Chapter 721: A Wonderful 'Hunting' Show
With the promotion of the two games, at the beginning, both sides released a variety of original art designs, including some verbal painting cakes.
For example, interviews or texts and similar carriers to tell players what interesting systems are in the game, or how good the combat system in the game is.
But this is all at the stage of verbal painting, but now your Nebula Game suddenly made a real picture, what's going on?
Aren't you all like us?
Why are you kneading all this bread?
Looking at the latest video of Nebula Games' actual machine, and then looking at the development progress report that had just been reviewed on his desk, George was a little confused.
This is completely unscientific!
Especially in game development, after choosing the theme and genre, you also need to determine the direction of the game.
For example, even if the core of the game's gameplay has been determined to be a high-difficulty hardcore souls-like game.
There are still finer directions, such as the development of a biased value in the game, or a pure ACT action.
And when it comes to specific action elements, there will also be extensions, such as the character's skills as the main attack feature, or the weapon used by the character as the main attack feature.
For example, "Dark Souls" is a weapon-based game, and their "Godfall" takes into account the characteristics of Norse mythology, and finally chooses the skill-based game features, after all, the gods in mythology, long-range attacks with divine power should be more in line with people's imagination, and this setting can make the game's forcing higher, and at the same time, it is easier to shape the shock of the big scene.
And in terms of the background world view of the game, although the familiar Norse mythology is used, the members of the entire team have also discussed the plan for a long time in terms of details, and even now, they are still filling in the details outside the main line of the game while developing.
"Bloodborne" This should be an original world view, right? Does it mean that they don't need to make any corrections to the content and progress of subsequent games?
It's impossible!
George looked at the content released by Nebula Games, and the whole person seemed a little confused.
………………
However, for most players, this video of Nebulas Games in action is clearly going to excite them.
Before, although "Bloodborne Curse" is the same as "Godfall", today you will break a little news, and tomorrow I will break a little news.
But most of them belong to the kind of dispensable news, which is simply official language.
At first, the players were quite excited, but after a few days, they didn't even bother to pay attention.
To put it one way, it's only when you and sit on the toilet will you brush this kind of news.
But with the content of the Nebula game actual machine video, the player's originally cooled expectations were ignited again.
This is not as simple as before, but a real video.
Even inside the game, the player sees the UI.
'"Bloodborne Curse" wonderful hunting show (starring Mr. Yang)'
In the dark opening credits, a line of subtitles flashes, and then in a large, empty room, the wooden planks on the floor are tattered, and rows of burning candles are placed on either side.
Directly opposite is a large cog-like clock, and in front of it is a chair with a woman with her legs crossed, but a pool of scarlet blood on the ground suggests that the player seems to have been dead for a long time.
In the game, the hunter is manipulated to walk to the side of the corpse and stretch out his hand, but just as the hunter stretches out his hand, the corpse on the chair suddenly comes to life, grabs the hunter's hand and then closes his body to the hunter's face.
At the same time, a subtitle line appears on the screen: Lady Mary of the Etoile Clock Tower.
"The corpse should be laid to rest in peace."
"Oh, I know that. Those secrets are really hard to resist. ”
As Maria got to her feet, the hunter slowly stepped back.
Picking up the weapon beside her, Maria slowly walked towards the hunter.
"It seems that you can only be healed if you rest in peace."
"Free you from the curiosity of that plane."
The plot of this scene is the plot of the original "Bloodborne Curse" about the 'Old Hunter' DLC, and the main reason why it is used as a demonstration screen on the actual machine is naturally 'appearance is justice'.
After all, the bosses in "Bloodborne" who are not so excessive-looking can be counted almost with a slap, and Ms. Maria, who is the disciple of the first hunter German, is naturally the most tempting among them.
In the game's story about Maria, in fact, in the original version of the dream memory, Maria did not commit suicide but was 'killed by Simon'.
In this part of the story, the player can choose not to fight Maria, but when they return, the screen of Maria being killed will be triggered.
It's just that although it is not suicide, Maria in that plot is also guilty and willing to die in Simon's hands.
Yang Chen thought about this part of the plot for a long time, and finally decided to follow the final version of "Bloodborne Curse", which ostensibly made players feel that Maria was committing suicide, but there would be more content buried in it, indicating that Maria was trapped in the torture and guilt of inner sin at this time, and she was already determined to die.
Just like the big plot of "Dark Souls" and "Bloodborne", giving players full play, simply put, is not admitting or denying, and the truth depends on the player's own understanding.
And this is also very in line with the inheritance of the Cthulhu system, after all, Cthulhu can slowly develop into a complete system, isn't it that there are countless creators after Lockcraft, and then according to the original direction of Cthulhu, little by little, a little bit of improvement.
As Maria's words fall in the video, the original longarm is split in two and turned into two sharp blades.
After the battle UI was revealed, the excitement came.
Facing Lady Maria in front of her, the hunter in the game rushed forward with a glowing greatsword on his shoulder.
Sweeping, slashing, blood splattered, and Maria's health bar decreased by a small block.
The next moment, the long knife slashed twice, and in an instant, the hunter's blood bar evaporated, and he knelt on the ground.
'You're dead' appears in blood-red letters on the screen.
The second challenge, through the fog gate, facing Maria this time the hunter has to be much more careful.
Ducking and dodging, he was accidentally slashed by Maria, then counterattacked back to health, and then as Maria took a step back, a flash of blood flashed and the hunter knelt on the ground again.
The familiar three Chinese characters appear on the game screen.
In the video of about four minutes in a row, the players counted carefully, and then found that the strong hunter actually died 5 times, an average of less than one death per minute.
And with the end of the video, a note was specially posted on the screen: Because Mr. Yang has not yet mastered the gun reverse, this skill will not be demonstrated for the time being.