Chapter 627: Boiled Frogs in Warm Water
Don't look at the evaluation of "Monster Hunter" on the Internet, it is divided into two camps.
But in fact, some players who say that Monster Hunter is likely to be a difficult game have already sneakily prepared their wallets.
It's difficult, it's hard to get a refund if you can't beat it, how big of a deal?
Whether it suits your taste or not, you still have to try it yourself.
However, compared to the discussion of players, Yang Chen himself thinks that the game "Monster Hunter" is much simpler.
Not compared to games like "Dark Souls" and "Wolves: Shadow Twice", but compared with the previous games in this series of games in Dream Memory, its difficulty can be said to be greatly reduced.
Weaknesses don't have to be guessed by the player themselves.,Ready-made manuals for guiding bugs.,And after players can turn on the damage display.,You can also rely on the damage you play.,Determine where the location of the boss is.。
Secondly, the map traps, monster infighting, and the use of auxiliary props, coupled with the smooth movements, can be much friendlier for players.
As for player refunds?
Looking at the heated discussion among the online players, Yang Chen from Nebula Games showed an amiable smile.
You know, "Monster Hunter" is not "Dark Souls" and "Wolf: Shadow Dies" twice.
Comparatively, Dark Souls is arguably the most difficult game for a newbie.
Because in the game, the main thing is to allow players to explore freely and discover unknown mysteries.
For example, a shortcut path, for example, I found a map and a boss to fight in the early stage according to the difficulty process.
At the beginning of a Guda, all the game content is up to you.
At the same time, compared to "Dark Souls", "Wolf: Shadow Passes Twice" is slightly better, because there is a little bit of teaching in the front, which can allow players to almost understand a specific gameplay, of course, the follow-up skills still have to be understood by the players themselves.
But "Monster Hunter" is different, unlike "Dark Souls" and "Wolf: Shadow Death", which give you color when they come up, "Monster Hunter" can be said to be relatively good in the beginner's guide.
Especially in the story mode, players can not only start by hunting ordinary mobs step by step, but also learn about the characteristics of various weapons in the stake yard, as well as combos and so on.
As with most games, the difficulty can be said to be gradual.
What kind of monster in front of you is a fierce jackal, this kind of monster is basically at the younger brother level.
Even if players don't know how to play, as long as they can dodge, they can basically kill these monsters easily, and their attacks are not fatal, and there will be no mysterious events where the health bar disappears.
But as the game progresses, when players encounter monsters such as the Miserable Claw Dragon and the Horned Dragon, they will suddenly find that the situation seems to be a little bit wrong.
In the back, the exterminator, the dinosaur, and the Yanwang rex left the hunters with tears of pain.
As for the battle mode that makes the monster's attacks more brutal and aggressive, and at the same time more intelligent, I believe the hunters should have been numb at that time.
You say you're a seasoned hunter?
Coincidentally, I'm also a battle-hardened Exterminator!
Just like boiling a frog in clear water, games like Dark Souls are about boiling water, while Monster Hunter is about slowly heating up cold water.
After the players of Dark Souls have died enough, relying on the knowledge of the boss's skills, you can basically clear the level through the backboard.
Therefore, for games like "Dark Souls", as long as the player has defeated the boss once, in fact, in addition to pursuing a more perfect clearance, or continuing to hone their skills, in fact, fighting the same boss again is not much fun for ordinary players.
But "Monster Hunter" is different, because in "Monster Hunter", players need to understand various props, as well as the weaknesses and characteristics of monsters, and in the end, the boss battle of "Monster Hunter" is not a small area, but a large area, and the monster will escape if it feels defeated, so it can be said that it is basically impossible to rely on the backplate alone.
Therefore, even if you are facing the same prey, the process is different every time you hunt.
…………
Whether you're looking forward to Monster Hunter or you're looking forward to getting a refund if Monster Hunter were a masochistic game, you're all waiting for Monster Hunter to launch.
And Nebula Games didn't make them wait too long, and a month after the release of the two games on the UEgame and Phoenix Games side, the basic popularity has subsided.
"Monster Hunter" is also officially open to players to unlock.
The content of the game is not completely finished.,At present, although a number of monsters are included in the game.,But there are still a lot of follow-up monsters and new scenes that have not been completed.。
For example, the unicorn, and the content of the follow-up icefield.
However, although it was not finished, even if it was done, Yang Chen was not ready to release it all.
Because the content in "Monster Hunter" is currently enough for players to experience for a long time.
Secondly, unlike games such as "Wolf: Shadow Twice" and "The Witcher: Wild Hunt", "Monster Hunter" can be said to be a time killer that will consume a lot of players' time because of the RPG element of collecting materials to build equipment.
For such a game, throwing all the content to the player at once, there is no doubt that according to the player's big progress, a little bit of new content will be released, which is obviously the best way to maintain the heat and enthusiasm of the player.
After all, for "Monster Hunter", every boss update can be said to be a huge carnival.
The unlocking time of the game is still 12 noon China time, and players around the world are waiting in front of the computer, wanting to enter the game at the first time and experience the content of the game as soon as possible.
The same goes for streamers on various live streaming platforms.
Compared with most ordinary players, ordinary streamers don't pay much attention to the difficulty of the game.
Anyway, the game of Nebula Games is not difficult to broadcast, and it is difficult to broadcast it.
After all, for the audience, the live broadcast of Nebula games can still attract a lot of heat, and even if the game is difficult, the live broadcast effect is actually okay, but they suffer a little, but the audience is happy to watch.
Of course, this is limited to ordinary small and medium-sized anchors, and for anchors who have already become famous, they are still quite concerned about the degree of difficulty.