Chapter 202: Further Education (3 Changes, Requested)

The setting of the large map is similar to that of The Elder Scrolls Online, but the game itself will be a completely different style.

It's not about the style of the genre, but about the narrative performance of the game.

Add a cinematic twist to the game.

Xu Yu, who returned to the office, listened to Yang Chen's request with a question mark.

Looking for a powerful film director in China?

What the heck?? Are we an entertainment company or a film company!?

At present, Nebula Games is in Xu Yu's view, although it still feels a little childish, and he never dares to let go of his hands and stride forward, but it is basically becoming regular.

The first is the establishment of a new studio, aside from small projects such as "Biohazard Autochess" and "Starlight and Album" and "Red Alert", the development of "Resident Evil 2" and the establishment of "Metal Gear Solid".

As well as the sale of its comics, carry out i's hype, and then authorize third-party toy manufacturers to launch corresponding peripheral products, which has basically gone formal.

But what the hell is it that you suddenly say you're looking for a film director?

Xu Yu, who was a little wrong, frowned and looked at Yang Chen and said, "Is "Resident Evil" cinematicized? It's not a good idea, the niche zombie genre plus the modern scene, this is destined to be a sci-fi movie, although we have enough money to support us to make a movie, but once it fails, it will be an unbearable price for us, on the one hand, the impact of the funds, and on the other hand, the impact on the "Resident Evil". ”

Xu Yu analyzed the main pros and cons to Yang Chen very clearly, and on the one hand, there are games as an example, and secondly, the theme of comics does not need to have too famous artists, after all, the influence and style of the game itself are placed here.

And the input cost of comics is not high, including the salaries and other expenses of the acquisition company and related employees, the total cost is only more than 20 million.

But if you invest in the film industry, with the current market size and the story theme of "Resident Evil", you will need at least hundreds of millions of yuan or more to enter the market.

There is also the end of failure, which is a price that is completely unnecessary for a promising i.

According to Xu Yu's strategy, even if his games have the meaning of cinematicization, it is to stabilize his own i fame after several series in a row, and then consider expanding in new areas.

Before that, the manga and the same name were enough, and at most, according to the popularity of the sales of its comics, the animation was carried out in the later stage.

Just made his request, sitting in the office, Yang Chen looked at Xu Yu, who had said a lot, and was speechless for a while.

Who's going to get involved in the film industry!?

There is nothing at all!

I just want to find a film director to help me design the shots of the real-time calculation scenes in the follow-up game, including the design of some shots and environmental feedback of the game itself, who is going to make a movie?

After listening to Yang Chen's words, Xu Yu was also speechless.

"Okay, blame me for making too much of a fuss." Seeing Yang Chen shake his head, Xu Yu smiled, and then retracted his smile and muttered: "But movies are completely different from games, plus a really powerful director, it is basically impossible to shoot the game's cutscenes, especially as a deputy; As for the director who is not strong enough, it is actually not much use if he is invited. ”

Compared to what Yang Chen thought, Xu Yu thought about a little more.

Listening to Xu Yu's words, sitting on the chair in the office, Yang Chen nodded lightly.

After Xu Yu's point out, Yang Chen also thought of some deeper levels, and the reason why he wanted to find a film director was mainly to deal with the performance of the camera in the game.

But the other party is not himself, and he has no dream memory, how to create the feeling he wants, this is another very important question.

With the development of science and technology, the graphics of the game are becoming more and more exquisite, from the early years of the game to use CG animation to tell the story, to now relying on its own real-time calculations have been able to achieve more awesome graphics than the previous CG.

But one thing that won't change is the way these cutscenes are presented.

Almost all triple-A masterpieces have some non-skippable cutscenes, and these cutscenes have a purpose.

That is to tell the story better, and at the same time create a fuller image of the characters.

Sophisticated game technology has long been able to keep players from having to go through these cutscenes at all, but these are essential because the game's narrative is complete.

"Sign me up for a directing course, I want to learn something about the use of shots, the use of color, and storytelling." Yang Chen looked at Xu Yu and said in the other party's stunned gaze.

This is not an idea on a whim, but Yang Chen feels that maybe he has entered a bottleneck period now.

From the previous "Escape" to the later "Resident Evil", he focused more on the gameplay elements in the game development itself.

Including The Elder Scrolls: Skyrim, a triple-A title that has received numerous accolades, it has even been made possible to win this year's Game of the Year.

But Yang Chen clearly understands that this was done with the help of Lin Jiayi, Chang'an Studio and NetDragon, and this is a game that focuses on gameplay and goes beyond the plot narrative.

And the current "Metal Gear Solid", although in his own conception, wants to create a complete war background world.

But he knew that there were some areas where he lacked competence, especially with the recent design of the GDD document.

He found that in terms of gameplay design, although he was able to complete it well according to the memories in the dream memory, such as how to express the stealthy gameplay.

But for the core narrative of the game, he found that no matter how he designed it on the GDD document, it didn't reach the level he wanted.

Relying on the precious wealth of dream memories, some games with gameplay elements can be perfectly made with his abilities.

By comparing the finished game in his dream memory and grasping the rhythm of it, he can easily use modern game development techniques to present it and even make it more perfect.

But when it comes to some special games, he suddenly finds that he seems to have some inadequateness.

Among them, "Metal Gear Solid" is such a game, and not only "Metal Gear Solid", some other types of games in his dream memory, such as "World of Warcraft" and "Call of Duty" games, he found that if he was allowed to develop now, he would not have the strength to tell a complete story, and there was no way to render the characters in it.