Chapter 523: Simplifying the Game Threshold

In the NetDragon conference room, Ma Lei, including Zhang Yida and others, all looked at a middle-aged man at the end of the table.

In his thirties, with glasses, a very worrisome hairline, and a sweatshirt.

Zida, as a newly promoted game designer in NetDragon, actually belongs to the lowest level of weight in this level of meeting.

But he also has his own ambitions.

It's about being the leader of a project and then making some achievements that will allow him to be better promoted within the company.

And this time "League of Legends" gave him a very good opportunity.

From the perspective of cost, the development cost of games such as "League of Legends" can be said to be very low.

This can be said to be very good news for him, because if "League of Legends" is the kind of triple-A scale production, he will not be able to get the corresponding resources with his qualifications in NetDragon.

As for Nebula Games, it has entered this market in advance, and it looks very hot to build it, which is even better news for him.

There are pros and cons to everything, from the perspective of NetDragon's entire game company, Nebula Games has already entered the market first, eating the largest and fattest piece of meat into its mouth, and latecomers who want to eat meat have to pry Nebula Games' mouth open.

But there is an old saying, the predecessors planted trees and the later people enjoyed the shade.

Nebula Games has opened up the market, which means that latecomers have to take much less risk, and users have been cultivated.

"Any thoughts?" Shi Lei nodded lightly towards Zida.

Hearing Shi Lei's words, Qi Da said the ideas that had been sorted out in his mind in advance: "Mr. Ma, about the "League of Legends" of Nebula Games, in fact, I have always paid attention to it, the game itself is free to lower the threshold, and the complexity of simplifying the game, so that players can get started for the first time, in my opinion, these are the best things that "League of Legends" has done. ”

Zida was in charge of the online game department before, and he knew very well how attractive free and simplified game complexity was for most players.

From the earliest MMORPGs, there was no automatic pilling, no automatic pathfinding, and not even a large map, everything needed to be explored on its own.

Later, as long as it was an MMORPG game, it had built-in automatic medicine, automatic pathfinding, and various maps, which can be said to be completely two extreme developments.

Some players think this is a step backwards, but the fact that there are such games shows that the market for this type of game is huge.

Of course, there is another way to put it, that is, the game that does not do it is because the ones that have done it have died in the vast ocean of games, and there is no leader to lead it.

If in the context of the MMORPG era where everyone is automatically pathfinding, automatic medicine, automatic monster fighting, and a large map, an MMORPG suddenly appeared and started retro, and it was a great success.

Naturally, other game manufacturers will make similar games, just like Nebula Games tried horror games and succeeded.

At that time, most manufacturers also started to try horror games, some manufacturers succeeded, and some manufacturers failed.

Although there were no follow-up games such as "Resident Evil", "Escape" and "Silent Hill", which sold well.

But there is no shortage of masterpieces, and the market for the entire horror game has indeed risen, after all, capital is profit-seeking.

Just like stand-alone games and triple-A masterpieces, if there is a manufacturer that proves that it can make money, then there will naturally be a large amount of capital pouring into this field.

But if the 3A masterpiece can't make money, but can make a lot of money by changing the skin of online games, except for the so-called dreamers, naturally no one will do this kind of game.

In Zida's view, in fact, the changes to "League of Legends" are nothing more than this, making it more refreshing and comfortable for novice players to play.

Removed the denying mechanism, as long as you don't get killed, as long as you can eat experience, the level of both sides will be exactly the same, and at most you will be suppressed financially.

Rather than the double suppression of economic experience as in DOTA.

There is also a clear division of labor, and even in the game design, the official clearly divides each position, and subtly makes players think that this hero should be jungled and should be on the list.

It seems that this is a stifling to the player's imagination, but it makes it easier for the player to pick up.

As a player, you may not feel anything when you play the game.

But as a game designer, Zida can clearly understand the mystery of this.

Having played both "DOTA" and "League of Legends" in the past, it is also because of this that he knows better why the momentum of "League of Legends" at the beginning is stronger than the DOTA on "Warcraft".

Free + easy to use, the combination of these two elements can be said to directly hit the most critical place for players.

These are the two core elements, and the other attractions have to go through these two tests.

Players are interested, but the game is bought out for a fee, then there will be a fee threshold.

Secondly, if the difficulty of the game is too high, then players will be dissuaded by the difficulty of getting started.

Players may feel that this is not the main reason why they don't like a game, but it does influence their choices.

"Mr. Ma, I think we can develop a game of the same kind, but the core is different, and continue to simplify some of the elements of the game, so that players can have a better experience, although League of Legends has made it more accessible on the basis of DOTA, but in fact, for novices, there will still be some complexities." Zida said to Ma Lei with a look of conviction.

At present, there is not much news about "League of Legends" on the Internet, and there is not much talk about the difficulty of the game, which is mainly two points in Zida's opinion, the first is that the game has not been launched for a long time, and most players have not yet played it, but in about a week or two, according to the player's talent, the gap will be quickly opened.

And "League of Legends" will most likely announce the update of the ranking system at that time.

It's not that Zida is clever, but a competitive game, which is roughly the case.

"Continue to simplify? Accommodating the part of players who were dissuaded from League of Legends? ”

Listening to Qida's words, Ma Lei's eyes narrowed.

It is very difficult to compete with "League of Legends" or "DOTA" to seize the market, and Ma Lei has to admit it.

Because there are too many backwards, and this type of game, once you get used to the pit, if you want to get out of the pit, unless there is a big problem in the game, the stickiness of the player is very high.

Ma Lei is not unaware of this.

It's just how to simplify, and how big the market is, this is Ma Lei's most critical question.

"Tell me about your proposal."

After a moment of silence, Ma Lei said to Zida.

He believed that since Zida said this, he must have a complete plan.