Chapter 580: Let the player experience the initial fear

"Resident Evil 4" was released for half a month, even if because of the platform strategy, the new work was not launched on the channels of NetDragon, Phoenix and Tenghua.

But there is UEgame plus the power of Jiasheng, plus the appeal of its own Nebula game.

The global sales of "Resident Evil 4" have not been greatly affected, although the sales are a big difference compared with the original "Resident Evil" that has been on sale for a long time, but considering that the latter basically has various fractures during the New Year's holidays, the first "Resident Evil 4" is already a very terrifying sales.

After all, most of the masterpieces that have sold more than 100 million have been released for a year or two, or even longer, and they have basically experienced countless comminuted fractures, such as half discounts, two folds, and three folds.

It can be said that there are almost no real thunderbolts that have completed sales of more than 100 million yuan with the initial price.

The task at hand in The Witcher: Wild Hunt has been put on hold for the time being, after all, the most time-consuming development of this game is not the development progress, but the textual aspects.

Unlike The Elder Scrolls: Skyrim, in The Witcher: Wild Hunt, players don't play as a Dragonborn who can pinch people themselves, and even determine his name and gender, but a witcher with his own story: Geralt.

At the same time, there are some differences from "The Elder Scrolls: Skyrim", in the world of "The Witcher: Wild Hunt" is actually a not very free world.

For example, Geralt, who is manipulated by the player, can't be manipulated like in The Elder Scrolls Skyrim, because he killed a chick in Creekwood and then slaughtered the entire village.

Because the Dragonborn is just an identity, his personality, the good and evil camps are all manipulated by the players.

However, in The Witcher: Wild Hunt, players cannot shoot at normal civilians, just like in the Assassin's Creed series, assassins will lose sync if they shoot at civilians.

Because in the background and story of the game, whether it is Geralt as a witcher or a great assassin, they will not attack civilians.

It's not that it can't be done, but to allow players to be more immersed in the game world and plot.

Therefore, in Yang Chen's view, the main point that really determines whether "The Witcher: Wild Hunt" can do a good job is whether Nebula Games and him can really let players enter Geralt's story.

And for the time being, don't worry too much about the development of "The Witcher: Wild Hunt", Yang Chen's more experience is to put it on the sequel to "Resident Evil", although it is said that he asked for help from UEgame with a technical team, but the PC version is also in the plan.

Regarding the sequel to "Resident Evil", Yang Chen also has a general idea in his heart, but the game still needs to be divided into two stages.

Because a DLC in the dream memory about the follow-up plot can be said to have completely changed the atmosphere of the horror game, or it is a candy given to players by the game manufacturer.

That is one of the DLCs called 'Zoe's Ending', in which players will control a Santa Claus, tear monsters and punch bosses, and be able to complete a horror game to complete the matchless game, fully showing what it means to be 'your uncle or your uncle'.

Yang Chen didn't want to sell it as any DLC, but ordinary players will be able to unlock the follow-up content of this part only after clearing the first difficulty, which can be regarded as a precondition.

Including 21 points such as escape room, survival battle and card play, these Yang Chen are ready to be unlocked after subsequent players have cleared the level.

Before playing these less scary games, Yang Chen felt that it was best to let the players experience the initial fear.

After all, didn't everyone say that they wanted to find the horror of "Resident Evil"?

Then just enjoy it.

…………

In the conference room, Chen Shu, Wang Ye and others were sitting there, looking a little apprehensive.

For some of the company's recent big moves, in fact, it doesn't have much impact on them, and they are still developing games in various positions.

As for their future, they are not too worried, on the one hand, after several years of study, not to mention the top in the industry, but they are absolutely capable of the job at hand, and secondly, Nebula Games still has great potential for development, only they, the old employees who have been following Yang Chen's side, are not too broken, or their hearts are too big, so they don't have to worry about the future at all.

The reason why they are apprehensive is because they have heard some news within the company, aside from the porting of some games on the switch platform, as well as technical support for some third-party manufacturers, and some new information content of old games that have been launched.

At present, the main work is on the project "The Witcher: Wild Hunt", but not long ago, another group of people were transferred, and it is said that Mr. Yang will have a new project next, and it is likely to be a horror game.

I'm not afraid of any game, but what I'm most afraid of is making horror games, which is an unspoken rule that everyone privately circulates within Nebula Games.

When I was working on Assassin's Creed, I traveled to Jerusalem, France, and other places; Participate in military life while doing Call of Duty: Modern Warfare; The only way to do magical games like "Warcraft" and "The Elder Scrolls: Skyrim" is to actually experience it, after all, there is nothing like magicians and Warcraft to watch.

Like NetDragon's pig farming, if you can experience making games, then experience them firsthand, which is almost a corporate culture of Nebula Games.

Of course, this is summed up by the old people who have experienced it within Nebula Games, and if it is announced to the public, it is ingenuity to consider players from every place.

This horror game, you don't feel scary when you make the game, so how can you scare the player?

"I believe you already know that in addition to "The Witcher: Wild Hunt", we are about to set up a new project, and this project is still very important, not only on the PC platform, but also for the production of the VR platform, but everyone also has some corresponding experience, I won't talk about more." A smile appeared on Yang Chen's face, and he handed over the GDD document that had already been designed to everyone.

In fact, this game is named "Resident Evil 7" in dream memory, but the plot actually has little to do with before, and only one Chris appears in the game in terms of characters, and it is added as a supplementary DLC.

In the conference room, hearing Yang Chen's words, everyone's expressions began to become nervous.

Especially Wang Ye and Chen Shu, although it has been a long time, when they first did "Escape", they still remember the night trip to the suburbs at night!