307.Mr.Wilson
After complaining, Jiang Yu returned to his room, turned on the computer and connected to the mobile phone, and then accompanied by a silent installation process, Jiang Yu was stunned to find that there was suddenly a small icon on the desktop, looking at its prototype, it was the AI girl Shake sauce developed by Ryunosuke Akasaka.
Rao himself knows a little bit of programming, but he doesn't know how this virus-like program was developed, after all, he taught himself how to design games rather than how to delve into system bugs.
Because of self-confidence (?) Or afraid of trouble, Jiang Yu never installs any antivirus software that can be seen on the market on his commonly used computer, and now, as long as you don't do it yourself, go to some strange websites, and place some strange things, except for a fairly high level of malicious attacks by hackers, the computer is really not prone to any big mistakes.
This also led to the appearance of that icon on the desktop,With a brief stutter,Suddenly an 800×600 box appeared in the center of the screen,An enlarged version of the 3D girl shake sauce jumped out,The computer-synthesized female voice that had been heard once before,It also sounded again。
"Then next, maid, I'm going to start transferring files, please be patient, Lord Jiang Yu."
After finishing speaking, the girl in the box walked to the edge of the screen, leaving only a cartoon-style background picture and a progress bar representing the progress of the transmission.
So, take this opportunity to talk about the two games that Jiang Yu handed over to Ryunosuke Akasaka to make.
Game is a kind of social behavior based on the satisfaction of physical needs, following a certain rule within a specific time and space, and pursuing spiritual satisfaction.
The reason why people love to play games is nothing more than to get some kind of spiritual comfort from them, and RPGs (role-playing games, role-playing games) that have been popular since a long time ago are the inevitable result of players pinning their value on the game.
After all, in reality, you can't fly with your sword, you won't spit out huge fireballs from your mouth after sealing, and of course, you can't inspire thunder and lightning from the palm of your hand, or rely on some old antiques to tie up with the great heroes and heroes of the past...... Ah, of course, it's impossible to say something like "this is my wife".
(That's right, I'm going to put this picture here at this time - I'm going to .jpg them all)
Since the plan is to make a game on its own with a small team - to be precise, Ryunosuke Akasaka is in charge of the programming and he is in charge of the art and distribution - and is not going to take the form of a text adventure, so of course it can't be a triple-A masterpiece, and it won't have a next-generation 3D slogan, and the only winning point naturally falls on the gameplay.
If a small game wants to win with gameplay, it naturally needs to understand the needs of the players.
The famous Maslow hierarchy of needs theory is one of the theories of humanistic science, which was proposed by the American psychologist Abraham Maslow in his paper "Human Motivation Theory" in 1943. The book divides human needs into five levels from lowest to highest, namely: physiological needs, safety needs, social needs, respect needs, and self-actualization needs.
If you explain it in the game from high to low, the highest level of "self-realization needs" is probably the protagonist you control, after a series of twists and turns, to achieve the task of saving the world, if the game itself is scripted enough to be heartfelt, it may even become a legend in the game industry from now on.
"Respect for needs" is like the combat power rankings in various online games or mobile games, on which the glittering titles, special chat boxes, full-scene prompt messages are derived, and your friends will also receive relevant prompts after logging in, etc., are all small tricks such as developers and manufacturers to attract players to play and make money. Whenever such a character appears in the public eye, it will attract a burst of envious eyes, and everyone who disdains or admires will have a "big guy awesome" in his heart! Sighs like that.
"Social needs" are easy to understand. In any case, humans have always been social animals and are used to huddling together for warmth. If you are alienated by a group, everyone's first instinct must be to find out what they may have done wrong, and after discovering that it is not their fault and not understanding what that group of people is thinking, they will become an awkward figure like Hachiman Hikiya. In the game, it is the simplest chat, friend system and the home system developed on top of it.
"Security requirements" are reflected in the setting of the main city safety zone. Whenever you're controlling a character in the game, you may not think about how powerful the person at the top of the leaderboard is, but you definitely don't want to be on the road and suddenly be killed by a character who turns on the kill mode and then hangs up the running corpse.
"Physical needs" are the embodiment of hunger, thirst, stamina, stamina and the like that will be found in some survival games with apocalyptic backgrounds, in short, trying to survive by all means.
The model of this theory is a pyramid, from high to low, and the lower the hierarchy of needs, the more important it is and the higher the level of participation of people.
In the last world, the reason why the battle royale games suddenly became so popular was because they captured the most basic and lowest human need - survival. And one of the most popular chicken games,It's just walking on the road opened up by the predecessors,After grasping this demand,Simplify the game system,Reduce the difficulty of getting started,So even if it's a Xiaobawang server and can't play without a VPN,It's also popular in China。
All the pursuits and activities of human beings in this world can only be considered if you are an individual who "survives".
Therefore, it is nonsense to force a hungry or displaced person to choose between hot soup, soft bread and books in some chicken soup texts in the early years. As for the so-called "the person who chose books became a well-known entrepreneur after many years", and "the person who chose hot soup and soft bread is still a homeless man after all these years", which is full of irony and comparative meaning, it really makes people laugh.
Then, after determining the main purpose of survival and the premise of small-scale games, it is naturally very clear that Jiang Yu can choose the games.
Don't Starve, literally translated as "don't starve", is of course "famine".
