Chapter 654: The development of the game is going well, and it will be launched soon

A war-themed game co-developed by Nebula Games and UEgame.

This gimmick can be said to be directly full.

Not only domestic players, but also overseas players are crazy about discussions.

In particular, UEgame also has a war theme, and when these two points are combined, players are instantly excited.

The bench, beer, fried chicken, all ready, just waiting to watch the show.

There is no doubt that this is UEgame's riposte.

Although the specific types of games Nebula games and UEgame have not yet been officially announced, but combined with this point in time and Apex's "Star Wars" some time ago, almost all players and manufacturers in the industry know in their hearts that this is definitely an FPS type game.

Although the two sides did not directly name each other, it already gave the players a taste of sabre-rattling.

Especially from what is revealed in the promotional video of Nebula Games, it is obvious that this is an overhead setting, including what is in the country has also been blurred.

But according to the war pictures in the video, it can be seen that this is a very primitive war scene, which is completely different from the technological elitism of "Call of Duty: Modern Warfare".

In particular, the footage of the beach landing, although only a glimpse of it, has already made all players feel the cruelty of war.

But then the excitement of the war was there.

Although everyone understands that war is a cruel thing, for movies and games, audiences and players are looking forward to shocking scenes that bring them a strong visual impact.

There is no doubt that this latest trailer released by Nebula Games brings the kind of feeling that players want.

It's not the apocalyptic shock of a nuclear explosion in Call of Duty: Modern Warfare, it's not the shocking war scene when the White House falls, and it's not the astonishing performance of the Eiffel Tower's collapse.

It is the most primitive war scene, rushing to land on the beach, and all the soldiers are completely using their own lives, little by little into the trenches, advancing step by step.

Even if you only advance one meter, the price paid is the lives of dozens, hundreds of soldiers.

This visual impact is stronger than the explosion and destruction of buildings in Call of Duty: Modern Warfare, just like the direct impact of machine gun fire in the 'No Russian' level at the airport than a nuclear bomb killing 30,000 U.S. troops.

However, compared to the current immersion of players in the new content of Nebula games and UEgame, the media in the game circle are not excited.

Now it can be said that the tip of the needle is against the wheat mang!

Over there, Epex acquired Northern Storm Studios and launched Star Wars, a war game based on future wars and alien races invading Earth.

UEgame, on the other hand, has teamed up with their honeymoon allies, Nebula Games, to jointly launch a retro modern war based on fictional alternate history, and a war game based on internal fighting among the countries of the earth.

A future, a past; The nations of one earth unite against foreign enemies, and the nations of one earth invade each other.

The theme, the camp, these are completely different styles of games.

…………

And when the media and players were excited and excited because of the latest news, Yang Chen in Nebula Games was having a video conversation with Grayson from UEgame.

Although it was already early in the morning on Grayson's side at this moment, he was still extremely excited: "Yang, what is the name of this game?" When will we be able to go live? It's just shocking! ”

In the video, Grayson looks excited.

He also saw the promotional video about "Battlefield" for the first time, and before that, UEgame was still a little distressed about the money spent, and even had a little objection within the company, but after seeing the promotional video released by Nebula Games, he was completely excited.

If the effect of the game is really as good as the promotional video, then the money is simply worth it.

It was really surprising, especially the scene of the landing battle, the battlefield like a meat grinder, which shocked him incomparably.

That scene directly showed the cruelty of war to the fullest.

"The name of the game is "Battlefield", as for when it will be launched." Looking at Grayson, who was very excited on the other end of the video, Yang Chen, who was sitting in front of the computer, thought for a while: "Well, the progress of game development is very smooth, and the time before it goes online should be very fast." ”

Listening to Yang Chen's words, the excited expression on Grayson's face disappeared, and he was replaced by a little confused.

How does that sound like something weird?

The development is going well, shouldn't it be said that it is fast to go live?

Why add a supposedly would? Don't you have an expectation of how the project will go?

Grayson on the other end of the phone was a little stunned.

However, before Grayson could react, Yang Chen soon changed the topic.

Until the video call hung up, Grayson was given a specific release time for "Battlefield".

After hanging up Grayson's phone, Yang Chen returned his attention to the development process of "Battlefield".

If it's just a multiplayer mode, in fact, the development speed of "Battlefield" is not slow, it can even be said to be fast, and the core framework of the entire game has basically been completed.

The really complicated part is still in the plot and campaign, because it is necessary to consider the performance of the script and the immersion effect brought by the player.

At the beginning, according to the idea of Yang Chen and his team, it was to create a real battlefield experience.

Rather than in Call of Duty: Modern Warfare, such as the Battle of the Somme, where the legend is even more tragic than that of Verdun, the meat grinder, the death of a soldier does not restart the game, but instead transfers to the nearest NPC on the battlefield until the last of your own soldiers dies.

The second is the plot interpretation of fragmented stories, where each battle is a different protagonist and a different story.

This has the advantage of being able to show the war scene in front of the player to the greatest extent, but it also has the disadvantage of being able to immerse the game in the story.

To put it simply, the atmosphere is in place, but the content is not in place.

This is the case with the performance of the "Battlefield" series in the single-player plot in the dream memory, not that it is not bad, but the impact on the player is not enough.

Why players have a deep influence and affection for Soap, Price, Xiaoqiang, etc. in 'Modern Warfare', the most important thing is that 'Modern Warfare' tells the story of the 141 Special Forces, and it tells the story of Soap, Price, and Xiaoqiang.

It is not a question of which is better or worse, but the result of the predestined stylistic characteristics.

Secondly, aside from the direction of single-line plot design, there is also the setting of the teammate enemy AI in the game's plot campaign, for example, the entire single-player campaign, the enemy is all killed by himself, and the teammates have no effect except shouting 6666 strokes.

In this regard, the teammate AI in Call of Duty: Modern Warfare is a good change to this, and the AI will take the initiative to lead the player when the player stays still.

But in most FPS games, teammates are basically equal to wooden stakes, and they don't do anything at all other than to give you the impression that it's a big fight.

In the single-player plot of "Battlefield", Yang Chen and his team have rebuilt a new system to make the NPCs in the game more intelligent and active.

At the same time, in order to take care of the player's personal hero experience.

Although the game's own NPCs and enemy NPCs will attack each other, the number of NPCs has a hidden boundary point, which is also different depending on the difficulty of the player's choice.

Boundary points are only counted if the player kills or participates in the kill, i.e. enemy NPCs are not spawned on top of existing ones.

If it's a real war, naturally there won't be any individual heroes, after all, a person's impact on a battle is really minimal, but it's still a game, not reality.

Take care of the player's experience, among which the personal hero is a very important point, of course, when taking care of the player's personal hero experience, but also pay attention to make the player feel very 'real', his teammates are not the kind of salted fish who only watch him fight, and then 6666, will also participate in the battle.

To put it simply, players want what they want, and they have to find a way to give it to them.

On the one hand, it is necessary to make them feel the immersion of the real war, and on the other hand, it is necessary to let them play the game and feel that they have a great role in winning the war.