Chapter 210: Painting Cakes? I'm good at it!
Looking at the reporters below who were a little confused, Yang Chen knew very well that he couldn't let everyone come over.
Why did you cancel the question and answer session in the middle of "Resident Evil 2", and instead directly introduce the promotional trailer of "Metal Gear Solid"?
is to create a tense link and let everyone forget for a while, in fact, in addition to revealing a little plot background, "Metal Gear Solid" even revealed the truth that the protagonist did not show up.
Therefore, Yang Chen decisively and directly introduced the topic into the next content link that the reporters present were most looking forward to.
Q&A session!
As for why not introduce the main gameplay of Metal Gear Solid?
Demo video or nothing, how do you introduce this?
Is it a fool of empty words?
Don't players know that they're actually drawing pies?
After all, "Resident Evil 2" still has the previous work as a reference, as well as a promotional video that looks like that, which can make up for it in your mind.
But what is the brain of "Metal Gear Solid"?
There is nothing to refer to, and some of the only clips in the promotional video are borrowed from "Red Alert: World War".
At first, Yang Chen wanted to reveal something to the player on the plot, but soon this idea was crushed by him in the cradle.
Absolutely not like this!
For Metal Gear Solid, if you know the plot of the story in advance, it will be a lot less fun.
And this is also an extremely large series in itself, according to Yang Chen's idea, all the series will not be completed, but the plot will be completed in the form of DLC content and comics.
If such a game reveals some plots, it will make players lose a lot of fun, so after careful thinking, Yang Chen gave up such an idea.
Enough has been said to reveal that the background world of "Metal Gear Solid" will be related to "Red Alert: World War".
On the other hand, the players haven't reacted yet, but Zhang Yida, who is watching in NetDragon Games, and the rest of the game producers in the industry are all confused.
Because Yang Chen made a somewhat confusing decision, a game producer went to learn movie-related knowledge, and everyone in the industry is paying attention to what effect game production will have.
Isn't the most I thinking about it being to make a fuss about the picture and the camera?
But as for learning about this? It's a bit tricky to ask a dedicated director to be involved in the production of the game.
But it's not impossible to find second- and third-tier directors? Wouldn't it be okay to just invite one to participate in the production of the game?
Could it be that you, as a game maker, learn directing stuff and suddenly become the world's first-class kind?
Unrealistic!
However, what they didn't know was that Yang Chen was not fighting alone, if he really relied on what he had learned, he would study him alone, let alone be first-class, and he might not be able to do it in the second or third rate.
But after knowing how to do it and why he did it, he was different.
He had another world's treasure in his head.
Of course, whether you know it or not, anyway, all the game people in the industry who are paying attention to this conference are confused.
Everyone is making time to see what kind of bombs you can throw, especially those in Metal Gear Solid.
But what is this trailer of yours?
A mysterious confession, and then it is obviously the picture edited out of "Red Alert: World War", plus the mecha that appeared at the end.
You're done?
What is really related to "Metal Gear Solid", apart from the language and writing, and the same mecha as the robot at the end?
Unlike people in the game industry who paid attention to the Nebula Games press conference, the media at the press conference looked at the promotional video of "Metal Gear Solid" at the beginning, although they were also a little confused, but when they heard the question session, they instantly came to their senses and raised their hands one after another.
Although the video of "Metal Gear Solid" made them a little disappointed, it didn't matter, Yang Chen was able to answer some exciting news for them in the question session, and the attention was still the same.
It is different from the previous question in "Red Alert: World War", temporarily ignoring the resentful eyes of the second- and third-tier media, Yang Chen directly gave priority to the reporter of the game starry sky to ask the first question.
After getting Yang Chen's roll call, the other party suddenly got up and took the microphone handed over by the staff: "Mr. Yang, you said on the Internet before that you were going to study the director's professional knowledge specifically for the development of "Metal Gear Solid", is "Metal Gear Solid" a movie-type game?" ”
Movie games,It's not an uncommon thing in the market.,Make the game like a movie.,Players decide the subsequent plot direction by making in-game options.,If you have to say, it's actually similar to galga-type visual games.。
It's just that the latter is mostly a combination of vertical and literal characters, while the former is like a movie.
Most of the games of this type are VR platforms and the price is very expensive, and ordinary players will not experience it at home, but go to a special VR experience store to play.
Of course, other platforms such as computers are not absent, but the performance is certainly not as good as in VR.
Listening to the reporter's question, Yang Chen's face showed a smile, this question is easy to answer.
If he asks what the game progresses and when he can face the player, he has to think about his wording.
But this kind of problem?
Isn't it just a pie painting? He's good at it!
"No, it's going to be a true action-adventure game, and it's going to be very free in terms of freedom, but not like in The Elder Scrolls Online, where you can go wherever you want and do whatever you want." Yang Chen paused: "This is not the style of "Metal Gear Solid", from a certain point of view it is linear, in the game you have to complete tasks, these tasks can be very simple and crude, such as destroying something, killing someone, capturing someone, rescuing someone. ”
However, in the process of completing the task, it is completely up to the player, and the player has absolute freedom to choose the way, path, and time to complete the task. In these missions, there will also be plots. But if you're going to do something unrelated to the task, there's a limit. Because we're telling you very well that we have a task to do. ”
"In that respect, Metal Gear Solid and The Elder Scrolls Skyrim are completely different, in the game, you can't do whatever you want, you have to complete the mission, but in the process of the mission, we will give the player enough freedom and fun."
"You can even create a zoo halfway through, but at the end of the day you still have to complete the mission to continue the game." Yang Chen said, "Before the mission starts, you will know your time limit, for example, three full days (in the game), and then you can do whatever you want." Of course, if you don't finish the task before the time is up, you'll face failure. ”