Chapter 716: You're too unprofessional in painting this cake, aren't you?

It has been a while since the news of "Bloodborne" was announced, but there has been no movement on the Apex game's side, including the game's project and other progress, which has made many game media a little disappointed.

However, for Yang Chen, what was the situation on the Apex game side, he had not paid attention to it at the beginning of the "Bloodborne Curse" project.

The development progress of the game is relatively smooth, including the game scene and the art style, combined with the elements of the dream memory, as well as the description of the prototype in Cthulhu itself, in the art department of Yang Chen and Chen Shu, after a few meetings back and forth, one of the tones was basically determined, and the rest was accompanied by the continuous output of art materials, and then determined whether it could be applied to the game.

In terms of music, it needs to be created in combination with the scene and the plot and characters in the game, but this is not the main problem.

Although there are not many art materials produced at the moment, the main engine system application is still the previous "Dark Souls", including some changes in combat, and basically some materials from "Dark Souls" can be used for experimentation.

The map is similar to that of Dark Souls, but because of the two dimensions of dream and reality, plus the teleportation function that will be used a lot in the game.

The design of the entire map is more towards the Dark Souls genre, rather than the all-in-one release as a prequel in a DLC situation.

But this does not mean that it is not good enough, on the contrary, taking Yanan as an example, the style of Gothic architecture, combined with a depressing main color, can be said to be more energetic than "Dark Souls".

Just looking at Yang Chen's design of the map, the map designer in charge of this part of the team swallowed his saliva.

The traps are just one ring after another!

And in the design idea, Yang Chen also hinted that through the arrangement and design of the map, players may sometimes hit the monsters in front of them when they are not paying attention, and then unconsciously be surrounded by more monsters.

Just thinking about it makes people shudder.

Having played "Dark Souls" and "Wolf: Shadow Twice", you can basically feel how terrifying it is to be surrounded by mobs.

What's more excessive, that is, in the game, the place of all kinds of yin people is not limited to the corner of "Dark Souls" when they met love, but to make the monster's AI more intelligent in the game, and there will even be lure traps.

In addition to the map elements and the design of the action elements, Wang Ye, who was in charge of this part, also felt Yang Chen's deep malice.

"The value of this part is higher, the attack frequency of the boss is a little faster, the damage of the first attack in the front is not so high, and the damage in the back is increased." Yang Chen looked at the BOSS made by Wang Ye through the numerical system and borrowed the materials of the original "Dark Souls" and said.

Listening to Yang Chen's words, he swallowed silently, and Wang Ye raised it as instructed.

If it was before, then Wang Ye would definitely ask why like a curious baby.

But now that he had just opened his mouth in Yang Chen, he understood what Yang Chen meant.

The first attack is not high.,It belongs to the kind of degree that drinking blood bottles will be saturated and wasted.,With the setting of grabbing blood.,Looking at your own virtual blood state.,It's to lure players not to drink blood bottles steadily.,But think about attacking the boss twice to snatch back the lost blood.。

But if the player does this, then they will fall into Yang Chen's trap, because the boss's second attack is faster and more powerful.

That is to say, as long as the player's reaction is a little slow and a little hesitant, then the second attack must have a set, and the damage is much stronger than the first time, even if he doesn't die, it's a cripple.

In addition, the setting of gun counter and visceral critical hits in the game emphasizes a style in the game, and the best defense is offense.

For example, in "Dark Souls", there is a shield on the top, or rolling on the ground, and then slowly grinding the boss over, which will become more difficult in "Bloodborne".

There are also a variety of settings that seem to change slightly, but they are like cogs, and when they all mesh together, the whole thing changes.

Separated, they are just individual parts, but together they are precision machines.

Good luck guys!

…………

When Yang Chen and his team were working on a deeper level of "Bloodborne", Epex, who had not made any moves, finally revealed their latest game content.

"Godfall", and in addition to the name of the game, Epex Games has also revealed some more details, mainly telling the story of Ragnarok in Norse mythology.

In addition, including the game's art set, as well as the original art, and a series of other contents have been exposed.

And with the many details revealed in the Epex game "Godfall", the heat that had been gradually cooling was once again hyped.

"Not to mention the quality of the game, but the style alone feels very good! ’

"Ragnarok sounds a little interesting, but this background is a little grandiose!"

"In other words, Nebula Games' "Bloodborne Curse" seems to have exploded a name at the beginning, and there is no information at all."

"Can you have any news? I can't make fun content. ”

"Don't talk about it, what about Bloodborne! Four words are all it takes. ”

After the news broke out about Apex's game, players on the Internet discussed it one after another.

As the heat of the topic rose, the players who stood on the side of the Apex game began to be yin and yang.

There are many players who like Nebula games, but there are also many players who hate Nebula games.

In the face of the topic on the Internet, the players on the side of Nebula Games are a little uncomfortable.

I want to refute it, but it's very difficult to refute, after all, the content that has been revealed by Nebula Games is only four big words.

This feeling is the same as being beaten up when I was in school, but I can't get it back, so I can only drop a sentence: wait after school.

As a result, some players who couldn't bear it began to start Yang Chen's official blog account.

…………

Yang Chen, who was in charge of the action system design with Wang Ye in the Nebula game, couldn't help blinking his eyes when he looked at the movement on the Internet.

"Draw flatbread?"

Looking at the content released by the online Apex game, three words popped up in Yang Chen's mind in an instant.

It has only been a long time since the press conference of Apex Games, and with the existence of dream memories, various settings and the determination of art style, Yang Chen can be said to be directly on a clear road.

Even if the other party takes the lead in setting up the project, Yang Chen doesn't believe that the other party's development progress can be so fast, plus the content news that Apex Games broke out this time is also the content of art, Yang Chen can be sure that this is a pie-style publicity.

As for why it's so sure?

Because he's painting, too! And the pie has already been drawn.

Looking at the online crazy Aite his players, and a file that he had just picked up on his computer.

Yang Chen smacked his lips, and sighed in his heart.

This Apex game has a bit of a doorway! You can all go with him!

While sighing, Yang Chen opened his official blog and sent the CG that had already been made.

Isn't it just a pie draw? It's the same as who wouldn't!

Although the game was not done well, including the various art materials, it was not done, but this pie was already drawn.

And your Epex game pie is too unprofessional, isn't it? This is just an art theme set, how can you fool players into buying your game?