circle, the topic of "Assassin's Creed: Odyssey" has maintained a hot momentum.

The main reason is that Assassin's Creed: Odyssey feels so big for players.

This is true for both the plot and the content of the game.

In the previous Assassin's Creed series, even Ezio's entire life was revealed to the player, from a playboy to a rich second generation, to Desmond's conversation with the Precursors throughout the millennium, and finally his death on a bench.

The duration of the story is actually not very long, and it takes about 40 to 60 hours from beginning to end for players to experience it all.

But in Assassin's Creed: Odyssey it's a different story.

The plot of "Assassin's Creed: Odyssey" itself is very rich, family, artifacts, and cults, three closely connected main lines, which can be said to be unusually huge.

And it's based on an open world, which gives players more time and more time to play.

In addition, after the game becomes an open world, the unique side quest content greatly enriches the life of the entire game.

And compared with the clear and clear main quests, these side quests are more open in terms of gameplay content.

Help either Athenian or Spartan to become a mercenary to assassinate your enemies, or help ordinary people in ancient Greek tribes to engage in philosophical and political debates with Socrates, Pericles, and other celebrities of ancient Greece, or sail your own ship to the seas against the fleets of Sparta, Athens, and pirates.

It can be said that, compared to the very clear main quest, the reason for the existence of these large number of side quests is to allow players to feel the panorama of life throughout ancient Greece.

From the conflict of national forces, the living conditions of ordinary people, to cultural customs and other fields, the entire ancient Greek civilization is presented to players in a clear and clear form.

Various identities and professions clearly allow players to feel what the ancient Greek period was like, which is also the core store of the "Assassin's Creed" series, restoring the sense of history.

Of course, in order to enrich the content of the side quests more, these side quests will also play a supplementary role in the main quest.

For example, if the player has completed the side quest in advance, then he will get some clues about the main quest in the game.

These details are especially important for open-world games, after all, the main purpose of an open world is to create a world that feels real to the player.

When many people play Assassin's Creed: Odyssey, they will have an inexplicable sense of realism, as if they have really entered the period of ancient Greece.

This is the result of the design of these contents and details, on the one hand, there are a lot of historical figures in the plot, such as Socrates, Pericles, Hippocrates, etc., these are famous characters in history, and players may not know what these people do, but these are all names and surnames in junior high school and high school history books, at least most people will have a sense of familiarity.

Add to that things like the Renaissance, the Crusades and the Peloponnesian War, these are real events that took place in history.

Real historical figures, real historical events, and a perfect recreation of ancient Greek society, the art in the game is all carefully researched and made in strict accordance with historical materials.

So in this case, even though the plot of Assassin's Creed: Odyssey and the Assassin's Creed series is completely fictional, it will still give the player a sense of real history without giving the player any sense of drama.

These are all because there are countless details piled up, which can have an effect.

And Assassin's Creed: Odyssey keeps players hooked, there's another reason for that.

It's not a very deep design, but a very simple but effective content.

That's the cultivation attribute.

It's not that level, equipment, and so on involve the cultivation of numerical strength.

It's a development of the life of the protagonist in the game.

Just like in The Elder Scrolls: Skyrim, the player decides what kind of life the Dragonborn in the game has, just like in "The Witcher: Wild Hunt", Geralt will choose Yennefer, or Triss, or both of them, and the end result is a chicken and egg fight.

In Assassin's Creed: Odyssey, players can also decide the life of Kassandra or Alexios through the in-game dialogue options.

It is up to the player to decide whether they are a mercenary or other personalities at the player's choice.

And this is also different from the previous single-thread plot advancement of "Assassin's Creed".

Because these single-linear games belong to telling a good story, the personalities of the game characters are already predetermined.

As an open world, players will be able to determine their personality, even if the game isn't a custom protagonist like The Elder Scrolls Online.

Even GTA, a story-telling open-world game, still gives players a choice to determine their character's personality.

Killing Mike, killing Trevor, or making a big fuss, the three different endings also correspond to Franklin's three different personalities.

Experiencing the flamboyance of the game, it is obvious that there is such a feeling.

Control Kassandra in the game to make decisions that can be good or bad.

This was something he hadn't experienced before when he played Assassin's Creed.

In previous Assassin's Creed, if you controlled Ezio to attack a normal person, you would get the result of a synchronous failure.

Because the player plays as Ezio, and Ezio's personality has already been determined.

Kassandra is different, her personality and even her private life can be decided by the player.

At this time, Zhang Yang's attention has also shifted from the gameplay of the game itself to the plot.

With the unfolding of the war between Sparta and Athens, the political situation of ancient Greece in this era was fully revealed, in addition to the cult of Kosmos hidden in the shadows.

At this time, Zhang Yang was more concerned about the subsequent plot direction of the game, such as whether the Kosmos Cult had anything to do with the Templars, and what the origin of the later Assassins was.