032 Tactical Game and Storm Fist
As long as you're serious about winning the game, the hero in every position in Dota has to do his or her job.
Support heroes need to attack on the lane to interfere with the development of the opponent's core, or ensure the state of their own core when they are in the lane to protect their development; Tier 4 heroes can focus on one lane and do something similar to support heroes, or they can be freed up to roam other lanes to make up for weaknesses or build advantages.
Inferior lane heroes are generally the rhythm engine after the end of the lane period, or nailed to the dangerous lane to attract the opponent to attack and play the defensive group, or organize the auxiliary hero to take the initiative to attack after mentioning key offensive equipment; Core heroes sometimes take on some of the rhythm playmaking duties for the underdog heroes, but most of the time they need to make sure they develop to make sure they can end the game at the right time.
The above list is just a few of the common positional duties, and in fact, in many games, depending on the team's playing style and personal strength habits, there will be a certain swing in the four hero responsibilities of the 1345 position - but in any case, the most important single line will always be the mid laner.
The hierarchical advantage of a midlaner can give them the highest tactical freedom on the team, and in some lineups that don't have a tight rhythm in the early and mid game, the mid laner position is more like a free man: they can choose to play the lane to achieve a double personal development rhythm, they can also provide direct support to their wide teammates to help them build an advantage, and of course, they can also use themselves as the playmaker to organize their teammates' attacks.
Only some of these tactical choices are decided before the match, and in many cases, the mid-laner will need to decide what they need to do based on the situation.
Traditional rhythm heroes can not only transform and advance and forcibly pull the rhythm when the opponent's defense is leaky, but also drill into the wild area to play against the opponent when the hero's later ability is sufficient.
And those heroes who need to have a certain amount of equipment to achieve a qualitative change in combat effectiveness can also participate in the battle in advance when the opponent is almost collapsed, becoming the last straw that crushes the opponent. In addition to supporting other teammates by directly participating in the battle, they can also use other ways to reduce their pressure.
The easiest way is to tell the other person that you are swiping money, and that the speed of swiping money is so fast that one or two people can't control it.
This is what Lu Xinlei is doing now.
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"No," however, the opposing teammates seemed to have discovered the blind spot of this phenomenon, "Don't worry about this water man for the time being, there are too many people going to go." ”
"If the dragoon can't move in the middle lane, just turn to the side, let's fight with you, there's no problem with letting this water man develop." Their captain agreed:
"If you work the side and bring a few waves of rhythm, it will explode, and we will push the rhythm to fight, which a water man can't stop."
Indeed, with the support of the No. 3 Underlord with the ability to propulsion, this lineup of the EPA now has a huge advantage in frontal combat effectiveness, and they can completely ignore this water man who may be developing at a high speed, as long as the water man pulls out enough opponent's outer towers before he hits enough equipment, the victory of this game has been laid.
Moreover, the core hero they chose is not that they can't brush the water man, the wandering swordsman who has a huge power swing passive can make every normal attack of his own normal attack splash all the units around the target, for the wild monsters that generally appear in groups, the power of this skill is enough, and if these two heroes are allowed to brush money without pressure, the water man will generally not be faster than Sven.
That's how they decided to play a four-on-four team fight beforehand, which is not only effective, but also greatly enhances the spectacle.
No one likes to watch a game of 10 people struggling to make money, and this style of playing from start to finish is even more popular.
In such an offensive and defensive confrontation, the game time quickly came to the mid-25 minutes of mark time, and the dominant EPA controlled three of the four bounty runes in this group, although the fifth hero was taken away by a passing water man when he controlled the rune in the opponent's jungle, but from God's point of view, their team's economic lead has come to about 6k.
Not a very obvious advantage figure, in the EPA's own speculation, this economic lead should have reached more than ten thousand -
The total economic output of 4,000 is in the already unpredictable water man, and the water man operated by the "sister anchor" is only a little worse than the stress-free brush harvest Swen in the economic ranking of the ten people in the audience, and the money brushing route and methods that are almost optimized to the limit make this economic gap that may be opened to about 5,000 in the eyes of the other party has been kept within 500.
