Chapter 941: Three Genres
After a brief experience of the operation and some new places in the game after the system reform, Zhang Yang soon focused his attention on the plot of the game.
In the game, Zhang Yang controls Kassandra to continue to search for the location of the mission NPC, and in the process, Zhang Yang also discovers something different.
For example, after rescuing Fauber, he has already targeted a mercenary named Stone Fist Talos hired by the One-Eyed Man.
Just like the police wanted in GTA, there is also a class in Assassin's Creed: Odyssey: Mercenary.
They will always hunt down bounty targets, but they can usually be solved with more money.
opened the map and took a look, it was obvious a red helmet sign, and when he was on the way to the surrounding towns, Zhang Yang also saw the other party.
There was a level 5 with a capital letter on the top of his head, and he himself was only level 3.
cautiously approached the opponent by crouching, and then pressed the assassination button, but to Zhang Yang's surprise, this time only knocked out about a quarter of the opponent's blood.
Seeing the failure of the assassination and the mercenaries rushing towards him, Zhang Yang was not ready to run away, but just got up with the other party head-on.
The combat system in Assassin's Creed: Odyssey is pretty good, and that's pretty important.
After all, if you don't work on the combat system, it's definitely a bad experience.
After fighting for a while, Zhang Yang, who managed to kill Lotas, couldn't help but smile as he watched the experience of the sudden rise and the equipment that fell from the corpse.
Obviously, this is a direct embodiment of the previous "Assassin's Creed" series of gameplay, and the "Assassin's Creed: Odyssey" that has become an RPG element is naturally quite important to the fun of cultivation, and level improvement and equipment drops are the most common and direct embodiment of the cultivation gameplay.
Looking at the upgraded interface, Zhang Yang opened the skill interface, and he hadn't thought about what kind of genre he was going to take.
Infiltrating the assassination is very cool, but the gameplay of the frontal warrior stream seems to be quite interesting, and the gameplay of the hunter's long-range bow and arrow sniper is not bad!
Zhang Yang has some entanglements, obviously in "Assassin's Creed: Odyssey" equipment and skills are quite important, the previous sneak attack failed to kill the mercenary in seconds, because he didn't get better equipment, and the level of skill points was not added to the assassination skill tree.
And if you want to improve your level, the most direct way is to do quests, in addition to the main quest, there are also quite a lot of side quests in the game.
After completing the side quests, players will be able to get some money and experience, including some equipment, which are very obvious RPG elements.
For these side quests, Zhang Yang doesn't have much resistance, and the practice of clearing question marks can be regarded as a kind of fun for him.
Of course, for some players who don't like to do side quests very much, in fact, "Assassin's Creed: Odyssey" has also made some optimizations in this regard.
Not only does it make the content of side quests richer, but it is even related to the main story of the game as much as possible, such as the choice of a side quest, and players can see some changes brought about by this choice in the later plots.
It won't be the main plot content, but it will be presented in a way that resembles an easter egg of detail.
In terms of the level system of the game itself, Yang Chen and his team have also made some optimizations.
In the original game, Assassin's Creed: Odyssey had a system that many games have: dynamic levels.
The setting of this system is to allow players to follow the main story, and there will be no side quests doing and then becoming a one-punch man from beginning to end.
Or come to the plot points in the later stage and trigger some plots.
Needless to say, the former may directly destroy the player's game experience, while the latter may lead to some errors in the logic of the mission, or some more serious bug problems, after all, "Assassin's Creed: Odyssey" is an open-world game that presents the style of ancient Greece to players, but to a certain extent, it is still linear, unlike the game of "The Elder Scrolls: Skyrim", which focuses on free exploration.
The main story allows players to pass smoothly, and the side story is to allow players to explore more games outside the main story.
In addition to the main story, the side quests will lead players into the era of ancient Greece and understand the cultural background of this era.
The second is to make some trade-offs in the content of the middle and late stages, and the "Assassin's Creed: Odyssey" in the dream memory has a bigger problem, that is, after being amazing in the early stage, it suddenly feels boring in the middle and late stages.
This is actually a relatively easy point to understand, as players become less and less new to the game as time progresses.
And if you combine the branch line with the main line of the game, such as level suppression and equipment suppression, so that players want to continue to advance the main line, they must clear the branch line, otherwise they will inevitably get stuck levels, and as the game progresses, there will be more and more cards, and the more you can experience the fatigue and fatigue caused by repeated battles, such as the increasing scarcity of upgrade materials, such as the uneven distribution of level tasks, and the suppression of the level ceiling, which means that the sense of achievement will be lower the more you go;
In addition, it is impossible for every side quest to be so good, even in "The Witcher: Wild Hunt", there are also excellent stories and bland stories.
This will lead to a vicious circle, making players feel more and more bored the more they play, if the player is not interested in brushing equipment and developing a character, and only wants to advance the main plot of the game normally, it will definitely be a bad experience, because the game forces the player to do side quests, otherwise the player will not be given the main story, or the difficulty of advancing the main line will increase significantly.
For this point, Yang Chen and his team have semi-separated the main line from the straight line, and even if players don't do side quests, they can still clear the main quests normally.
Of course, if you choose to do side quests, the main quest can be more relaxed.
As for the rewards for side quests, the whole team has also carefully designed the values so that the relevant experience and equipment they give will not allow players to directly crush the battles in the main story.
However, this does not mean that the rewards of the game's side quests will be lowered, after all, the quality of the side quest rewards is also a very important factor in the player's experience.
And the side quests of Assassin's Creed: Odyssey itself also have some elements of brushing and brushing in them, and if there are no rewards, unless each side quest is so exciting, it may backfire.
In addition to the experience and equipment that can increase the player's strength, side quest players can also get some rewards such as support and appearance.
For example, a special Easter egg quest will be added, and the final reward will be a white assassin's robe, as a way to satisfy the player's collecting habit in the game.
Other than that, that's when the game encounters a more powerful challenge, and it's more about the skill level of difficulty than just the numerical difficulty.