Chapter 1: Chivalry

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(Officially enter the holographic in Chapter 8!) The front is reduced to foreshadowing, and by the way, it commemorates a game I played before! If you don't like it, you can go directly to the eighth chapter or open the door and turn right! Thank you very much! )

"Okay, that's all for today's live broadcast, thank you for your support!" Directly pinching off the live broadcast, Lin Qi leaned back in his chair and browsed the web page to see if there were any new games recently.

Suddenly, a beautiful GIF attracted her, and when she clicked on the homepage, the word "Chivalry" appeared in the center.

"It turns out that the internal test hasn't started yet, you can do it, try it!" Clicking on the content introduction, Lin Qi supported his head with one hand and slid the mouse with the other.

"Chivalry" was tested on June 15, 2065, stopped running on August 25, and underwent a two-week debugging, and was officially tested on September 10 (the exact time is adjusted by the official).

The background of "Chivalry" is a war-torn overhead era, with many sects and chivalrous warriors. The passages of the Three Realms of Humans, Demons and Demons are mixed, and wars often occur, and decent people led by Kunlun gather manpower and begin the struggle against the invasion of demons. In the conflict and interweaving of Western culture and Central Plains culture, martial arts people have innovated more martial arts (please refer to the specific scenario of the game for specific background).

The in-game characters are:

Sword Bearer (Terran male/female attack)

Carrying a sword, the sword is in the people, and the sword is dead.

Take the sword as the body, and the sword as the soul. The swordsman, up to heaven and earth, has a clear conscience. Most of them are Kunlun lineage, practicing supreme swordsmanship, and the way of love and kindness or forgetfulness and ruthlessness is their own choice.

Monomer Attributes:

Physical Attack: 100

Spell Attack: 100

Physical Defense: 50

Spell Defense: 70

Crit Level: 0

Critical Hit Resistance: 0

Critical Damage: 0

Critical Strike Reduction: 0

Skill Damage:

Basic Attack 1: Beginner swordsman, use the lightest sword, because you can't use your own skills to combine the sword body, you can only contact the enemy's blade, attack at close range, and attack the only object (no cooldown).

Physical Attack: 150 Magical Attack: 0

Basic Attack 2: You can easily introduce your own aura into the sword body and attack from a distance, and the attack distance is fixed within 20 meters of the game distance, and the attack target is unique (no cooldown).

Physical Attack: 0 Magical Attack: 300

Sword Qi Attack: Sword practitioners, the entry standard is to learn sword qi, the sword qi is powerful, it can increase critical hits to the enemy, it can carry out long-distance attacks, the attack distance is fixed within 20 meters of the game distance, and the attack object is unique (cooldown time 2 seconds).

Physical Attack: 100 Legal Attack: 400 (upgradeable)

Sword as Blade: The sword qi cultivation is more refined, and it can continuously release sword energy while swinging the sword, and the power is doubled, and the duration is long, while attacking the enemy, absorb 5% of the enemy's damage to increase the amount of blood to increase itself. It can attack from a distance, and the attack distance is fixed to within 20 meters of the game distance, and the attack target is unique (cooldown time 5 seconds).

Physical Attack: 300 Magical Attack: 600 (Upgradeable)

Ten Thousand Swords Return to the Sect: Holding the sword of the divine soul in front of his chest, sacrificing 20% of his own HP to summon ten thousand swords, and carry out a large-scale group attack on all enemies, the range of the group attack is centered on itself, within a radius of 20 meters. For each attack that kills an enemy (assists are invalid), 10% of the damage gained heals the self (cooldown 15 seconds).

P.ATK: 400 ATK: 800 (upgradeable)

Umbrella Bearer (Spirit Lady Attack)

Holding an umbrella all his life, he is a healer of the Holy Doctor Valley. The Holy Medicine Valley is the most powerful sect in medical skills, only accepting female disciples, and it has been passed down from one line to another, and the unique abilities of the spirit clan allow them to master the medicine more precisely. It can not only heal but also poison people, and it is impossible to prevent it.