And after catching the support heroes of the opponent who risked to control the bounty rune, she also proposed the equipment that she can participate in the battle head-on: agile single knife, ethereal sword, BKB, A staff.
Every gold coin was converted into combat power, and in her pre-order bar, the next piece of equipment lying on her lay was not a quick-fledged high-level synthetic doppelganger, but a complete Daedalus Death.
At the same time, Sven, who also took out his core equipment, also decided to participate in the attack of the frontal team battle, and the water man was waiting for this opportunity.
The team battle began after the two sides got tired of pretending to each other, and it was difficult for the general lineup to resist the well-developed Dragon Knight, Underlord and Swain three pure power-type heroes together, but the core hero Xiao Naga chosen by the DB streamers in this game has this ability.
Lu Xinlei roughly calculated the distance, and the current situation is indeed enough for her to play her due role, as long as her teammates are willing to play a role:
"Brother Tian can hide it first, drive down on the high ground, and sleep in the front row first."
Little Naga, also known as Naga Siren's ultimate, can bring enemies in a large area to a standstill, but enemies affected by the skill will be in a state where they cannot be attacked. Such a skill is indeed very effective in some team fights that require a pull of space and time, and if released properly, it is almost equivalent to the opponent losing several people in a short period of time.
With the three power cores in the front row of the offensive formation, the two support heroes who move a little slower and are also positioned further down are a bit disjointed - if they can cause these people to be attrition, the impact on the battle situation is also crucial.
The girl stood in the shadow of the bushes in the line of soldiers, waiting for Lao Tian, who was at the heart of the team, to be in place.
"Listen to her, that's right," in this game, the xyf of the panda wine fairy was chosen, that is, Brother Bighead looked at the little Naga in the picture and didn't want to move, and after thinking about it, he decided to say something for his favor, "Cut the opposite lineup and we'll fight." ”
As the leading big brother, Brother Bighead's words can still play some role, although there is a pause of two or three seconds in the middle, but this is not enough to make the other party make up his mind The auxiliary hero who squatted behind approached his core, and now he opens the ultimate, and he can still control the three meat cores in front of him alone.
Subsequently, it was Lu Xinlei's turn to make a choice.
Now the water man who has both Aghanim's Scepter and the Ethereal Blade can indeed quickly cut off the opponent's back-row heroes, but the opponent obviously has the support of life-saving equipment that she can not deal with immediately, and wasting time and state when dealing with the opponent's support, and even being forced to open the Black Emperor Scepter will have an adverse impact on the next battle of smashing the opponent's core head-on.
As for the solution – there is, of course.
Sven's first skill, Storm Fist, can shoot a ball of light at the target, dealing area damage and stunning the affected unit after hitting the opponent, and this skill can receive an A-staff amplification: after hitting the A-staff, the Storm Fist will fly towards the target with Sven himself, and will also have a normal attack after hitting the opponent.
If you want to say that the fastest means to solve the opponent's assistance, it has to be this skill.
Without hesitation, she chose to transform the other party's wandering swordsman, Swain, before she manipulated the water man to convert all of her agility into power. Sven is a hero of strength, and after transforming into Sven, the main attribute of the water man will also be transformed into strength.
Before the opponent's support hero was enveloped in Naga Siren's ultimate, the 5,000-HP liquid Sven came to them with a storm.
The power attack of the Mutant Attack greatly knocks back the target and causes a long stun when the Rainbow Man's strength is much higher than the agility, and after the Storm Fist stunned the opponent's fifth-rank Grimstroker, Lu Xinlei stole out of the air and turned back into the Waterman form and unleashed a power attack on the fourth-rank Moonmaidess on the other side - she did manage to control and threaten the two support heroes at the same time, and the kill was hard-controlled and they had no ability to escape in less than five seconds.
The next thing to deal with is the three lumps of meat in front.