Chapter 39: Aren't You Careless?
Looking at the game demo in front of them, everyone seemed very excited, especially when they saw the pixel effect presented at the end, everyone felt a shock to their bodies, as if there was an electric current running through the whole body, JRPG players who have experienced the pixel king, most of them will have a resonance from the depths of their souls when they see such a game.
There is no doubt that Wang Ye, Yang Chen, including Ye Bin and Li Ran, are almost all players who came over in that era.
Of course, Chen Shu is not among them, although she likes this game very much, after all, she is personally involved in it.
But she is still skeptical about the practice of being able to do 3D but pixels.
"By the way, Mr. Yang, have you been paying attention to the news lately? It seems that the game developed by Chang'an Studio has been developed and a promotional video has been released. Suddenly thinking of something, Chen Shu said to Yang Chen.
"I know, when I went to eat Haidilao with Mr. Wang last night, she told me that the game is about to be launched, isn't it normal to publicize, and it has nothing to do with us." Yang Chen glanced at Chen Shu a little strangely.
Listening to Yang Chen's words, the three of Wang Ye, who were not talking to each other but were trying out the demo, paused for a moment holding the mouse, and then thought of the scene where they had a private party before and they also went to Haidilao, and the waiter gave each of them a bear.
And Chen Shu was choked on a sentence, and she wanted to ask: Don't you care at all?
Although it was clarified to the public before that there was no news about Chang'an Studio, there are still many media who are not very lively and crazy with rhythm.
For the new game of Chang'an Studio, are you not interested at all?
What if the other party's game hits the street and our game hits the streets?
Well, for the new game of Chang'an Studio, Yang Chen really didn't brag, he really didn't pay too much attention.
Although both sides are the same type of game, both are RPGs.
But in fact, there is not much conflict in the player group, because "Octopath Traveler" is a JRPG game, and it belongs to the category of royal JRPG, coupled with the deliberate retro pixel style, which means that the first batch of players who are interested in this game after the release of the game, or are attracted by this game, most of them are 'old players' who have experienced the peak era of pixel JRPGs.
Of course, it is not excluded that because of the content of the game, or what stalks are set off, and then the traffic will be driven to follow the players.
For example, in the dream memory, this game is because of the role of the hunter, the more hardcore English translation, and even the vocabulary of Old English Shakespearean grammar, gave birth to the terrier of the Eight Travelers.
But playing stalks is playing stalks, most of the players who really buy this game are bought because they are interested in JRPGs, and the players who buy the game because of the stalk of the Eight Travelers, unless they have a mine at home and want to take a look, are basically very few.
As for other people's heated discussions about his slap in the face with Chang'an Studio, is this important?
Anyway, for Chang'an Studio and Lin Jiayi, Yang Chen has made it clear that it was just a misunderstanding.
The media coaxed for traffic, and there were melon-eating players watching the excitement, which was not very helpful to their games.
The final result still depends on the quality of the game.
The overall framework of the game is actually almost complete, and the follow-up is just to fill in and assemble it, of course, there is another important place, that is, the test of the game.
In this regard, Yang Chen does not plan to save money, and invites a special game testing team to test the game to ensure that there will be no bugs.
…………
In the following days, in addition to watching movies at home, playing games, and accompanying Wang Yaliang out shopping, Yang Chen occasionally paid attention to the news of other games.
For movies, Yang Chen can be said to have made up some knowledge in this area recently, because a successful game producer, especially a producer in the RPG genre, can also be regarded as a director to a certain extent.
The use of the camera in the game is definitely a very technical work, for example, Yang Chen saw a game developed by producer Hideo Kojima in his dream memory, and the use of the camera is very powerful, the same scene and story, Yang Chen himself faced it in his heart, and now if he wants to make it, it is definitely two different sensory experiences.
"Chang'an Studio's "Time and Space" seems to have a strong reaction!" In the bedroom, Wang Yaliang held his laptop and watched the latest game news, a little worried.
She didn't know much about game development and game industry news, but after she knew the development cost of Octopath Traveler, she began to pay attention to these things.
There's no way not to pay attention to it, the cost of more than a dozen suites!
"Well, I also paid attention to it, and I can see that they are quite ambitious." Yang Chen nodded lightly and said.
Chang'an Studio also has Lin Jiayi, although it has always been named an independent game, but in fact, the games they make are no longer independent games.
Have you ever seen that indie game that costs millions, tens of millions, at every turn?
But Lin Jiayi, who started as an independent game, is actually thinking about getting rid of the title of independent game and entering the field of triple-A games.
Developing a large-scale triple-A game is a completely different concept from developing an indie game.
Just because you can play indie games doesn't mean you can play triple-A games.
Triple-A games can be said to be a combination of business and art, and business is greater than art, simply put, it is to make money.
The cost of an indie game is 1 million, and if you sell 100,000 copies, you can basically return to the cost and even make money.
But for triple-A games, millions of sales are just the foundation, hundreds of millions or even hundreds of millions of investments, plus publicity costs, plus hundreds of thousands of jobs involved, it is destined that triple-A games must make money.
How to combine art and business is a big test for game makers.
There are not many game companies that make money in China, and there are even many game companies that make money no worse than NetDragon, Phoenix, and Tenghua.
But why are these three big three, and not the others?
Because while making money, Tenghua, NetDragon and Phoenix can be said to be the best three companies that combine art and business.
There are kryptonite spicy chicken games that players talk about, and there are also classic 3A games that players are full of.
There are too many examples of domestic indie games trying to make a big production and then failing.
It's not that the game is bad, but it's a real problem that you can't make that much money.
Lin Jiayi and Chang'an Studio, who sat on the online dragon boat, from their last few games, Yang Chen can obviously see that their style is changing towards commercialization and big production.
Lin Jiayi is trying to wash away the label of 'indie game practitioner' that made him famous in the first place.
This is not such an uncommon thing, any game practitioner has a heart to make triple-A masterpieces.