012. The House of the Witches

After experiencing a small episode, Jiang Yu finally returned to the trajectory he planned.

When taking a bath in the bathroom, Jiang Yu copied the word document in his mobile phone to the computer, and looked at the nearly 1W words counted, and he also felt drunk.

Do you feel that working hard in school for a day is equivalent to working on a computer for about two hours?

However, in this way, the first volume of "Spring Things" is about one-third complete, so I will be halfway through tonight.

Jiang Yu rubbed his smooth chin, took out his mobile phone and looked at the early time, silently thinking about the progress of the work.

As soon as he thought of it, Jiang Yu immediately opened his notebook and began to type words with a click.

Then except for being called out to take a shower halfway by the earth, Jiang Yu sat in front of the computer for more than two hours.

Because it is a simulation (zhao) imitation (chao), Jiang Yu still has the energy to think about some other things when typing, such as ...... Make games.

In my previous life, I was a half-programmer, and it didn't seem to have much to do with making games.

However, because of Jiang Yu's own reasons, during that period of working hard for his dreams, Jiang Yu taught himself a lot of things related to writing games.

It is precisely because of these experiences that Jiang Yu can not be completely lost in the tide of graduates, and finally find a small place to live.

Although if you ask Jiang Yu to write a big-budget game like the AC series, not to talk about the art problem, he can't do it alone even if it's a framework, but he is still certain about using software like RPG Maker to make a game from the last century independently.

When it comes to the software RPG Maker, Jiang Yu suddenly has a strange feeling in his heart, as if he is thinking of an old friend he hasn't seen for many years.

Shaking his head with a wry smile, Jiang Yu saved the "Spring Things" document that had just finished the fifth chapter, and then clicked on google and entered RPG Maker to query.

Unsurprisingly, there is no software with that name. Correspondingly, there is software with similar features, called "RPG Creator", and it seems to have been written by someone in a game fan forum.

Because this software similar to RM does not require much syntax knowledge of programming, it is actually similar to a game engine.

Even if you are a zero-based person, someone can basically make a game independently for a month.

It is precisely because of the simplicity and freedom that this software still cultivates and raises a lot of excellent games in this world.

In his previous life, Jiang Yu was exposed to a certain amount of programming knowledge for professional reasons, and then came into contact with this software because he wanted to make games.

Even if no one was leading, he relied on his half-baked programming knowledge to successfully master the RM software.

And this RC is the same as the RM of the previous life, there are still many people who started out with this software and created very good games.

For example, Kazuki Fujisawa, a young generation of game producers who have recently become hot in the game field in the island country, also created his first well-known work through this software when he was in college.

Jiang Yu doesn't know much about these things, but when it comes to well-known games made through RM, several options will immediately pop up in his mind.

For example, "Witch's House", "IB", "To the moon", "Corpse Party", and even "Rain Blood", the first part of the series that broke the cycle of domestic games at that time, were also produced through RM.

Therefore, Jiang Yu pinned his youth story on RM and made unremitting efforts for it.

Today's An Yilun's words ignited Jiang Yu's long-lost enthusiasm in his heart, although he didn't have too many ideas about what "the strongest beautiful girl game in history", but when it came to the enthusiasm for making games, it was comparable to An Yilun's strange motivation.

Although it's not completely boring to galgame.,But it's too difficult to make galgame independently.,I don't know how long it takes to draw just the character painting and the scene.,And the picture is just the most important part of the galgame.,Although a good script is equally important.,But whether it can attract people's attention in the first time,Most of the time it depends on the quality of the picture.。

And this is precisely where there is a difficulty, whether it is a half-programmer in the previous life, or a versatile rich and noble son at this time, he is not too good at painting, and he can't make a galgame exquisite drawing that can satisfy Jiang Yu himself. According to Jiang Yu's estimation of his own ability, he can draw light novel illustrations around the average line.

As for the Sawamura classmate he met today, Jiang Yu didn't know anything, and he hadn't seen the other party's works, so he couldn't talk about any desire to join the club proposed by Lunya.

If you want to make your own game, of course, it's better to choose a familiar environment.

So Jiang Yu downloaded this almost open source software, and after a few initial attempts, he modified a few built-in codes that were very awkward to use, downloaded and added a few models that he used to use in games, and finally changed the front-end and debugged a few times, so that the preliminary preparations have been completed.

It's a light point, but nearly an hour has passed since it was done.

The next thing to think about is what kind of game to make.

The first PASS is a game made by Jiang Yu himself.,God knows how many anime stalks that only existed in the previous life.。

And if you want to be well-known all at once, there are only those works that have a good reputation?

Jiang Yu sighed helplessly, silently comforting himself with words such as "cultural messenger" and "blessing for a better world".

Then I started thinking about which game to make.

Considering your level of drawing, familiarity with the game, and the enthusiasm index that can arouse yourself, the key is whether the connotation of the game itself is profound, and it is best to have multiple weeks......

Jiang Yu flashed through more than a dozen well-known RM games in his mind, and the last one he chose was the Witch's House.

"Witch's House" is a horror puzzle game, and the heroine is a 13-year-old girl named Viola.

Viola wakes up in a forest, and all she can find is a note from her father telling her to hurry home, and a talking black cat that tells her that "humans are dangerous here".

When Viola reaches the exit of the forest, she finds that her way home is blocked by a giant rose, and on the other side of the path is an eerie mansion that opens its doors to her. With the idea of finding a way out of here, Viola slowly walked into the terrible house under the interested gaze of the black cat......

In addition to the attention paid to detail by the makers of the game itself - such as a description written on a grass on the side of the road - a lot of foreshadowing and the reversal of the ending are also topics that all players talk about.

Judging from the content of the game itself, perhaps "The Witch's House" can be regarded as a very well-made game, and the maker's control of the player's psychology, the creation of a terrifying atmosphere, and the arrangement of foreshadowing can be said to have reached the extreme.

And the rise of the "Witch's House" to the position of a god is due to the shock given by the ending.

Unlike most horror games, most horror games have a happy ending, and "Witch's House" does not have a happy end.

After the player plays the normal ending for the first time, he will feel that it is an ending that conforms to the general routine, which may be a bit cliché, but it is normal.

Attentive players will then find that some of the details of the game are meaningless at this ending, and the "Witch's Diary" obtained during the game will become difficult to understand.

Then when they make a little change and play True End, when they find that the last little bit of the game is different, and when they find that when the witch dies under the gun of Xiaowei's father, Xiaowei's face will have a sly smile, and the heart will jump sharply, and the tank will be cold, and the enlightened player will find that it is even difficult to accept this ending.

In addition to these two endings, there are also "One-Life Clearance Endings" and "One-Hour Endings" that supplement the game's contents. Probably only players who have played all four endings by themselves can appreciate the deep malice given to players by the makers.

The four endings, layer by layer, are not as happy as the endings that players are accustomed to encountering, the ending of "The Witch's House" represents the darkness of human nature, representing a sad and irreversible fate.

The difference between players being able to get through is just vague or being able to experience deeper despair and malice.

All in all, "The Witch's House" is a game with great gameplay and great performances and details. At the same time, the game has just the right amount of BGM and sound effects, as well as a variety of horror performances that will suddenly make players shake.

Of course, it's not without its shortcomings, at least in Jiang Yu's opinion, the artist's slightly rough painting style makes him feel a little regretful, which is also his main improvement direction when making this game.