Chapter 750: Is This the Money of Gluttonous Players? This is to make players enjoy exponentially more fun!

Nebula Games' God of War turned out to be sold in chapters?

Not only George and the game industry, but also most players were a little surprised after seeing the information about God of War.

Players didn't have much of an idea, just a little surprise how Nebula Games could use this way.

But other people involved think more.

It's not uncommon for games to be sold in chapters.

Too much content is indeed part of the reason, but more game companies, in the face of this situation, generally do not choose to divide the chapters, but directly cut out part of the content, and then look at the sales of the original work, and then decide whether to launch a sequel, instead of similar chapters.

Generally, games that are sold in chapters and parts are either not strong in the strength of the developer, or simply put, there is a lack of money, and the funds cannot keep up after developing a part of the content.

In this case, the game manufacturer will choose to sell the game in chapters, and of course it has a better name, the early beta version.

And compared to selling chapters, more small and medium-sized game manufacturers with less strength are also more inclined to the so-called early beta version.

Because the fault tolerance rate is high enough, if you choose to sell it in chapters, it means that no matter what, an independent chapter is also a game, and the content and completeness need to be guaranteed.

But the so-called early beta version is different, the game content is not enough, there are bugs, and the optimization is not good?

Please bear with me, we are in early beta, the game content is interesting, and we will definitely do our best to fix these problems in the future.

There was also a serious crisis in the quality of the game, but the reaction of the two different carriers of the game was also completely different.

Falling on the game sold in chapters, it feels absolutely sinful.

But if you go to the early beta game, the results are completely different.

It can be said that this is the expectation of players, although it is all part of the game and then it starts to sell.

However, the manufacturer advertises that the game is sold in chapters, and for players, this is an official game, and it is naturally unforgivable to do it poorly.

In the early beta version, the manufacturer first told the player that there must be something wrong with the game, and the player was already mentally prepared in advance.

Therefore, it is rare to divide the game content into several parts and then sell them.

Even if there is, it usually appears on some well-known IPs, and it belongs to the kind of work that even if I don't make a masterpiece, as long as the generalization is not too bad, the sales can be fully guaranteed.

But what about Nebula Games' God of War?

It doesn't seem to meet any of the conditions!

You're going to say that the manufacturer has no money?

Just kidding, if Nebula Games doesn't have any money, then which game manufacturer is rich?

Not to mention the rest, "League of Legends", "Call of Duty: Modern Warfare" and "Battlefield" including "Overwatch", whenever there is a new version update and a new skin update, it immediately rises from the revenue list.

In addition, it was just announced not long ago, and the sales volume has broken the 40 million mark, and now I still don't know who is buying "GTA", hovering below the top ten of the game's best-selling list every day, just waiting for the opportunity to go up and show his face, Nebula Games can be called no money?

As for the IP guarantee, in addition to the strong guarantee produced by Nebula Games, its own IP is just a brand new IP, which is completely unattractive to players in terms of IP, and at most there is only one background theme advantage about Greek mythology.

How to see "God of War" being released in chapters, this is really too risky.

After all, for a game manufacturer of Nebula Games, sales not only represent profits, but also represent a status and image.

Just like the exam, for the scumbag, if you can pass with 60 points, you are already thankfully satisfied, and every extra 1 point after 60 is earned.

And for the top students who often score 100 points, let alone 60 points, even 80 points are abnormal.

For Nebula Games, there is no doubt that he is a top student who often scores 100 points.

In this case, "God of War" is actually sold in the form of chapters?

Nebula Games is a bit of a big deal!

It's not just the strategy of selling the game in chapters, but more importantly, the information revealed in it.

Is this going to take the half-finished content to fight Apex's full version of Godfall?

How can you beat this?

It's too big!

Not only George in Apex Games, but also people in the game industry have this feeling.

But compared to them, players are not thinking too much about the content at this moment, and they are still looking forward to the launch of "God of War" with all their hearts.

And Yang Chen in Nebula Games didn't have the slightest worry, and when he decided to release it in this way, the entire team was already ready for it.

Serial delivers the God of War trilogy to players in the shortest amount of time, and the story told in each chapter is indeed much less playable than a pure triple-A game.

But when it is stripped away, it also has about 20 hours of game experience, which is definitely not a small amount as a line.

And thanks to the fact that the line ***, the development of the God of War trilogy can be said to be much faster than normal games.

But the fourth part, as a new mechanical setting, plus the map background also came from Greece to Northern Europe, and it is not a single thread itself, but has become an open line***.

It also takes a bit more development time than the trilogy.

It's basically all in the calculations of Nebula Games, and it's also for the sake of players.

After all, buying the trilogy in a row, although it is three times the happiness, but the trilogy adds up to the price of a triple-A game, and Nebula Games is not willing to let players eat soil in order to play games.

So in the second month, the players paid their salaries and were extremely surprised to find that "New God of War" also came out, isn't this double happiness?

You must know that drinking the fat house happy water while eating the fat house happy movie and playing games is the happiest enjoyment, how can Yang Chen bear to let the players play the game while eating soil?

Is it for the player's money? Of course not, this is to make players enjoy it exponentially!

In Nebula Games, looking at the development content documents submitted by Wang Ye, Yang Chen couldn't help but sigh in his heart.

Looking at the players who were hotly discussed on the Internet, Yang Chen in the office smiled and released the actual machine demonstration and trailer promotion of the latest "God of War".

At the same time, not only Yang Chen's official blog, but also the store purchase interface of "God of War" on platforms such as Nebula Games and UEgame, also released the latest promotional trailer video.