Chapter 803: Players Are All Hamsters

Although I'm not very interested in the style of painting of American comics, Chen Xu doesn't hate it very much after really getting started, and if you look closely, it has a different flavor.

If you feel the operation above, you don't have to say it.

Whether it's UEgame or Nebula games, at least in the field of FPS games, it's definitely the top level.

If the fineness of the picture is concerned, Chen Xu can't feel too much.

Because of this comic-style game art style, it is actually difficult to show the subtlety in it, or it is difficult for ordinary players to find those subtle places in this art style.

Similarly, the player's perspective allows the player to choose between first person and third person at will.

This is a change made by Yang Chen based on the dream memory of "Borderlands", mainly considering that some players who may feel dizzy in first-person mode can better experience the fun of the game.

The first stop in the game is Flint Town.

Although this is only the beginning of the game, Chen Xu can already feel that Borderlands is different from other games.

The bandits who are like madmen, and the only dark humor and crazy play in the NPC dialogue, all show that this game is not a normal FPS game.

The difficulty curve of the whole game is actually very easy in easy mode.

Following the plot of the main story, even if you don't deliberately brush up on equipment, you can easily advance the progress of the game by relying on the weapons provided by the main quest.

Of course, the difficulty in the game is not some bosses in the main story, but boss battles hidden in other areas of the map and other side plots.

As the plot progressed through the game, Chen Xu soon discovered a difference, that is, compared to other FPS games, the equipment system and skill matching of "Borderlands" are much richer.

At the beginning, the American comic-style game style did make Chen Xu a little uncomfortable.

But when playing the game, according to the actual game experience, Chen Xu felt that there seemed to be nothing bad about this style.

For example, there is still a lot of gore in the game, as well as absurd and crazy plots and performances.

After killing monsters with guns and grenades in their hands, especially headshots, blood like ketchup exploded directly.

If it is a realistic painting style, then Chen Xu must feel that this game is too bloody, and even he will not choose to broadcast it live, because the controversy is too great.

But through this American comic style performance, there is a completely different feeling, plus it is still a side display, which makes players more able to accept this element and style.

And this element is combined with the black humor and madness of the plot, and there is a feeling that complements each other.

For example, he has just given a murderous doctor a mission in Flint Town that requires the spine of a creature to study, and he will tell the player that he can choose to kill a bandit or a mutant dog that is unique to the planet.

However, when the player kills the bandits and removes his spine, the NPC will tell you that he is just upset with the bandits.

Of course, in return, he will give the player something better.

These seemingly crazy theatrical performances, as well as black humor, made Chen Xu feel a lot different.

On the contrary, it was the plot of the game itself that made Chen Xu feel that it seemed to be very ordinary, and it didn't attract him much.

Although it is narrating the experience of the Vault Hunters, it feels like a traditional Hollywood-style plot to Chen Xu.

Find the clue key to the vault, then fight the boss, appear badass, fight badass, find the vault.

There was no plot that surprised Chen Xu very much.

However, although the plot did not make Chen Xu very immersed, the gameplay of the game made Chen Xu Gan Daole very surprised.

The game's skill mix is quite rich, and each character class has three different development directions.

At the same time, the same goes for equipment.

Pistols, shotguns, sniper rifles, automatic rifles, etc., all have their own different functions, as well as corresponding functions and entries.

In terms of the game's skill tree and gun equipment, Yang Chen refers more to some other games, as well as the mature system of "Borderlands" in later versions.

With the entry of the gun, as well as personal skills, as well as character cards, as the level of the character in the game increases, the most suitable method is matched, and this is obviously one of the main gameplay modes of this game.

"This backpack is so small, I can't even carry the equipment, how can I bring two guns!"

Looking at the pile of white and green equipment in his backpack, Chen Xu was a little entangled.

He now has a pistol with a quadruple scope, which allows him to switch between two modes, one fully automatic and one that fires rockets.

The other gun opens up and has a barrier shield that can withstand some bullet damage.

And inside the backpack is a lot of other guns, and I am completely reluctant to throw them away.

After all, every player is a hamster.

Although Chen Xu also knew in his heart that these firearms would soon be eliminated in the future.

But knowing is knowing, and you can't do it at all.

Just as everyone knows, hand punching is harmful to health, exercise to strengthen the body.

But the key problem is that it can't be done.

It's the same with playing games.,There's a bunch of very high-quality weapons.,Or one-time props.,As a result, the final boss became the strongest existence after the fight.,Didn't use it.。

Thinking that a good knife should be used on the blade, it turned out that dozens of knives in his hand were eliminated, and they were useless.

Obviously, Chen Xu is now in this tangled situation.

After thinking for a long time, he threw away the white equipment in the backpack, and then replaced it with green equipment, Chen Xu continued to control the character to move forward.

Soon Chen Xu met the first boss in the game.

It's obviously a lot more difficult to fight with the previous one, although it's an easy mode, and there's a chance to drop blood potions after killing enemies, and there are also a lot of chests in the game scene that can provide bullet blood medicine supplies.

But in addition to the boss like the crazy leader, there are many mutant dogs and robbers next to it, which provides a lot of difficulty for the battle.

It's just that Chen Xu was a little surprised that after his health was reduced to 0, he didn't die immediately, but fell into a near-death state.

And if you kill any enemy in this state, you will be able to resurrect with full health.

And that's where the mechanic in Borderlands comes in.

This is both a design that increases the difficulty and a design that reduces the difficulty.

When players face the boss, they must also beware of the attacks of the mobs next to them; However, when the player is knocked down by the boss, the small health bar of the mob next to it is not thick, but it almost gives the player an infinite chance to start over, as long as he can kill a mob before the end of the near-death state.