Chapter 1052: North County Monastery
The graphics of the game are really a little worse than the promotional CG.
Looking around at the surrounding environment, Chen Xu also had a judgment in his heart.
Of course, this is a lot worse than the promotional CG of the previous Nebula games.
But in fact, the graphics in the game itself are pretty good.
The kobolds and timberwolves around the Northshire Abbey all seem to have a lifelike feeling.
Soon, the game's originally floating perspective returned to his character.
Then Chen Xu's eyes widened.
"! That's a lot of people! Looking at the crowd of people around him, Chen Xu couldn't help but widen his eyes.
In fact, this is the mirror space technology adopted by Nebula Games for games such as "GTA", and the area where players leave the Northshire Abbey is diverted.
Among them, players who are friends of Nebulas game accounts will be assigned to the same mirror image when they choose the same race, and other players will be assigned immediately.
Only when the player leaves the Northshire Abbey, whether they go to Shining Gold or elsewhere, will they enter the unified large server.
This is mainly to prevent the early mob resources from running out.
Thousands of people of one race are chosen, and then they are all born in the North County Monastery, how can this monster not be enough.
Even compared to the "World of Warcraft" in the dream memory, Yang Chen and his Nebula Games team enlarged the scene map of the game and added more wild exploration locations when they were developing, but it is estimated that there are thousands of players who can't even touch the hair of the monster.
And after using the technology of mirror diversion, although there are still hundreds of players in the location of the North County Monastery, basically the monster resources should be enough.
And in the early stage of these tasks, Yang Chen and his team have also made some optimizations, as long as the player has caused damage to the monster, and after the monster dies, as long as the player who has attacked will be judged to be successfully killed.
Of course, this setting is limited to the early quest here in the North County Abbey, which is also to alleviate the player's lack of monster resources.
"Are you recruits from Stormwind? I'm Sheriff Mark Brad, the commander of this garrison, and I'd like to welcome you to report on it......"
At this time, Chen Xu suddenly heard a voice, and saw that in front of the church not far from him, a middle-aged man in armor was talking loudly.
Halfway through speaking, he picked up the document in his hand and flipped through it, then continued.
"Okay, recruits, you have come at the right time, there have been a lot of troubles in the North County recently, the orcs want to sneak into the North County from the mountain break, our soldiers are fighting the front line, but there are many kobold gangsters in our rear, although they don't pose much of a threat, but they can't let it go, and the task of exterminating the kobold is handed over to you recruits."
As Sheriff Mark Brad's voice fell, Chen Xu also found that there was an extra task interface in his task list bar.
It clearly describes the detailed story of the quest and the associated rewards.
Kill 6 kobold gangsters, and the reward is an ordinary white outfit.
At present, Chen Xu is not clear about the distribution of equipment levels in "World of Warcraft", but as a gamer, he still clearly understands that this white-grade equipment must belong to the sewer-level equipment.
It's the kind of thing that is too much trouble to throw in the store.
However, what Chen Xu cares about is not the reward of the task.
Rather, it is the performance of the quest NPCs in the game.
It seems to be much smarter than the NPCs in ordinary MMORPG games.
It's not about standing here like a mascot, but it's going to do its own thing.
Chen Xu watched as the soldiers around him were crusading against the monsters around him, and Mark Bride, the sheriff who had given them the player's task, also joined the battle.
The other players around were already rushing towards the kobold gangsters around them with their weapons, but Chen Xu's words didn't go to the task immediately.
He didn't think about leveling up or anything, he just played games.
And now there are so many players, although it has been mirrored, so that the birthplace players of various races are not so terrifying, but it is definitely not a few.
There will still be a situation of fighting for the Internet and grabbing monsters, so Chen Xu didn't catch up with this excitement, but studied the game's system and interface in situ.
Needless to say, there are things like clothes and initial weapons, there is nothing to worry about, and it will definitely have to be changed to complete the task after a while, so you don't have to look at it.
In terms of skills, there are currently two active skills.,One is a natural professional skill.,Warrior's heroic strike.。
There is no way to release it directly, but to accumulate anger by attacking monsters, and then release it all at once, which can cause tons of damage to monsters.
As for the other skill, it is the active talent of the human race: perception.
Being able to feel stealth units for a certain amount of time is obviously not very useful for leveling up.
In addition to the map, there is no detailed map as expected, most of the area is just a general name, only the North-County Abbey, which he now calls a detailed map.
Obviously, just like the fog of war in Warcraft, detailed locations can only be discovered if you have explored a certain area.
In terms of maps and task guidance, Yang Chen has also taken some measures.
The lack of auto-pathfinding and the direct location of NPCs is to allow players to better immerse themselves in the game, rather than treating it as a fast-food game.
Because the game "World of Warcraft" is not a fast-food game, if you have to prefer a fast-food experience, add automatic pathfinding, automatic medicine, and automatic release of skills, it will abandon the fun of "World of Warcraft" itself.
But it also doesn't have to be hardcore to the point that the player gets lost, at least at the beginning of the game, the player is in a period of contact with the game, and the appropriate map guidance and NPC guidance still need to be in place.
Otherwise, players will get lost as soon as they enter the game and leave their birthplace, and that experience for most players is to play with a hammer.
As far as the "World of Warcraft" in the dream memory is concerned, there are also many flaws in some detailed optimizations.
This is also the reason why many Warcraft players will use the functionality of the plugin in the future to make the game more convenient.
As for Yang Chen and the Nebula game team, they integrated these functions into the settings of the game itself.
For example, the stats feature allows the team to clearly see detailed information and statistics during battles, such as damage dealt, damage per second, healing dealt, healing per second, overhealing, and friendly damage.
Of course, there are quite a few settings in this, which are useless for the average player.
But World of Warcraft itself, whether it is PVE or PVP, will involve multiplayer activities.
For example, the commander in the team, the commander in the guild, the dependence on these functions is quite large.