Chapter 664: Nebula Games' Follow-up Plan

In the Nebula Game, Yang Chen sat in the office and watched some recent matters.

So far, there are three project teams working on the latest content.

The team of "The Witcher: Wild Hunt", the follow-up DLC story is currently under development, but the large resources have not been tilted past, so it is still a normal development.

The second is "Monster Hunter", which has just been launched, and the VR version of "Iron Man" that Brandon and his newly formed team are developing.

There's not much to say about The Witcher: Wild Hunt.

But in both Monster Hunter and Iron Man, the experience accumulated by the team is still very important.

For example, the AI in the follow-up battle system of "Monster Hunter" makes players feel that the prey is more intelligent and cunning.

Even these prey will create terrain and traps that will work in their favor, which is also the experience that the team is accumulating.

It mainly focuses on the application of AI in applications and game development engines.

With the gradual expansion of the game volume, coupled with the growth of corresponding technology and hardware improvements, future games will basically face a very common phenomenon.

That's – big!

It's not just that the game has a large capacity, but it includes the in-game map.

Especially in the genre of 'open world', what is the development direction of the game in the future, Yang Chen does not know.

But it's safe to assume that for a long time to come, games will be moving closer to the 'sandbox' and 'open world' content.

Of course, for 'open world' and 'sandbox' games, it doesn't have to be big.

They can be small, even wordplay, but if they're cleverly crafted, they can be a kind of 'open world' game.

However, for most players, the 'open world' genre is clearly not defined as such.

Seamless large map, do whatever you want, no air wall, with a variety of NPCs.

These elements are basically the concept of an 'open world' game for most players.

As for whether it is accurate?

It's not really important.

And in this kind of game, the performance ability of AI is obviously very important.

In an 'open world' game, when you're riding a horse down a path, NPC pedestrians will see you and avoid it, or even if you hit it directly, they won't dodge.

These two performances bring different experiences to players.

For 'open world' games, openness is sometimes not particularly important, but more importantly, the world.

Let the player have a sense of belonging to the world in the game, a sense of immersion, and then open up.

This is actually the case with The Elder Scrolls: Skyrim and The Witcher: Wild Hunt.

Do a good job in the world first, and then talk about openness.

The AI in the "Monster Hunter" history system is almost the team's continuous accumulation of experience.

As for the "Iron Man" project developed by Brandon and his team, it is simply to hone the development of the entire team on the VR game platform, in addition to a polishing and creation of the game city.

Art graphics, engine, AI and VR, these aspects are currently Nebula Games has invested a lot of resources to explore and expand.

"The project of "Iron Man" doesn't seem to need such a huge city, right? Most of the shots are fixed and can be freely controlled, and most of them are indoors and small-scale places. ”

In the office of Nebula Games, during the lunch break, he brought a meal to Yang Chen, and Wang Yaliang, who was sitting next to him, asked with some curiosity.

The shots in the entire "Iron Man" project, as well as the production of the solidified scenes, are all made by her, and she still has a lot of say in this.

The player can manipulate several main arenas, one in Tony Stark's mansion, two in Stark Industries, and the third in a cave where steel armor is created.

That's also a battle that can make players more enjoyable except for the boss battle with the Iron Overlord at the end.

In normal times, most of them are uncontrollable modes that do not fix the player's perspective, but limit the player's free movement.

So even if you create a real New York City, you won't actually be able to experience much content in the game.

"A lot of the art can be ported to PC."

Hearing Wang Yaliang's words, he stuffed a piece of chicken thigh meat into the innermost, Yang Chen picked up the wet towel next to him and wiped it, and said with a smile.

"And it's not just 'Iron Man' as a hero, there will be more heroes, and New York City is not just a battlefield for superheroes, it is also a metropolis full of sin and self-redemption, with corrupt officials and corrupt celebrities." Yang Chen said with a smile.

If you look at the VR version of the game project "Iron Man" that is currently in development, it is obviously a bit too much to create a realistic New York City.

However, in the next few games, sooner or later, this part of the material will be needed, and now it's just a preparation in advance.

"Isn't it the same type?" Hearing Yang Chen's words, Wang Yaliang was a little curious.

Listening to the meaning of Yang Chen's words, it seems that in the follow-up development plan, there is not only a superhero plan like "Iron Man", but also some other plans.

"It's a great fit for players because it's a reference to the city of New York, and even if the material is reused, players won't feel that anything is wrong." Yang Chen smiled and nodded.

This is called stereotype.

If it's a game like The Witcher: Wild Hunt or The Elder Scrolls: Skyrim, where the same kind of scene appears, it's definitely going to be complained about.

But for urban games, especially those set in the same city, as long as the map itself is good enough, there is no problem at all.

"What the hell is going on!?" Listening to Yang Chen's explanation, the curiosity in his heart became stronger, and Wang Yaliang asked.

"Well, a crime-themed urban game that exposes the corruption and erosion of Western capitalist society." Yang Chen thought for a while and said.

??????

Listening to Yang Chen's words, Wang Yaliang looked confused.

"Well, to put it more simply, this will be the story of three men and one dog."

Yang Chen smiled when he thought of something, and spread his hands.

????

Three men and one dog?

Hearing Yang Chen's words, Wang Yaliang's expression became even more confused.

It's just that the next content, obviously Yang Chen is not ready to continue, but leads the topic to other places.

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