This is a fantasy sandbox survival pseudo-3D 45-degree visual game, where the player takes on the role of a character who will use all his tools and knowledge in the wilderness in order to survive for a longer number of days.
Of course, he has no intention of copying it, and if he has a complete and successful game system to refer to, if he can only copy the things of the previous world, then he, the game producer (in his own opinion), is too cheap. Anyway, he is in a hurry to launch this game right away, so the attitude of excellence is a must.
The game will still have four basic stats, health, hunger, spirit (SAN), and humidity. Affects various aspects of the player's actions, such as low hunger causing the character to walk slower or stop moving at all, or even fainting from hunger; Of course, health represents the survival or death of the game character; Stamina affects the appearance or absence of Shadow Monsters, as well as whether or not you will be taken care of when interacting with certain friendly NPCs; When the humidity is too high, the character's body temperature will drop rapidly and enter a frostbite state, and it will also affect the efficiency of the use of interactive items to a certain extent (such as the speed at which the wood burns, whether the tool will fall off due to slippery when used, etc.).
Jiang Yu didn't plan to change the background of the game, after all, among the popular apocalyptic survival games, it would be a very cool thing if such a survival game with a Western magical background suddenly appeared. Although, when he gets the game done and ready to launch, it's unclear what the game's pop vane will become.
Building on this background, he is ready to intensify the dark side of the game. That is, to increase the player's engagement while giving the player more frustration. Jiang Yu plans to officially join the pet domestication system in it, instead of building a fence to directly captive animals such as bison and elephants in the original work, and then pick up feces, and directly kill and take meat when there is no meat.
When you get your partner, there will be an extra attribute bar, which is your pet's four attribute values, and when its SAN value is too low, it will become unrecognizable, and start attacking you like a shadow monster, and there is no way to recover. This requires players to pay attention to the attributes of their pets at all times during the survival process. In a sense, it is a process that increases the player's sense of accomplishment and the difficulty of the game.
Of course, the domestication of pets can also allow players to obtain a certain level of benefits, such as helping you fight, increasing your spirit after interaction, and so on.
And he also has an idea that he has put aside for the time being, whether to add a "dream-reality" such a reflection to the background of the original work, after the player dies, it is not a simple game end, but a cutscene will be played according to the player's degree of exploration, according to the player's behavior in the game, there will be several people with different identities and different looks, such a process of waking up from the hospital bed.
They would look out of the window of their hospital room at the bustling city – maybe it would be day, maybe at night, again, rain or fog would be possible – and then lie down in the bed again, close their eyes slightly, and rest. This also opens the next stage of the game journey for players outside the game.
Of course, this thing is naturally amazing, but it also seems to have lowered the concept of "endless" in the original game, and Jiang Yu is not sure whether to join it. And this has higher requirements for the game's algorithm, and he's not sure if Ryunosuke Akasaka can do it alone.
Well, of course, as a low-level programmer in the last world, it is impossible for him to help in such a place for a while.
As soon as I thought of this, the computer in front of me suddenly made a crisp prompt sound, which meant that the file transfer was completed. At this time, the younger sister who had just disappeared jumped out of the edge of the window again and asked, "This is the younger sister Shake-chan desu!" May I ask if Master Jiang Yu wants to start the procedure immediately?"
Then, a chat box appears in the center of the screen, which seems to be available for input. Jiang Yu smiled dumbly, and only then did he remember that this was indeed an AI in front of him instead of a real person, and the rich facial expressions of the other party before almost made him a real person who used the instrument and software of demeanor capture to chat with him.
Shaking his head, Jiang Yu naturally typed in the word "can". Then the voice of the younger sister shook the sauce again: "It's ~ solution ~☆!"
There are all kinds of strange symbols added to the chat...... Are you an innocent high school girl?
Jiang Yu pursed his lips slightly, complained in his heart, and then stared at the computer screen tightly.
After Mei Douchan's words fell, the picture turned into darkness, and a moment later, a rudimentary UI (User Interface, also known as the front-end) appeared in front of Jiang Yu's eyes.
It seems that the reason for the rush of time is that Ryunosuke Akasaka naturally didn't put much effort into the front-end design, of course, this may also have something to do with Jiang Yu's big bag saying that "I can solve the art things alone", right?
The graphics are simple solid black, and there are only two simple options on it - "Start" and "Quit" - so you haven't even made a save? However, the game doesn't seem to need any save looks like it.
As far as Jiang Yu's personal experience is concerned, when he plays this game, he usually sits from morning to night, occasionally goes to the toilet or takes takeout, and screams to ask his companions who play with him to protect him and not let him die. And when he was playing alone...... Well, that's where the archiving feature comes in.
In this game interface, it seems that there is no way for Mei Shake-chan to help him do some operations that should be done by himself...... Tsk, that's not a matter of course!
After clicking "Start", the screen jumps to a rather rudimentary pixel-style interface, where the player is working on a green cuboid with nothing around it. Jiang Yu used the mouse to control the figure and wandered around, and found some simple white squares, on which there were Japanese logos such as "straw", "berry", "pine", "white birch" and so on.
Although he knew that the game interface was such a bird-like during the development process, the corners of Jiang Yu's mouth still involuntarily twitched slightly. It's time to put the work of the relevant style painter on the agenda.
……