Chapter 844: The Charm of Civilization

Compared with the previous popularity of "The Last of Us", "Civilization" has brought much less popularity.

The same sales are much less than "The Last of Us", but this is also a normal situation, after all, the audience of strategy games is relatively small, and there is a certain threshold for getting started, even if it is two games of the same quality, its sales are definitely not as good as mainstream games such as open world or FPS, although "The Last of Us" is a cinematic immersive linear adventure game.

But its theme and gameplay itself also have more advantages than "Civilization".

This is a natural thing.

Still, for most players, Civilization offers a lot of fun.

Especially with the understanding of most players about the "Civilization" game, some of the game mechanics and content that they didn't understand at the beginning were also understood through slow contact.

For example, the spectacle in the game, all kinds of different spectacle, has a very large benefit, and also has a very large attribute bonus for various genres.

But if you don't understand anything, you will come up and directly pound the spectacle, then the fate of the monarchs such as Shah Jahan and Nero will be the most realistic portrayal of the players.

Of course, to put it more generally, that is: the spectacle misleads the country.

There is also a victory in the game about faith, seemingly ordinary AI forces, it is simply a weak chicken, when you pacify the north and wave the army to the south, before you know it, the color of your city has slowly turned into lush green.

In addition, there is Gandhi, the nuclear emissary who loves nuclear peace.

As one of the great men who loves peace the most in the game's introduction, Gandhi's performance in the game is not peaceful at all.

If you, as a player in the game, throw a nuclear bomb at a country without declaring war, and the whole world of civilization condemns you, only Gandhi will applaud.

And, of course, the most well-known 'next round'.

Round after round, so many

Countless players are playing and playing, and they find that it is inexplicably one or two o'clock in the night, and some players who like to stay up late are even more inexplicably found that the sky is lit up.

However, as far as players are addicted to the content of the game itself, other game companies are more interested in studying why Civilization has been such a success.

Although its sales are a bit sloppy compared to the previous sales of open world games in Nebula Games, it can be said that "Civilization" is a bit of a stretch in pairs, but considering the game genre of "Civilization" itself, and compared to other games in the same category, this sales are simply explosive.

And aside from the VR version of Nebula Games, from the perspective of the quality of the PC version, although it is indeed excellent, it is not impossible for other strategy game manufacturers to do it.

If Civilization just has rave reviews and magic on the VR platform, that's fine.

The point is that in addition to the praise given by many players to "Civilization" in VR mode, "Civilization" on PC is also highly praised.

Obviously, that's the unique charm of the game itself.

Similarly, how "Civilization" can make players like it, this is also the focus of many strategy game manufacturers.

After all, strategy games, in recent years, it can be said that the road is really a bit narrow.

Other types of games, especially open-world and sandbox games, have become popular, and even box gardens have been popular, since Super Mario: Odyssey, which was originally developed by Nebula Games.

But strategy games are really getting narrower and narrower.

And no strategy game dares to interview water on VR, although from the above attributes, VR's special perspective has a high degree of matching with the big sand table for the god perspective of strategy games, but there is still no manufacturer, even if the VR-related industry has begun to emerge, hardware capabilities and low-end product lines have slowly begun to popularize, and there are still no manufacturers to try.

The main reason is that I am worried about sales, even if the PC platform does not sell well, it will not lose much.

After all, most strategy game art basically will not be changed for a few years, from one generation to three generations, a slight change is a complete effect, but the VR platform, a new architecture of the platform, plus new learning costs for employees, and game development resources.

If the sales are not good, it will blow up.

But Civilization has opened a way for many strategy game manufacturers.

The sales of strategy games can be so high! Strategy games can do that.

For a long time, major strategy game manufacturers have basically added new elements to the reform of their games, and then increased the complexity to please hardcore old players.

It's not that no manufacturer has thought about simplifying, but there is no good effect, not only has the sales not gone up, but even the reputation has fallen into a bad situation.

But at the moment, Nebula Games' "Civilization" has undoubtedly shown them a direction, a direction on how to simplify the barrier to entry for strategy games.

Although the explosive sales of "Civilization" in strategy games are related to the appeal of Nebula Games itself, even if it is cut in half, this sales are really amazing.

Research the reason why Civilization can sell so much, and when the time comes, it will be a big profit to launch a game of the same genre after a while, even if it only sells a quarter.

Countless strategy game manufacturers have locked their eyes on "Civilization".

Compared with many strategy game manufacturers at home and abroad who pay attention to the game "Civilization", Yang Chen did not pay attention to sales in the follow-up, and Yang Chen paid more attention to the experience brought to players on the VR platform in "Civilization".

Through the data display in the background, there are also some related player feedback, which can bring a lot of data feedback to Nebula Games.

There is no doubt that any game company has its own big data.

The habits of the player user and the direction they prefer are all very important.

For example, the reason why "Civilization" is so good, in addition to its own gameplay, is that it belongs to the magical experience brought by its unique fluency.

This fluency, in addition to the X Club team, also has the effect of dream memory, and the big data of Nebula Games itself is also quite important.

"Civilization" itself is also the task of Nebula Games to explore the new platform of VR after "The Last of Us".

Of course, strategically, "Civilization" undertakes the task of a tentative work, but there are follow-up content updates to the game itself, and Nebula Games cannot ignore it.

It is inevitable to set up a content team for its follow-up, and before the candidate, Yang Chen was originally going to conduct an assessment and selection within Nebula Games.

But now he has a better fit.