Volume 1 Under the Reed Name Castle Chapter 80 Snake Eyes at the Bottom of the Valley
Chapter 80: The Snake's Eyes at the Bottom
Do you have the feeling that I've seen this scene somewhere?
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"Snake Eyes, huh?"
It seems that this will be very troublesome, after all, the moon hidden candy is very useless in front of her, and this place is a very good output environment compared to the musket.
It's hard.
Despite this, he took the moon candy and jumped off to assassinate a musketeer on the scaffolding.
There was no change, which was good.
Then the dead tree swings to the gap in the shape of "6", and the gap is a high protruding rock, and it is not an empty place.
Although it caused a hint of strangeness in the snake's eyes when gliding in the air, it quickly moved away and returned to its original state.
What the! Didn't you find it so "close"? It was a bonus.
There is a stone Buddha in front of the scaffolding, and you may be able to jump on it and stab the snake eye from top to bottom, but you must have been beaten into a sieve before you can kill the other party.
Because the stone Buddha is so tall, and that's why I came to the rock at the gap here.
In front of the rock is also a stone Buddha, and I can use him to go around to the place where the two of them are together to assassinate them.
Moreover, the center of the two Silga beauties and Snake Eyes together is obscured by a half-collapsed stone Buddha, which means that assassinating these two people here will not be discovered by Snake Eyes.
So to reduce the number of people, just pay attention to the scattered man and these two people in the middle of the poison swamp.
The Shotgunner didn't stand still and didn't understand, in fact, no one but him was moving, and he was the only one patrolling around the clearing in the poisonous swamp.
Take advantage of the moment when the Shotgunner is facing backs to quickly deal with these two people, then now there is only one Shotgun and one snake eye left.
It is obviously impractical to deal with Snakeeye directly, but it is very likely that Snakeeye will be detected by Snakeeye if it is to deal with the Scatterman.
No, yes, because the poisonous swamp can be directly observed from the snake's eye, and the distance is closer than if I borrowed a dead tree to jump horizontally.
This is obviously not the time to count on the power of the Moon's Hidden Moon, and if you prioritize attacking Snake Eyes, you will fall into a situation where you will be defeated with fewer and more on your back.
If you attack the Scatterer first, you will fall into a situation where the Snake Eye strikes first and you are passive.
That's a lot of head-scratching.
If it is obviously impractical to open the snake eyes, the other party is not the existence of those soldiers in Reed City, and the deliberately created sound in this empty cave will definitely be particularly piercing.
Straight to that back?
However, it is not clear what will happen next, and if it is a dead end, it will be fine, and the situation will not be too bad.
If there is still an enemy inside, won't it be a self-condemnation and a sheep into the tiger's mouth!
Although I think so, I actually have a plan in my heart, and I prefer to fight more or less by myself than to be beaten more or less.
So I chose to take out the Shotgunners, using puppetry, of course.
He shifted his position from the flat ground to the protruding rock of the gap, and then the dead tree jumped towards the Scattergun.
Sure enough, before I could get close to the Shotgunner, Snakeeye spotted me and raised his musket.
She's aiming.
Touch~
Although Snake Eyes was able to spot me, the Shotman wasn't so lucky, as I picked the moment when he had his back to me, which made it easier for me to backstab.
ใDeviens ma marionnette, mon ennemi.ใ
A shot missed, apparently falling faster than she had estimated, or rather she didn't count well.
You know, I don't have the ability to move positions in the air, and random aerial targets are like flying targets.
It's a moving target, you just need to calculate it in advance so that there is no possibility of another mistake, of course, this kind of calculation is not easy.
The cannonball slashed behind me, and I fell to the ground, stabbed the Balladeer into the body, and rolled with him.
The impact of his own fall is also for puppetry.
Five pieces of paper burrowed through the wound into the Shotman's body along with the spell.
Okay, although the puppet is complete, there is still a little distance from the puppet being able to truly move flexibly, and I have to move myself before that.
After all, I don't want to take a huge risk that the puppet puppet will be beaten to no effect before it can be used.
While~
Bounce off the incoming bullets, and the speed of the snake's eye shot is still very fast, although the weapon is the same as that of Ashina Country.
If it can be fired continuously, it will be quite terrifying.
Although Snake Eyes is good at shooting, it doesn't mean that the opponent's melee skills are not excellent, as can be seen from the thin Silt Beauty, the opponent also has the ability to educate ranged soldiers in melee combat.
Although Snake Eyes must have melee skills, the other party did not run over to fight me with bayonets, but silently raised their guns in place and aimed at me.
One more thing, that is, this clearing is surrounded by poisonous swamps.
I hid in the back of the room in the clearing, saying that it was just a small tent made of wood, but it could accommodate more than one person.
I'm not stupid enough to get into it.
Hiding behind a wooden tent to prevent being sniped by the snake eyes, sure enough, the other party stopped shooting.
This is also a good thing, that is, the opposite side does not mean that the scattered man is alive, and of course he is not really either.
But this can help me fight a surprisingly difficult one.
Wow~Wow~
Splashing water was heard.
Did the other party just run over?
Do you think that I am hiding because I am afraid to fight, so I will quickly kill or capture me alive? Or does the other party have absolute confidence in themselves?
Anyway, I still prioritize eating the detoxification powder.
While the poison swamp was still rattling on the other side, the Scatterer stood up and raised his gun at Snake Eyes.
Bang~
Instead of an explosive shotgun, it shoots a linear one, like a fan to be precise, and this design reduces the benefits of the shotgun in some ways.
Swapped for more damage for a larger area.
However, a few of them still hit Snake Eyes, and Snake Eyes did not retreat immediately, after all, no one wanted to stand in the poisonous swamp and fight with people.
Bang~
It's a beautiful way to change places with one shot and switch bullets while rolling over.
Good job, my puppet.
Touch~
It's the sound of the snake-eyed musket, why did you give up attacking me and turn to the puppet that beat me, I really thought I was so scared that I hid!
Originally, I was going to melee with Snakeeyes and the Shotgunner for long-range output, but I thought it was too easy.
I wasn't sure to unstab the puppet when it was tumbling and disengage when he was shooting.
If I don't do anything at all, then I'll become an outsider, and the puppet will reduce the strength of the body, but of course it is much better than the body in taking damage.
I lack the means to attack poison.
I can't do melee combat, but I can do the same long-range harassment, making Snakeeye even more uncomfortable.
Okay, let's think of it as a consumption of the other party first.
Shotgun attacks, I harass snake eyes with pottery shards, shotguns roll, I attack enemies with shuriken, maybe it would be better for me to have a skill that continues to damage the opponent.
Fire oil and fire blow arrows, yes!
Although the Fire Blowgun doesn't necessarily have to be used at close range now, it can actually be attacked at medium and long range, but it costs more paper figurines that way.
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Concentrate:
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ใใ : dialog box (convenient for copying and pasting)