Chapter 669: High Rating of "Battlefield".

Regarding the duration of the story mode in "Battlefield", the progress of the level is about 7 hours, and compared to the plot of the movie in the dream memory, part of the plot displayed in the form of a broadcast is placed in the game experience mode of the level.

In addition, because it is mainly the carrier of the game, it is still based on level progression, but if the player is playing a simple mode, and it is not like exploring all the places, only following the route of the main story, the time can be shorter.

After clearing this part of the story, Rees replayed it again on the computer platform.

It's not a long game, and even the time span in the game is only a week or two, but the feeling for Rhys is completely different.

In the meantime, he has also experienced the fragmented stories of "Battlefield", which bring him a sense of touch, but they are not as deep as the touch of this story mode that is not too long.

For the atmosphere of the battlefield in the game, there is no need to describe too much through the shocking landing battle.

The sniper in the game kisses the cross on his chest and prays before every shot; A soldier who died trying to save a little girl he didn't know and was 'fished' by the enemy;

and Urben, who hid on the stairs and was afraid of crying and killing his teammates, at first he was cowardly and shameless in Reis's most direct impression, plus the previous release of the prisoner, and the later Miller was killed by the released captive, for Eben's direct sense Reis is extremely poor.

But then he suddenly had a little bit of a clear understanding, in the face of the fear of death, he was just an ordinary person, a translator who had just enlisted in the army, and a recruit egg.

Just as Miller used to be a teacher, he slowly grew up to become a soldier now, and he was afraid that his wife and friends in his hometown would not be able to recognize him.

So even on the battlefield, he still retains a trace of the bottom line, so he chose to release the enemy prisoners.

And Urban, too, is experiencing the same growth as Miller.

Unlike the protagonist in "Star Wars" who saves the earth, there is no such thing as a hero in "Battlefield", or everyone is a hero, whether it is an enemy army or oneself.

Whether it's Edward in the fragmented plot, or Miller and Ryan in the story mode, none of them have the ability to adapt the war, this war will not be adapted because of one person, they are just one part of the countless dead soldiers in this war.

…………

With more and more players on the Internet, after experiencing "Battlefield", many players are moved and excited by the real battlefield portrayal, and there are also many people like Rhys who are moved because they understand the plot in the game.

Although Yang Chen and Nebula Games have moved the story that originally belonged to the movie into the game, for most players who are immersed in it, what they experience has not diminished in the slightest.

In particular, the characters you play interact with each other in the game, and this immersive feeling is definitely not worse than the immersion brought by the movie, and it can even be said that it is even stronger.

Although it is not officially recognized, there is a reason why many people call games the 'ninth art', story, atmosphere, music, flow, if a game can do it best, why can't it be called an art like a movie?

For the average player, this journey is over after saving Private Ryan.

Or rather, a temporary end.

However, for Rees, he still has some work that belongs to him, such as sending out the comments he writes when "Battlefield" is at its most popular.

As for the previous Star Wars work?

Let's stay and go!

He doesn't want to directly ruin his credibility for just a bad money, after all, he is not one of those big Vs who can be unscrupulous and just bad money, it doesn't matter if it's just a bad money, he will apologize directly if he is sprayed by fans, and then delete Cha Fan's article after the contract period, saying that he is just a ghost for a while, and he will continue to bring more good articles to give back to everyone in the future, by the way, he is buying a little fans, and after a while, everyone laughs and laughs when this incident has not happened, and then it should be just right.

However, compared with independent game appreciators like Rees, who belong to self-media, the speed of major game media is much faster.

The reviews of major game media on the Internet, as if they had been agreed, appeared in a blowout.

First of all, a number of domestic media reviews led by Game Starry Sky gave unusually high scores, and then many overseas media also appeared, and even some media that have been closely related to UEgame and Nebula Games did not hesitate to put the title of "art" on "Battlefield".

If the official evaluation of the domestic game Starry Sky still makes some players feel unconvinced, then the high score that belongs to the player's public evaluation says it all.

Including overseas authoritative media GAMES, it also gave an unusually high score, especially for the review of "Battlefield", which surprised all players.

"Battlefield" is undoubtedly an excellent war-themed game, especially for the performance of war graphics, it is even more penetrating, realistic physical feedback effects, and excellent gun feel. ’

Especially the multiplayer mode, with its own unique troops, as well as a variety of vehicles, all allow players to fully experience the gameplay of war elements, but what really determines our full score is not only these, but a plot that seems to have nothing to do with the main story. ’

'Story mode, if the multiplayer mode of the war scene, has surprised the players, then the scene of the landing battle at the beginning of the story mode, is definitely one of the most shocking scenes in the game of this century, the fierceness and cruelty of the war, the magnificent and grand scenes, are in the bloody and bloody landing battle at a glance, can be described as shocking. ’

But in addition to this visually striking battlefield performance, it brings more reflection on the cruelty of war, as well as an excavation of the inner humanity of ordinary soldiers. ’

'It's about war, it's about duty, it's about courage, it's about life and death, it's about growing up, it's about kindness, it's about soldiers' longing for home and their mothers. We will be moved to tears by the comradeship, we will have a deep fear of the cruel war that annihilates humanity, and we will see our own shadow in the gray area of human nature. ’

'No one is born to kill without guilt, no one is born fearless and sacrificial, no one is born merciless and tyrannical. The cruelty of war lies in the fact that many people who participated in the war were forced to become killing machines, and the only thing we could do outside the game was to pray for world peace. ’