Chapter 809: This is Scenery, Not Tourism!

The map was downloaded, and then Yang Chen marked a range on the map with a red line.

Different from the previous games, this time Yang Chen intends to directly restore the scene in reality in the game "The Last of Us".

In terms of gameplay, in fact, the game "The Last of Us" is not very outstanding.

It's not like PUBG has led to a distinct battle royale mode, or it's been a game royale like Borderlands.

The Best of Us is that it combines cinematic immersion with interactive gameplay.

It's not a traditional QTE-based interactive movie game.

"The Last of Us" officially combines the excellent plot text with the immersive experience brought by the interaction of the game itself, so that players can feel the sense of immersion even more.

Games have long been hailed as the ninth art, and if you had to pick one of the most representative titles, The Last of Us would undoubtedly be one of them.

As a new IP, a game exclusive to the PS platform, with nearly 20 million copies sold, swept a series of awards, and won a total of 249, until CDPR, a Polish game manufacturer that is gradually becoming famous, through the foundation of the two games of the Witcher series, announced their appearance with the third "The Witcher: Wild Hunt", and swept 251 awards, before breaking the incredible record of "The Last of Us".

Of course, it is impossible to say who is strong and who is weak, after all, these are two different types of games, and they were born at different times.

In the year of the birth of "The Last of Us", although there was a game that can be called the hegemony "GTA5", as well as "BioShock: Infinite", "Dota 2" and "Tomb Raider" and other top-quality games.

But in the year that "The Witcher: Wild Hunt" broke the record of "The Last of Us", there was also no shortage of top titles such as "Fallout 4", "Metal Gear Solid: Phantom Pain" and "Bloodborne".

If you have to say who is greater, a little better, it can only be a subjective opinion with a personal color.

The only thing that is certain is that The Last of Us is undoubtedly a great game.

…………

Sitting in the office, Yang Chen leaned back in his chair and recalled the content of "The Last of Us" in his dream memory.

It's a traditional game.

Its gameplay content doesn't actually break through the existing framework, and it's not a so-called open world.

It is the traditional line***, through the game text, as well as the performance of the characters and the shaping of the atmosphere, so that players are constantly immersed in it.

Through the actions in the game, players can be more able to substitute into the characters of the game.

Atmosphere, character acting, immersion.

Yang Chen tapped on the keyboard and typed out three words in bold red font.

The story is important, but if the game lacks atmosphere, characterization, and immersion, then this charismatic story will not be able to hit the player's heart with one blow.

Not a novel background theme: zombies and the apocalypse;

Ancient gameplay mechanics: linear levels in a non-free open world;

As for the graphics, this is the basis for a triple-A game.

After sitting in front of the computer and pausing for a while, Yang Chen opened the work group and notified the time of the meeting.

………………

Two days later, at half past one in the afternoon, the conference room of Nebula Games was already full.

However, unlike in the past, this time there are not only people from Nebulas Games, but also the team development executives of UEgame.

The new project is developed together with the PC platform, and the UEgame side is basically involved in the work of VR platform games.

Regarding today's meeting, everyone present has a bottom in their hearts, and it must be about the next new project.

The only thing that made them curious was what kind of new project was coming next.

Boston, Massachusetts Lincoln Township, Pittsburgh...... The final target is Yancheng Lake, which will be the main route map for the rest of the game. Yang Chen looked at Chen Shu and said.

"Open world?" Hearing Yang Chen's words, Chen Shu and the others couldn't help but gasp.

If it's an open world like GTA, then it's a bit of a big project.

"No, it's going to be a line." Yang Chen shook his head and said.

There are only a limited number of places that players can go, so it's impossible to build a huge city, and more places just need to use textures and make the player feel real.

The city under the apocalypse.

Parts of The Last of Us then appear on the game screen.

However, after seeing some labels in front of "The Last of Us", Chen Shu and the others couldn't help but widen their eyes, and their expressions became a little subtle, as if they thought of something bad.

Zombies, Doomsday, Line***, VR version, and I have to go out and experience it for myself.

How can they feel like they've experienced it in the development of some games before!

Yang ...... Mr. Yang, is this a horror game? ”

After Yang Chen finished speaking, when he spoke freely, Chen Shu boldly asked questions.

"Action-adventure plus some survival attributes." Yang Chen replied with a smile.

Action-adventure, survival attributes!

"Resident Evil" and "Escape", which made them unable to sleep well at night, are all games of this type.

Although she has been a member of Nebula Games for a few years, when she first developed games such as "Escape" and "Resident Evil", she still remembers it very clearly on the dark and windy night of the moon and the shadows brought by the abandoned sanatorium!

Thinking of this, Chen Shu's calves involuntarily softened.

"Okay, don't worry, it's not a horror game, it will create some depressing atmosphere for the player, but it won't be a frightening element." Yang Chen said with a smile.

After a pause, Yang Chen continued: "This time, well, the main thing is not to experience any oppressive atmosphere, but to simply explore the scenery, to perfect this journey from Boston to Yancheng Lake, of course, more video content is recorded by the outsourcing team, our main goal is to get up and walk through, and there are some more conspicuous landmarks." ”

Of course, this part of the journey can't go through it from beginning to end like the protagonist played by the player in the game, which takes too much time.

There is a dedicated team for this area to shoot footage, which is enough for the game.

As for tourism?

Tourism is impossible to travel, all this is for better games, is to pick up scenery not tourism!

How can a game company that doesn't know how to capture scenery make players excited in the game?