Monomer Attributes:

Physical Attack: 100

Spell Attack: 100

Physical Defense: 50

Spell Defense: 70

Crit Level: 0

Critical Hit Resistance: 0

Critical Damage: 0

Critical Strike Reduction: 0

Skill Damage:

Basic Attack 1: Spray the medicine contained in the package to deal damage to all enemies. The attack radius is two meters around the attack (no cooldown).

Physical Attack: 0 Magical Attack: 100

Basic Attack 2: Practicing medical skills for a long time, clothes stained with a large amount of medicinal herbs, can release poison in the air within a radius of two meters around the center, and the damage to all enemies continues to double (that is, in the attack range, the damage lasts and doubles the damage every second), and the duration is three seconds (no cooldown).

Physical Attack: 0 Magical Attack: 300

Dance: The Healer holds the umbrella, jumps and dances, attacks with the umbrella blade, ignores 3% of spell defense, increases critical hits, and attacks within a radius of 20 meters (cooldown 2 seconds).

Physical Attack: 100 Legal Attack: 400 (upgradeable)

Wielding Elixir: The healer's body is a medicine, and there is no need to provide medicinal materials in the package, and he can continuously double the attack on all enemies within a radius of 25 meters with himself as the center, and all allies (including himself) within the range will increase their own damage to the enemy by 10% (that is, within the damage range, the enemy's damaged HP doubles with time, and the allies' HP increases by the initial damage percentage), and the duration is 10 seconds (cooldown time is 20 seconds).

P.ATK: 0 P.ATK: 700 (upgradeable)

Dancing Twist: Stretch the umbrella open, conjure up two other umbrellas, three umbrellas rotate quickly around the body, infested with many years of medicinal herbs, spread poison gas to a radius of 25 meters around itself, causing continuous bonus damage to the enemy, and allies (including yourself) within the range continue to increase their own damage to the enemy by 1% for a duration of 15 seconds. While the character is dancing, the three umbrellas fly out of the specified direction, increasing the damage to the group of enemies, increasing the critical hit, and the chance to stun the enemy (cooldown 30 seconds).

ATK: 300 ATK: 800 (upgradeable)

Knife Bearer (Terran male/female attack)

The one who wields the knife breaks all things. Wield a broadsword about the same height as you can smash your enemies into dissipation. Because it is mostly in close contact with hostile battles, it has strong defenses and acts as a tank in team battles.

Monomer Attributes:

Physical Attack: 100

Spell Attack: 100

Physical Defense: 80

Spell Defense: 70

Crit Level: 0

Critical Hit Resistance: 0

Critical Damage: 0

Critical Strike Reduction: 0

Skill Damage:

Basic Attack 1: For those who hold the knife for the first time, because the big knife is too heavy and difficult to wield, they will replace it with a short and long knife, and fight the enemy at close range, and the attack target is the only one (no cooldown).

Physical Attack: 150 Magical Attack: 0

Basic Attack 2: It is no longer difficult to hold the knife with one hand, so it starts to flow with a double edge, facing the enemy left and right, and the damage is doubled (no cooldown).

Physical Attack: 300 Magical Attack: 0

Swinging Blade: Carrying a large sword with a similar height difference, it is feared. Wielding the Broadsword deals damage to all enemies within a radius of 2 meters, and has a chance to increase the caster's damage to enemies by 5% for 3 seconds (cooldown 2 seconds).

Physical Attack: 400 Legal Attack: 0 (Upgradeable)

Earth-Breaking Shield: Raise the broadsword and jump upwards, increasing the caster's defense by 3%, and slash at the designated location (the attack range is 2 meters radius from the self), dealing damage to all enemies in the slash and slowing enemies for 3 seconds (cooldown 10 seconds).

P.ATK: 700 ATK: 100 (upgradeable)

Demon Flurry: With the self as the center of rotation, wielding the broadsword increases the self's defense by 6%, dealing damage to all enemies within the range of the knife's attack, and inflicting accelerated bleeding on enemies for 5 seconds (bleeding per second is added to 10% of the damage of the self to enemies), and slowing the enemy's movement for 5 seconds (cooldown 20 seconds).

Physical Attack: 900 Legal Attack: 100 (upgradeable)

Bow Bearer (Terran male/female attack)

Perennial carrying a bow, walking in the forest, keen eyes, every shot, close to nature of the bow bearer, has a natural resistance to legal attacks.

