Chapter 226: "Metal Gear Solid" Demo Version

In the office of Jiangshi Nebula Games, Yang Chen was working.

Sitting in front of the computer, Yang Chen looked at the members of the team and post-produced the prologue of the metal gear gear.

Although his content is very short compared to the rest of the triple-A games, and it is only a demo version, it is still excellent.

In the cutscenes in the game, Yang Chen did not completely pile up long shots in accordance with the original dream memory.

Combined with the shaky sense of the camera, the one-shot shooting technique and the right BGM, this can indeed bring players a cinematic immersive experience.

If I have to say it, it's not an exaggeration to say that such a game is art, but art is art, this is always a game, and players choose to buy games not only to enjoy the shocking immersion brought by the story and long shots, but also to enjoy the playability of the game.

Balancing this point in the middle, this is what Yang Chen wants to do.

It's like an art movie.

The meaning is very deep, and the shooting techniques are all very good, including color and so on, but it is too professional for most audiences to understand or feel bored.

What Yang Chen wants to do is to be able to let players experience this shocking and immersive sense of combining movies and games in the game, but without losing the fun.

The excessively long animation is mixed with some QTE elements, so that players can participate in it, and then through the real-time calculation of the picture, let the player feel the shock, which is what Yang Chen wants to pursue.

"Mr. Yang, doesn't this part of the bomb really need to be harmonized?" When Yang Chen was working with the team in the later stage, Wang Ye looked at Yang Chen and said.

In the game, players will play as the BIG BOSS and rescue Paz in the plot, and there will be a cutscene to take the bomb.

How so?

Even though he has already participated in the production of Escape and Resident Evil, Wang Ye is still a little uncomfortable with this kind of scene.

Because according to Yang Chen's request, in this scene of taking the bomb, the player will be able to see Paz's stomach being dissected, including the intestines and organs inside are clearly visible.

Combined with Paz's screams in the game, even Wang Ye, a big man, couldn't help but tremble.

"In order to make players hateful, and then in the subsequent plot, have a stronger sense of substitution." Yang Chen looked at Wang Ye and said.

But in my heart, there is a secret way, and this is where to go.

In the dream memory, Paz is much more miserable, and none of the abuse interrogations, including popping, have fallen, and after experiencing the Metal Gear series through dream memories, it is simply not good to play this plot.

But Yang Chen had to admit one thing, that is, the game maker's plan was successful.

Successfully mobilized the anger of the players, and this is also the tone of Metal Gear Solid, no one is the absolute protagonist, no one is absolutely important.

Everyone will die, this is not a fairy tale of a happy reunion.

Tragedy and fear, these psychological elements, are far more accessible to players than comedy.

Although most players don't know about the experience of Paz and BIG BOSS and others, they may not be able to experience this feeling.

But it doesn't matter, because I can't say everything, but eighty percent of players will have a first impression.

For example, if a simple and cute big orange cat grabs a very ugly black mouse and bites it, you will feel a little nauseous at most, and then there will be no other emotions, and you will even worry about whether this cute big orange cat will get sick.

But if it's a very ugly wild cat that grabs a very cute little hamster and bites it, then most likely you will sympathize with the little hamster who died miserably.

And the same is true in the game, when the player doesn't know what the character has done, they will always be judged by their subjective appearance.

Many people say that there are a thousand laws of good-looking appearance, and an interesting soul is one in a thousand; But he doesn't have a good look, his soul is interesting, and you probably won't understand it.

Well, unless the other party has the ability to make money.

And in the metal gear unit, when the player doesn't know Paz, Yang Chen can only use this sensory emotion, the cute Lori appearance, and then with the performance of the voice actor, such a cute and cute girl has been treated miserably, and the other party is still a very ugly skeletal face, which is enough.

Listening to Yang Chen's explanation, Wang Ye couldn't help but be speechless for a while.

"And the game itself will definitely be rated 18, without stepping on thunder, try to make the graphics in the game more realistic." Yang Chen looked at Wang Ye and said.

At present, the alloy equipment has not been sent to the relevant departments for review and rating, but Yang Chen doesn't have to think about it, the final domestic rating of the alloy equipment must be 18.

After all, it not only involves bloody violence, but also nude pictures, but also includes political elements, and the elements at this level in the metal gear also occupy a very large proportion, even if it is a parallel world and does not involve Huaxia, but its rating is definitely 18, there is no doubt about it.

After setting the tone of the game, the development progress is basically much faster, after all, compared to the large map of the full version of the metal gear itself, with various level designs, and mission structure, the content of this prologue can be said to be much smaller.

Judging from the size of the game alone, the combination of Isaac developed by Nebula Games and the previous biochemical autochess is larger than this.

As for Starlight and Album, there is nothing to compare with as a mobile game.

When Yang Chen led the development team to develop the demo version of Metal Gear Solid, the makers in the game industry were actively discussing the long-shot promotional trailer in the previous game.

"Yang Chen and Nebula Games' metal gear feels a little something! That long shot got me wet. ”

"But in terms of expressiveness and immersion, I really have nothing to say, and when I first watched it, I thought I was watching a movie."

"The most important thing is that this kind of performance is different from ordinary CG films, this is all real-time calculation of the game screen, ordinary CG broadcasts look awesome, but in fact, the performance in the game screen is completely different, I understand why Yang Chen wants to study directing, I want to create such a feeling in the content of the game itself, if you don't understand these things, you can't do it at all."

"But the main thing about the game is the gameplay.,I admit it's awesome in this cutscene.,But the game is not fun and it's all for nothing.,After all, players spend hundreds of dollars and don't watch movies.。

"Won't you know when the game goes live?"

"The game is online, so it's still early? This year, I guess I can't wait. ”

"But then again, it seems that the three major VR auto-chess are also going to be launched, right? Looking at the specific effect, maybe it will be the world of VR in the future. ”

"Almost, we don't have any new projects lately, and we're also focusing on this new platform."