Chapter 760: Mr. Yang, be careful!

Regarding the news of "The New God of War", Yang Chen did not announce much content, only a real battle of about three minutes.

The battle Kratos opens with Badr.

Unlike the previous Kratos battle against the incomparably huge gods, this battle between Kratos and Badr is not gorgeous.

Kratos was also not able to go to heaven and earth, and this battle can be said to be step-by-step, one board and one eye.

At the same time, it has become more organized, rather than a simple visual impact.

To put it more vividly, it's like the feeling of a super master playing "Wolf: Shadow Twice".

But some of the changes in this fighting style aren't what excites players.

Because although the style of combat seems to have changed a little, all players can also see that "God of War" is still the same "God of War", especially the picture of Kratos bursting out of Spartan anger and beating the dwarf in the back fully relieved players.

What really got players to care was what the tattooed social elf guy said to Kratos during the short three-minute or so real-world combat demo.

'Old and slow, you shouldn't have come to Midgard at all.' ’

Midgard!

All the players who found this clue were excited.

A little knowledge of mythology, or Norse mythology to be exact, will make you understand what kind of place Midgard really is.

There is no doubt that Kratos did not die after releasing the power of hope after destroying Greek mythology, but instead traveled across the ocean to the world of Norse mythology.

"Shocked! After the "God of War" trilogy, there is even follow-up content! ”

"Midgart, this is Norse mythology, which means that after Kuiye overturned Greek mythology, he was going to overturn Norse mythology again?"

"Odin: Don't come here!"

"Anyway, is it the only one I thought? Kui Ye destroyed Greek mythology in Greece, and came to Northern Europe not to destroy Norse mythology? If that's the case, doesn't this mean that Kui Ye is the initiator of Ragnarok? ”

"There's a bit of truth to that! The story of "Godfall" is that the protagonist is a remnant god, and then "God of War" comes to directly kill the gods and destroy Norse mythology! ”

However, for most players, they are still looking forward to the follow-up launch of "God of War", but the timing of this launch is a little strange to them.

Because compared to the previous content, this part of the "God of War" content has been online for too long, and the price is also a lot higher, and it is not much worse than ordinary triple-A masterpieces.

Countless players began to have a heated discussion on this point, and the discussion and discussion discussed the Apex game and Godfall.

Regarding the comments of online players, George in Apex's game is naturally also in the eye.

If it was before, then George would definitely be very angry in his heart, but now he is a little helpless.

As for it? As for it!

Our "Godfall" has already been taken down by you, and you still have to use the background of the game as a metaphor, this is simply a whipping corpse!

Although they are competitors, what a hatred, what a grudge!

George was a little helpless, but somehow a sentence came out of his mind that he didn't know where he had seen it before: Mr. Yang is careful!

Isn't it?

Before "Godfall" died, the content of the "God of War" chapter followed the content of the chapter, for fear that the player would be in a hurry.

What now? "Godfall" was killed, and you guys started squeezing toothpaste?

The release time has run to the fifteenth of next month.

Yang Chen in Nebula Games didn't know anything about Apekri George's complaints, and if he really knew, Yang Chen would definitely have to write a big injustice on his head.

Because this is a completely different change, the trilogy "God of War" located in Greece, Yang Chen has made a lot of changes in combination with dream memories and the preferences of his own players, and the technology of modern games.

For example, the change in perspective has changed from the fixed perspective of the traditional ACT to the over-the-shoulder perspective that can better reflect the visual tension of the picture, but also because of the fixed linear content and some content with many features of the game, there is no way to complete it in the trilogy.

The most direct is the semi-open world, with the addition of various side quests to explore areas, as well as the use of one-shot perspectives.

The reason why these elements can be added to "New God of War" is because a radical change has been made in "New God of War".

In particular, the map design, in fact, in "New God of War", it can be said that it is very biased towards the map design of souls-like games like "Dark Souls".

As the player advances forward, special shortcuts will be found that will allow the player to return faster.

It's just that unlike "Dark Souls", which allows players to travel faster after death, this design in "God of War" allows players to discover some big treasures that they haven't found before.

Other than that, that's the end of the whole game, and that's one of the main reasons why the development of the game is slow.

In addition to the screen of equipment suspension and death, the game's battles and real-time calculation cutscenes, all of which are long-shot shots in between.

The reason for using this kind of lens is that in addition to bringing players an immersive experience, the most important place is to cooperate with the narrative of "New God of War".

Through the content of the three chapters of Greek mythology, from believing in gods, doubting gods, and killing gods, Kratos is a ruthless tough guy, and whenever Kratos appears, it must be accompanied by bloody rain, and almost every scene of the plot animation begins with the scene of his god-killing scene, as if there will be no other end, which is very interesting, because the selling point of "God of War" itself is in this exaggerated exaggeration.

But again, God of War needs to change, and Yang Chen doesn't want players to have the impression of Kratos only on his killing side.

Although at the end of the Greek mythology, Kratos sacrificed himself, this expressiveness was not enough.

The story of Norse mythology, the content of "The New God of War", is the piece of the puzzle that completes this part.

If Kratos had been the ruthless tough guy he had been at the beginning, and he would have been unchangeable, he would have been in a state of rage forever, degrading deeper and deeper.

After the destruction of Greek mythology, Kratos chooses to commit suicide to spread the power of hope and let humanity take their fate into their own hands, which makes players feel that this is an official way to give Kratos a personality change, but this is only the beginning.

And in the subsequent content, how to make players feel this change in Kratos?

There is no doubt that it is more of an RPG-style plot narrative.

It's like a painting, one person kills another.

If you just look at the paintings, you may not be able to tell who is good and who is bad, and whether there is another story behind it.

But underneath this painting, if there's a whole text describing the story, then combined with this painting, you'll be able to figure it all out.

The cinematic immersion of the one-shot long shots, coupled with the game's previous narrative and some innovations in the combat system, are all changes brought by The New God of War.