Chapter 549: This Hero Must Be an Orphan

After clearing the first PVE story mode, Chen Xu quit the PVE story mode and just played the first chapter, and he didn't seem to have many chapters in the story mode of Overwatch, only the next few levels.

And before the game was launched, Nebula Games also said on the official blog that the plot mode was not released all at once, but released every once like an expansion pack for an online game.

So the first story mode to experience, it's almost enough to figure out this gameplay, and he is still ready to wait for his own live broadcast of more plots about "Overwatch" later.

After all, Chen Xu is very confident in his own skills, and he may be abused into the plot mode while fighting.

So he's got to keep a root for himself!

Otherwise, now that the plot mode is passed, it's cool.

But what to do when it is broadcast live later?

Go through the plot mode again, and then you have to pretend that you haven't seen it and don't know the plot, so you're not a fool?

So although he wanted to continue playing, Chen Xu still decisively quit the single-player plot mode.

"Oops, upgraded? Two chests? After exiting the plot mode, looking at the prompt with two box icons in the column of supplies, Chen Xu couldn't help but feel a little interested.

Open the box, he is familiar with this thing!

You must know that in "Yu-Gi-Oh" and "BioShock", he opened a lot of boxes.

Entering the unboxing screen, a supply crate with an Overwatch icon is properly placed there.

Chen Xu lightly tapped the box, and then the box in front of him began to vibrate, and then with a soft sound, four pillars of light jumped out of the box, two blue, one white and one gold.

The blue and white pillars of light Chen Xu didn't even look at it, although he hadn't looked at the "Overwatch" skin level ranking, but he could also be sure that white, green and blue must be the level of the stinky brother, and they belonged to the kind of number.

The really good ones are usually gold, purple and red.

"Why isn't it Genji's skin? A little dwarf? Looking at the golden-skinned Tobiang who was just holding a hammer, Chen Xu couldn't help but be a little disappointed.

Although he has already decided that the hero Genji must belong to the kind of hero who is either a god or an orphan like the Tempest Kenhao.

But I can't stand this hero's handsomeness.

Needless to say, it's also able to climb walls, double jumps, plus teleportation, and even be able to refresh the teleportation skill CD through a streak, plus the dragon blade out of the sheath of the ultimate, it's just handsome.

Continue to open the second box, this time Chen Xu will not have such good luck, two white and two blue, just like the blue sky and white clouds.

"Let's take a look at the skills first." Dressed up the Tobiang skin that he had just opened, and then Chen Xu came to the training ground, wanting to see what the effects of the skills of each hero were, and then choose the one that suited him best.

Although Genji is not a handsome hero, in fact, Chen Xu has subconsciously eliminated this hero from his hero pool.

It seems that this hero is very comprehensive, throwing darts from a distance, climbing the wall and jumping in two stages, bounce back and teleportation, and the ultimate can cut people.

But with Chen Xu's years of experience in the game, he is completely sure that this hero should belong to the type of assassin, which is an extremely test of the player's skills and cutting ability.

And the ultimate is only able to combat hand-to-hand combat, and the only thing that can close the distance is the teleportation of shift.

At first glance, it is the kind that belongs to the kind that cuts in and kills the undead, and dies for you to see.

Chen Xu didn't have the confidence to play this hero well at all, and this was not an ordinary FPS, so Chen Xu still wanted to see if there was a hero that was particularly suitable for him.

…………

When Chen Xu experimented with his heroes, most players basically didn't have that good patience, and after a simple novice training or plot, they went directly into the multiplayer mode matchmaking.

Within Nebula Games, Yang Chen also temporarily put aside the plot of the "Witcher" project and the compilation of the game design book, and focused on the operation of "Overwatch".

"Pay attention to the follow-up adjustment of the matchmaking mechanism, as well as the collection of players' big data." In the project team of "Overwatch", Yang Chen communicated with Wang Ye.

As an FPS plus hero skill game, Overwatch is definitely able to bring players all kinds of surprises and unique fun at the beginning.

For example, it is a new experience to study what kind of slapstick operations can be played by the skills of each hero, as well as the skills and ultimates.

It can be said that in the early stage of the game, when the players don't know how to play, they are basically playing blindly, and the players at this time definitely belong to a novelty period.

Even most of the more competitive players will feel indifferent about winning or losing at this time.

Laugh if you win haha, you can laugh if you lose.

But after entering a certain period of time, even if Yang Chen does not have the intention and idea of starting the qualifying match, there will definitely be players who pursue victory or defeat.

After all, even if it is the polar brawl in the purely entertaining "League of Legends", there will be players who will start to be 'elegant and easy-going' because of winning or losing, which Yang Chen knows very well that he wants to create a multiplayer game that is truly satisfying to everyone and is very harmonious, even if Jesus is alive, there is no way to do it.

Even "Minecraft" has no shortage of grumpy brothers, not to mention these games that still have confrontation elements?

So what Yang Chen can think of is to improve the mechanism of the game itself on the one hand to make it more entertaining, and on the other hand, to adjust the matching mechanism so that the two sides start to be equal.

For example, a team has 6 output heroes, no meat and no milk, even if Yang Chen makes a balance for the game, it will definitely have some impact.

Unless everyone has a strong personal ability, they can play the maximum output alone without the cover of meat and the quick treatment of the nurse, otherwise they will definitely be at a disadvantage.

And Yang Chen made the tank and the nurse more offensive attributes, so that some players can also like this kind of hero.

After all, the largest proportion of a game is always the output player, everyone has a heart for carry, and superhero-themed movies can be popular for a while, which shows enough that everyone wants to be a hero who saves the world, and games are even more so.

Of course, such a change may make some players like tanks and supports, but it's not the best way to do it either.

Adjust the matchmaking mechanics, such as making it easier for players who like to play output to be matched with players who play support and tanks, or to make all players who like to play output matched, so that all 6 people in your family like to play output, and 6 people opposite also like to play output.

In addition, it is necessary to take into account the player's win rate, KD, damage and other performance curves, and assign players of the same level.

It can be said that it is not that there is no ranking mechanism, but that Yang Chen hid this ranking mechanism to better match players with the most suitable opponents.