Chapter 800: Who isn't a DLC maniac
Regarding the doubts of online players, it was not Yang Chen who took the lead in responding, but Grayson on the UEgame side.
The announcement was also very simple.
It's just a sentence, along with the previous concept art of the Borderlands game.
A muscular man wearing a strange metal mask like a gas mask, half-hunched looking straight ahead of the screen, his right hand slowly raised to point at his temple like a pistol.
At the same time, the name of the game is displayed directly above the image: "Borderlands".
'Borderlands: RPG, FPS. ’
Not long after this news was issued, it was forwarded by various game media, and at the same time, many people felt confused.
A combination of RPG and FPS?
'Is it a drama-oriented FPS?' ’
Isn't that similar to Star Wars? ’
No, it's different, Star Wars isn't a combination of RPG and FPS, is it? ’
'Isn't anyone curious about the Borderlands theme and gameplay style?' It feels like a comic! ’
+1, if it weren't for the fact that it was a game, I would have thought it was a comic. ’
Players are curious, and the gaming industry is also surprised.
Not a battle royale type game, but a combination of RPG and FPS?
It's not a special innovation, but it's a rare theme, and what kind of art will the game show in terms of the art style of this concept art?
Anyone with a discerning eye can see that Borderlands is clearly being developed by Nebula Games, not UEgame.
Not many people dare to judge directly what the future is, but there are a lot of doubts in their hearts.
It's not a battle royale theme, this is a bit of a surprise, but it's reasonable, after all, PUBG is still at the peak of its popularity, and Nebula Games doesn't need to launch a new battle royale game, but this Borderlands ......
This art style must be cartoon rendering that has not run away, but I don't know if it is the positive color of "The Legend of Zelda: Breath of the Wild", or the cartoon rendering like "Overwatch", but at the same time, it has a realistic style. ’
'The combination of RPG and FPS, this feeling is still quite difficult, but I don't know where Nebula Games is going to start. ’
But the important point is that it is still the art style theme, this kind of American comic style, I'm afraid it's difficult for players to immerse themselves in the story, especially the RPG theme. ’
The game Borderlands is a game that players and the industry are talking about.
Some are optimistic, and some are not optimistic, the main contradiction is the focus of the problem, that is, whether this American comic style matches the theme of RPG and FPS, and how to integrate RPG elements and FPS elements.
On the other hand, Apex Games and NetDragon, as competitors of Nebula Games and UEgame, have been much more stable during this time, and they seem to be waiting for the performance of "Borderlands".
…………
Regarding the situation in the outside world, Yang Chen was not affected much.
For him, the development of Borderlands was actually relatively simple.
The most complicated places, such as the map level design, and the subsequent numerical system, basically he doesn't have to worry too much.
He is more of a producer, according to the completed part of the game, referring to the finished game in the dream memory, to make content trade-offs or a guide to the general direction.
It is inevitable that if a mistake occurs in a small direction, the content will be overturned and redone.
But in the overall direction of the game, it will not happen at all that half of the production is made, and then you feel that this direction is not right, and then you will either fight hard to do it, or waste a lot of money to overturn the previous work and start the content redo.
At the same time, some of the professions in the whole game also have the early map, which has basically been completed.
…………
In the lounge of Nebula Games, Grayson and Yang Chen sat on the massage chair and chatted.
During this period of Borderlands' development, Grayson was basically on the Nebula Games' side.
"The story part of the game has been completed, but is it really not as DLC for the subsequent content?" Looking at Yang Chen, Grayson next to him said with some regret.
In Grayson's opinion, the follow-up content is a little too much.
In the base game of the game, it is tentatively assumed that players will have four different classes at the beginning of the Scarlet Raid Team, and more characters will be added to the Crimson Raid Team in the future, and players will be able to unlock different classes for free as the story progresses.
This design is some changes made by Yang Chen, not to let players unlock all the characters at the beginning, mainly to let players have more novelty.
This kind of brush-and-brush game requires a sense of novelty to sustain it, dragging the player into this abyss full of troubled waters step by step.
At first, you will be asked to play a game of brushing, but it will not be very interesting.
But when you understand and understand, you will feel the charm of brushing.
And this requires the player to be kept for the time being, so that he can spend some of his time.
As the plot progresses in Borderlands, more classes, more fun guns, grenades, shields, and character cards are obviously fresh.
But these things are too extravagant in Grayson's opinion.
This content can be used as DLC, and it doesn't feel like a problem to package it and sell it for $20 again!
It's all a small amount of money!
"Okay, I'm just kidding, but I think we can think of it as the first free DLC, including some of the story and gun missions, and we told the player that this was actually DLC, but we decided to make it free, well, like Heart of Stone and Blood and Wine in The Witcher: Wild Hunt." Grayson looked at Yang Chen, who was speechless, and put forward his opinion.
The DLC money won't be earned, but this fame is better for them to earn a little bit of UEgame.
"Okay, but it has to be launched at the same time as the game, so that's the full content." Looking at Grayson, Yang Chen was also a little speechless.
The Heart of Stone and Blood and Wine in The Witcher: Wild Hunt are actually the size of a new game, but the content of Borderlands is part of the game itself.
"Of course, it's a given." Listening to Yang Chen's words, Grayson nodded.
Looking at Grayson with a smile on his face, Yang Chen, who was leaning on the massage chair, stretched out his arm, and then squinted his eyes very comfortably.
If you have to treat this part of the content as DLC, then treat it as DLC.
Who isn't a DLC maniac?
Anyway, almost every game under their Nebula Games has DLC.