Monomer Attributes:

Physical Attack: 100

Spell Attack: 100

Physical Defense: 50

Spell Defense: 90

Crit Level: 0

Critical Hit Resistance: 0

Critical Damage: 0

Critical Strike Reduction: 0

Skill Damage:

Basic Attack 1: The first time you practice archery, the shooting range is small, and the attack range is centered on yourself and deals damage to the only enemy within a radius of two meters (no cooldown).

Physical Attack: 100 Magical Attack: 0

Basic Attack 2: Get the guidance of a master, increase your arm strength, increase your attack range, and deal damage to the only enemy within a radius of 5 meters centered on you (no cooldown).

Physical Attack: 300 Magical Attack: 0

Feather Arrow: Able to use his own aura freely, changing the aura into a feather arrow and shooting out, dealing damage to three people within a radius of 10 meters centered on the self (cooldown time is 3 seconds).

Physical Attack: 400 Legal Attack: 100 (Upgradeable)

Seven Deadly Sins: In the name of the Seven Deadly Sins of Arrogance, Jealousy, Anger, Laziness, Greed, **, and Gluttony, deal damage to seven enemies within a radius of 15 meters centered on you, and have a chance to stun for 5 seconds (cooldown for 10 seconds).

P.ATK: 600 ATK: 200 (upgradeable)

10,000 arrows in unison: Hold your breath and concentrate, condense 10,000 arrows, shoot beyond the designated position (within a radius of 30 meters with yourself as the center), deal damage critical hits and continuous blood reduction to enemies in the range (blood reduction time lasts for 3 seconds), and there is a high probability of stun, and the stun time lasts for 5 seconds (cooldown time is 20 seconds).

Physical Attack: 900 Magical Attack: 300 (upgradeable)

The Hidden One (Elf male/female attack)

Walking in the dark, the most stealthy of the kind, wielding weapons as daggers. Good at assassination and hiding, surprise is their characteristic, soft muscles are their proud physique, light and agile is their nature.

Monomer Attributes:

Physical Attack: 100

Spell Attack: 100

Physical Defense: 50

Spell Defense: 70

Crit Level: 0

Critical Hit Resistance: 0

Critical Damage: 0

Critical Strike Reduction: 0

Skill Damage:

Basic Attack 1: Hidden in the surrounding environment, so that the enemy cannot attack accurately, you can pull the only enemy to a specified range (10 meters radius with yourself as the center) at will, and cannot cause damage.

Physical Attack: 50 Magical Attack: 0

Basic Attack 2: Close attack, dagger damage bonus, critical hit damage probability bonus of 5%.

Physical Attack: 300 Magical Attack: 0

Strangling: An close-range attack that stabs enemies with both daggers at the same time, dealing twice as much damage to enemies as self-attack, but at the same time, reducing self-defense by 5% (cooldown of 3 seconds).

P.ATK: 600 ATK: 0 (Upgradable)

Jumping Combo: Continuously damage a large number of people during the stealth process, the critical damage probability is increased by 10%, and the existing self HP is restored by 10% (cooldown time is 8 seconds).

P.ATK: 700 ATK: 100 (upgradeable)

Clone Backstab: Use the clone (up to nine clones) to damage the enemy, the doppelganger's attribute is 70% of the main attribute, and the probability of the main defense attribute is reduced by 5%. If you kill a person, your HP will be restored to 5% of your current HP (cooldown is 20 seconds).

Physical Attack: 1000 Magical Attack: 100 (upgradeable)

Buddha (Terran male protagonist Dharma attack)

Originally, people who did not ask about the world and were dedicated to converting to Buddha, but the world was in turmoil, and the people were miserable, and they could not give up their hearts. The one who has compassion for the world, the only one who has linkage skills.

Monomer Attributes:

Physical Attack: 100

Spell Attack: 100

Physical Defense: 60

Spell Defense: 60

Crit Level: 0

Critical Hit Resistance: 0

Critical Damage: 0

Critical Strike Reduction: 0

Skill Damage:

Basic Attack 1: Sits on the ground (immovable) and reciting Buddhist scriptures in a low voice, causing a 5-second action delay to all enemies within a 10-meter radius of the caster, increasing the existing HP of all allies (including self) within the radius by 1% (no cooldown).

