Chapter 310: Buy Animation and Give Games Away?

In terms of gameplay, Chen Xu has no way to give a very objective evaluation, because he is not a fan of RTS-type games.

Although I've played some,But for the so-called balance in the game,,He can't give his opinion at all.,On the one hand, I don't understand.,And then he hasn't unlocked the mode of online warfare.。

But for the operation of the game, it doesn't seem to be much different from most RTS games, the only thing that is a little different is the setting of the heroes in the game.

Chen Xu has not been in contact with the competitive element yet, so he has no way to evaluate, but he is really attracted to the plot mode.

The quality of the game itself is so good that it explodes, whether it is dubbing, soundtrack, or modeling, it can be said that it is an industrial product of a top-notch triple-A game.

And although the plot has not yet fully figured out what the story of the whole game is, but from the CG animation at the beginning and the plot introduction of only a few words, this plot story called "Warcraft" is definitely the kind of epic chapter.

Humans and orcs are at odds with each other, and there is a powerful invasion of alien creatures outside the sky, while plagues are raging in the human realm.

There is no doubt that Warcraft has a huge world view and a complete storyline.

Most RTS games of the same genre have a backstory that's similar to Red Alert, with a synopsis-like storyline.

But if you dig closely, you will find that it is very empty, and the sense of immersion for players to play the game needs to have a story for players to understand and substitute themselves into.

You just give a background, there is no story, how can the player substitute for it?

RTS itself is a niche game, and the main gameplay is not in the plot, many RTS games are basically PVE mode as a novice teaching level, what so-called plot is basically just a fool of the past.

After all, if you really want to do it well, it will be a huge cost, and if you have the money to make a good story in an RTS game that can attract players, then why not make an RPG game?

Therefore, RTS-type games can be said to have basically nothing to do in the design of the plot.

Even "Red Alert" has "Metal Gear Solid: Phantom Pain" and two DLCs in a row, plus anime from the same period to complete it to have a certain plot, but even then its story is still very empty.

Warcraft, on the other hand, is completely different, even in terms of story mode alone, it's the equivalent of a large-scale RPG.

At the same time, in the part of the campaign plot mode, Yang Chen has made many improvements.

For example, in the original Warcraft campaign plot, it is actually more about letting players understand how to play the game's main traditional RTS mode gameplay.

That is, it is commonly known as mining, logging, and building houses, and some levels that do not require building houses and minions only give the player a certain number of minions, and then go to complete a certain task with a limited number of troops.

The main reason why "Warcraft" does this in Dream Memory is because they define the main gameplay mode on the RTS mode itself, coupled with the game development technology caused by the limitations of the times, and financial constraints, all of which make this game only able to do this in the most appropriate situation.

It's not that the game makers don't want to be more perfect, it's that the conditions don't allow it.

In "Warcraft" developed by Yang Chen, Yang Chen focused more on the RPG mode of the game, not only emphasizing the RTS mode gameplay.

It's more about highlighting the strength of the hero.

In the game, the spirit of heroism is shared by everyone, just like most games in which the support also has damage skills, in addition to assisting the lone ranger with a way to live, it is more about making the support have a good enough performance, and even as long as the equipment is good enough, the damage of the support will be higher than that of the C position.

For example, in any game, especially a team-oriented cooperative game, there are definitely more players who choose output than those who choose meat shield and support.

In particular, Assassins who are handsome and have a particularly drifting skill are the most popular.

This is the heroic spirit of gamers, who always want others to see how they show off and how they turn the tide and drive the normal rhythm.

Even if the final result is usually staring at the 0-22 record, very happily shuttling around the battlefield, and then being instantly melted by a set of combos.

In the plot mode of "Warcraft", Yang Chen increased the influence of the hero unit, if the importance of the original hero in the plot mode is 4 percent, then now it occupies 6 percent or more.

In this case, the player does not need to focus too much on manipulating the minions in the simple rookie mode, and using their skills, and only needs to train the main heroes in the level to be able to go all the way.

And the level of the hero is not refreshed every game, but adopts the RPG development mode, and the hero's attributes will be inherited to the next level, which enhances the player's sense of substitution and immersion.

Unlike the original "Warcraft" because of financial costs and other issues, it is more about the real-time calculation of the game content interspersed with subtitle dialogues to narrate the plot, Yang Chen can be said to be rich and wealthy, and he always uses live-action CG animation for broadcasting, which is also one of the main reasons why the development cost of "Warcraft" is so high.

And in the narrative of the plot,Excellent CG animation,The expressions and even the eyes of each character are vividly displayed,It can be said that as long as you look at it seriously,Its substitution and immersion are much stronger than the original dream memory。

In the live broadcast room, Chen Xu had a lot of fun, and the plot was pushed all the way, and soon came to the final chapter: "I feel that the story line of the human race is coming to an end, the mage's girlfriend broke up, the paladin teacher left, and the two fools are really miserable!" I feel that in order to hunt down the Dread Demon King, the second fool is already a little paranoid. ”

With the entry of the final chapter titled 'Frost Sorrow', Chen Xu followed the players in the waiting interface.

And the title of the second fool is because of Chen Xu's own accent, and Arthas doesn't know how to become the title of the second fool when he reads it.

Then listen carefully.

Oops, that's kind of interesting.

So Chen Xu didn't bother to change his words, and directly called him the second fool.

With the length of the game and the advancement of the plot, Chen Xu also found a lot of details and content in the game, although it is an RTS type game, but it really doesn't feel much different from some traditional linear RPG games.

While sighing, Chen Xu cleared the customs while clearing the customs, and soon the last chapter of the plot was completely opened by him, and at the same time, the familiar CG animation cutscene appeared.

It's just that this time is different from before, and the 10-minute countdown in the progress bar shocked him.

"Oh my God! This is a buy cartoon and get a free game!? Ten minutes of CG length! ”

But after all, this CG animation still has to be watched.

clicked the right mouse button to hide the progress bar, and Chen Xu clicked the play button.