Chapter 557: This art style feels pretty good!
As Yang Chen released a promotional video about "The Legend of Zelda: Breath of the Wild" on his official blog.
Players reacted aside, but previously thought that it might be limited by functional limitations, and "The Legend of Zelda: Breath of the Wild" may not be as good as it could be in terms of graphical performance.
Although according to some of the content revealed by Yang Chen, I already knew that "The Legend of Zelda: Breath of the Wild" was going to take a cartoonish style.
But before that, there weren't any triple-A titles in the game industry that were strictly cartoon-style, and more indie games liked to use this style of work.
It's not cheap or simple, in fact, the cartoon style is really better than the realistic one, but it is more difficult and expensive than the realistic one.
Mainly for technical reasons, for ordinary independent game studios and small factories, the realistic style is the most difficult point for the allocation and optimization of game resources.
There are often independent games and works of small factories, and the picture quality is actually about the same, but players play whether it is a top machine or a classic machine, and it belongs to the kind of 30 frames smooth, 15 frames are not stuck.
As a result, I had to lower the game's graphic performance, but it was a cartoonish style, and the proportion of resources in game development was low, but it was more troublesome and laborious.
So basically, in the large-scale 3A games at home and abroad, basically no one will make pure cartoon style games, and even if there are, they are biased towards the cartoon style of "League of Legends" or "Overwatch".
If you want to pursue details, then "The Legend of Zelda: Breath of the Wild" is definitely not comparable to mainstream triple-A masterpieces.
For example, if you have to compare the texture of the stones in the game with the stones in Red Dead Redemption, for example, you can't compare them at all.
But the point is that The Legend of Zelda: Breath of the Wild has created a fairytale-like world style, which in this case makes the art style completely acceptable to players.
In particular, the game uses large color blocks to show the exterior style of the game, whether it is the blue sky and water surface, and the clouds with very hand-painted materials, the exaggerated atmospheric perspective gives players a sense of seeing gouache paintings.
Use artistic colors and styles to show the entire game world, rather than purely pursuing realism, different from the low saturation of the real world, in "The Legend of Zelda: Breath of the Wild" The whole game tone style is inclined to romantic colors, more considering the overall color perception and color beauty.
It can be said that the reason why "The Legend of Zelda: Breath of the Wild" took so long to produce is that on the one hand, the design of the temple in the game is indeed very difficult, and the game platform is also an element, but on the other hand, it is Yang Chen's requirements for art.
Because it can only be said to be an introduction to this aspect, the previous games tended to be realistic in style, and there were not too many problems.
But on the game "The Legend of Zelda: Breath of the Wild", Yang Chen can say that the early stage of development was a headache for the artist, if it weren't for the fact that the benefits of Nebula Games are really good, and it is also a company in the game industry that is very willing to cultivate new talents, I am afraid that many people have submitted resignation letters.
Although the toss was enough, the effect of the game in the end definitely reached the level that Yang Chen wanted.
In the face of the "The Legend of Zelda: Breath of the Wild" promotional video, this relieved many players who were worried about the picture effect before.
It's completely different from the realistic style of Red Dead Redemption, but this fairytale-like cartoon style has a different beauty.
"It's not the look of Red Dead Redemption, but it feels really good to be able to achieve this effect on Switch!"
"One thing to say, this style looks really comfortable! And the scenery feels particularly beautiful. ”
"+1, although I personally prefer a little more realistic style, but the style of "The Legend of Zelda: Breath of the Wild" feels really great, especially the snowy mountains and grasslands are really beautiful."
"Haha, I feel that the games on the switch are completely different from the games on the Nebula Games PC platform; "Just Dance" and "Breakup Kitchen" and "Super Mario: Odyssey" are all very loving, and children and adults can play alike. ”
"I just don't know how the game is played, it looks like it's going to defeat the [Ganon] disaster and save the princess, right?"
"After all, it's all ages.,It should be a very traditional kind of royal road plot."
"Anyway, you're all talking about these things, am I the only one who wants to know what happened 100 years ago? What the hell did the pangolin say!! ”
"The picture is completely acceptable.,I just don't know how to play.,And looking at the performance of the game.,It feels like there aren't a lot of NPCs.,Can this really show the open-world gameplay?"
"The game on the Switch platform is also a little expensive, but the physical version is quite valuable, and the second-hand price of Super Mario: Odyssey online is still so high."
"It doesn't matter if it's expensive or not.,The key question is whether the game is fun or not.,Although the switch is the main portability of the handheld.,But I still want to play a little new game.,Every month's games are diligent.,But it's all cold rice!"
"+1, there are a lot of indie games, it's fun, it's fun, but it always feels a little uncomfortable."
"The first side of Nebula Games should have something to offer, and it took so long to develop."
"It's been a long time, and Nebula games are awesome, but the performance of the switch is here. The boss of the alphabet station has also done an evaluation before, and the function of the switch is comparable to the configuration of the mainstream game PC ten years ago, and even its function is a little worse than that of the flagship mobile phones in recent years. ”
And after Yang Chen announced the promotional video of "The Legend of Zelda: Breath of the Wild" on the official blog, players also began to discuss it.
Including Tenghua's upcoming "City in the Sky", the popularity was also surpassed on the same day.
However, most players who own a switch,Still a little hesitant,Although such a game is acceptable in terms of art style,But whether it's fun or not is another matter.,Especially if it's an open-world game.。
And judging from the current promotional video, it doesn't seem to show players much interesting gameplay.
As for players who haven't bought a switch, "The Legend of Zelda: Breath of the Wild" is more about giving them a cloud.
After all, if you want to play, you don't just have to buy a game, you also need to buy a switch.