Physical Attack: 0 Magical Attack: 100

Basic Attack 2: Walk between heaven and earth, deal damage to all enemies within a radius of 10 meters centered on you, and increase your defense by 3% (no cooldown).

Physical Attack: 0 Magical Attack: 300

Death Spell: Walk between heaven and earth, purify all enemy corpses within a radius of 10 meters around you, increase enemy respawn time by 6 seconds, and increase your defense by 3% (cooldown time is 3 seconds).

Physical Attack: 0 Legal Attack: 500 (Upgradeable)

Compassion for the World: Place the Buddha Bead in your hand in the specified direction (the longest distance is 15 meters), the Buddha Bead throws in the direction to form an attack range of 2 meters wide and 15 meters long, all enemies in the range are slow for 5 seconds, various buffs are reduced, and the attack and defense of all allies (including yourself) are increased by 3% (cooldown time is 15 seconds).

P.ATK: 200 ATK: 600 (upgradeable)

Ten Thousand Buddhas Singing in unison: sitting cross-legged on the ground (immovable), reciting scriptures, forming a special scene behind him, Ten Thousand Buddhas Dynasty. Deals damage to all enemies within a radius of 20 meters from the center of the enemy, and persuades all enemies within the radius to surrender with a high probability, during which the enemy is immobilized and cannot move to attack, lasting 5 seconds. Increases the attack and defense of all allies (including self) by 3% within the radius. Restores 10% of your current HP (cooldown is 35 seconds).

ATK: 300 ATK: 700 (upgradeable)

Gun Bearer (Terran male/female attack)

With a gun in hand, sweep through thousands of armies. The spear was nine inches taller than its own height. The spear is held in the hand, both offensive and defensive, and it is the first hand in group battles, and the explosive power is extremely strong.

Monomer Attributes:

Physical Attack: 100

Spell Attack: 100

Physical Defense: 60

Spell Defense: 60

Crit Level: 0

Critical Hit Resistance: 0

Critical Damage: 0

Critical Strike Reduction: 0

Skill Damage:

Basic Attack 1: Stab forward and deal damage to the only enemy (no cooldown).

Physical Attack: 100 Magical Attack: 0

Basic Attack 2: Shoots extremely fast, rushes into the enemy group, and deals quick damage to the only enemy within three seconds, with the effect of breaking the defense (no cooldown).

Physical Attack: 300 Magical Attack: 0

Turning Spear into Axe: Burning with Flame, the spear turns into a single-edged giant axe, slashing enemies within a two-meter radius, dealing a 3% increase in critical damage and increasing the caster's existing HP by 3% (cooldown time is 5 seconds).

Physical Attack: 400 Legal Attack: 100 (Upgradeable)

Sweep of a Thousand Armies: Overlord form, increases self defense by 5%, increases critical damage by 3% to all enemies within a radius of 2 meters around the center, and inflicts a high probability stun effect on enemies within the area, the stun lasts for 3 seconds (cooldown is 20 seconds).

P.ATK: 600 ATK: 200 (upgradeable)

Eight Desolate Fire Dragons: The spear halberd turns into a Fang Tian painting halberd, and it has a burning feeling when touched (causing defense failure for two seconds to all enemies within a five-meter contact range); The sharp tip of the halberd exudes an unrivaled murderous aura that makes people increasingly ferocious (persuade all enemies within a 5-meter radius of contact to surrender to your side within 3 seconds, at which point enemy attacks within the range are ineffective against your side.) At the same time, the momentum of all allies within a 5-meter radius is increased, and your attack is increased by 1%); Fang Tian's four-cornered blade seems to hide the power of Shura, charming mind, bloodthirsty killing contains the spirit of the Eight Desolate Fire Dragons, after release, it causes an accelerated bleeding effect to enemies within ten meters (the bleeding effect is 10% of its own damage to the enemy, and the duration is three seconds), and stuns the enemy for five seconds (cooldown time is forty-five seconds).

P.ATK: 1000 ATK: 200 (Upgradable)

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