Chapter 671: Another Feeling

With more and more reviews about "Battlefield", although Epex is also constantly promoting the game "Star Wars", and even cooperates with the gimmick of adapting the movie.

But UEgame is obviously not a vegetarian here, with the same scale of publicity, plus the quality of the game itself.

Let "Star Wars" be completely crushed by "Battlefield".

Especially in the story of "Star Wars", it is actually an anti-war ideology that is promoted, such as using the plot to show players that there are good and bad in the alien race, and there are good and bad in the human camp.

This in itself is a good entry point for the plot, but for most players who have understood the plot of "Battlefield", they don't buy it at all.

Especially in the later stages of "Star Wars", the above statements about war are actually not too much, and they are more of a level-style elite troop design.

For an FPS game that wants to tell a story, in fact, this design is not wrong, even included in the story mode of "Battlefield", and the same is true of the design that Yang Chen arranged for the game.

The landing battle at the beginning is the only one that is the most tragic and also the biggest battlefield performance, and even the end of the town defense battle, there are actually not too many NPC characters involved.

Because this kind of plot-oriented FPS is difficult to portray the battlefield while allowing players to understand the plot.

Naturally, Star Wars can't do that.

But "Battlefield" has more than just a story mode, he also has several fragmented stories, and these small stories are told with CG cutscenes in the middle of the story, and then the focus is on the performance of the battlefield.

In terms of plot expression, compared to the fragment of "Saving Private Ryan" in the story mode, the narrative performance is definitely not strong enough, but the battlefield performance is strong enough.

So "Star Wars" should have been its point, and this comparison is completely revealed.

In terms of its own plot, "Star Wars" is an invasion of alien civilizations on the outside, and then leads to the profound plot of anti-war.

But compared to Battlefield's story mode, it's too superficial.

For example, the face of the character, although the game shows that the enemy camp is good and bad, and our camp is bad and good.

But when these characters appear, their positions are already delineated.

But in Battlefield, it's completely different.

Unlike Star Wars, which is a war between an alien civilization and a native civilization.

"Battlefield" is about the countries living on the earth fighting for their interests.

However, the entire story of "Battlefield" was produced by Yang Chen and his team, and this level was not shown to players.

Or with the content of "Battlefield" itself, it is difficult to show players.

For example, the reason for the occurrence of World War I in the dream memory was because of the uneven distribution of interests among the great powers and various social conditions, and the reason for the occurrence of World War II was also because of the interests of countries.

It is difficult to construct a complete world view through "Battlefield", and even Yang Chen, who has dream memories, feels that there are many unclear places on it, after all, he is not a sociologist and historian.

Therefore, Yang Chen and his team chose to blur this, and after the game is released, they will complete the background of "Battlefield" little by little, which is Yang Chen's idea.

But no matter what, this is what happened in the other world in Yang Chen's dream memory.

Compared with "Star Wars", "Battlefield", a seemingly retro war story, makes players feel more shocked and real.

In particular, the exploration of humanity in the game's story mode.

Who is evil and who is righteous.

A hero in one's own eyes is a demon in the eyes of the enemy; A hero in the eyes of the same enemy is a demon in the eyes of his own side.

There is no right or wrong, only the success or failure of war.

In particular, the quest that players did not pay attention to at first in the main story is the task of saving Private Ryan.

From the beginning, the player takes on the role of Miller, and the crowd is curious about why their superiors would give them such a strange mission, after all, Ryan is not a high-ranking officer.

But as the story progresses, in the end, Miller and the others give up their lives to save Ryan.

It is a symbol of hope.

Just like the choices in The Witcher: Wild Hunt, although in the plot of this part of "Battlefield", players will not be given room to choose, but it will make players question and choose in their hearts.

Whether Miller was right to let go of the captives, and whether Miller was right for everyone to choose to save Ryan, this kind of hope and humanity and friendship and family affection under the cruel war allow every player to get not only visual and sensory impact when playing the game, but also deep spiritual thinking.

And it's not just this story, including the stories in the battlefield mode, the soldiers of different camps put down their guns and the Australian veterans who died with their bodies, all of which express one thing, that is, what the war brings.

is not like "Star Wars", showing good and bad on the surface, and it has never been said in "Battlefield" from beginning to end, whether this war is righteous or who is evil, only the difference between the positions of the camps.

…………

In the face of the popularity of "Battlefield" on the Internet, many players who initially entered the pit just because of various positive articles on the Internet, or recommended by friends, also quickly found themselves completely attracted to the game.

Although the plot in the game is not long, although there are several fragmented plots, they are basically about an hour of flow, and the key story mode is only seven or eight hours of process, but for telling a good story of a game, this number is actually enough.

The other part of the players who have already experienced the story mode are immersed in the multiplayer mode after feeling emotional.

The plot of "Battlefield" itself is not a happy ending, not to mention the fragment mode plot, let's just say that in the story based on "Saving Private Ryan", except for the final ending, which clearly indicates that Ryan lived to the end, everyone else ended up dying.

Including the surviving recruits in the squad and the last to grow Upburn, it is also estimated that a high probability will also die in the later war.

Ryan was the only one who said he had survived.

For most players, this still feels a little sad and depressing, but it is very real.

Because that's what brutal war is.

There is no tension and excitement, and the real war is so cruel, like purgatory on earth.

However, when players with this emotion stepped into the multiplayer mode, they found that the game was a different feeling.