147. The current state of the game industry (1)
After eating breakfast, he found that he seemed to be played by his own sister, and began to play games with Tsuchima Bury in a complicated mood.
PS4, Launch! Screen, open! Account, log in! Game, launch!
Holding the handle, Jiang Yu stared at the screen curiously. Speaking of which, this is the first time he's played a game in this world, and I don't know if these games in this world on the console platform are as unbearable as those galgames.
The first thing that catches your eye is the "CAPCOM" logo that Jiang Yu is quite familiar with, it seems that even if it is another world, those world-renowned game manufacturers have not changed, and he seems to have heard An Yilun also mention the name of "Blizzard" before.
Thinking of this, taking advantage of the game reading, Jiang Yu took out his mobile phone to check the more well-known game companies in the industry.
So first of all, the landscape of the entire game industry hasn't changed much from the previous life. Huaxia, the United States, and the island countries are still the world's three largest game markets, ranking in descending order.
The only exception may be that Jiang Yu has already begun to catch up at that time, and even a huge game empire has begun to prepare to build a "steam" Chinese game world that belongs to Huaxia, which is a little different in today's world.
It seems that because of the war that was similar to the Opium War in the previous life, but the results were different, the Ming royal family let go of the imperial power at the same time, but also let everyone let go of the psychology of entertainment.
In a period of peace when the game industry between the United States and the island nation was gradually developing, Huaxia was still struggling to catch up with the technological gap between each other. It is precisely because of this posture that China has been able to stand proudly among the nations of the world since the beginning of the millennium.
And because of the victory on the battlefield, some places are truly the inherent territory of China from ancient times to the present. Naturally, there are no messy things in Jiang Yu's previous life.
Under the needs of the times when the whole country is fully committed to the development of science and technology, the game manufacturer of a certain treasure island was stillborn, and did not become the first oasis in the desert as in the history of the previous life.
After the year 2000, this huge empire, which was at the forefront of the world in terms of the Internet and communication technology, could be said to be full of warmth and thoughts, or to say that material needs were fulfilled and naturally transferred to spiritual needs. In the face of the intervention of major foreign game manufacturers, the desert of the game industry began to gradually bloom.
Some independent game studios have sprung up like mushrooms, while large Internet companies, as in previous lives, have chosen to develop their own works while representing excellent foreign works.
The ups and downs experienced during this period are similar but not the same. But at least there is no jumping clown coming out, saying righteous and awe-inspiring words such as curing Internet addiction, and then doing some chickens and dogs. This made Jiang Yu feel that the domestic underage players in this world at that time were unusually happy.
At that time, in the face of foreign works that had gradually matured, domestic developers could only choose to start with the national plot, but because of the problems of funding and R&D experience, all kinds of shoddy martial arts and fairy games under the banner of "saving domestic games" came and went.
At first, domestic players who were very excited gradually became numb, and in the face of the so-called emotional works or rescue works, they sneered, paid silently, and then threw them in the corner, and began to play large-scale foreign online games or 3A-level stand-alone masterpieces.
Later, the domestic game market became increasingly depressed, and the hard-hit Chinese game producers, due to life or other reasons, gave up their original dreams and began to run for a livelihood every day.
Games are certainly dreams, but if you can't even fill your stomach, the so-called dreams are meaningless. No matter how lofty the reason is, without reality as a support, no matter what brilliant ideas there are, they will only come to naught in the end.
To this day, in addition to a few old domestic martial arts/Xianxia RPGs, there are still a few scenes, and the games produced by Huaxia are not much different from Jiang Yu's previous life.
However, it is worth mentioning that since last year, the state apparatus in China seems to have paid unprecedented attention to the concept of "cultural export", and has begun to vigorously support the domestic game industry. Gradually, it seems to have come to life again.
At the same time, thanks to the rise of mobile platforms, since 2016, the Chinese mobile game market has officially surpassed the island country that has always occupied the top spot and become the world's first.
Although it is said that on the PC side and home game console platform, it is still impossible to compete with foreign game manufacturers.
In a word, to sum up the Chinese game market, it is a barren land full of treasures.
Let's talk about the West.
For example, EA, the worst game company of the United States imperialism, is still active, and some of its works have some impressions of Jiang Yu, and some of them do not, so I think this should be the difference between the two worlds.
Similarly, Ubisoft, a game manufacturer that was often compared with EA or played with memes in its previous life, inevitably carried the evaluation of "buy a bug and get a game". However, what made Jiang Yu more puzzled was that in UBI's masterpiece, it was not Assassin's Creed, but cell division and Prince Persia. Of course, Rainbow Six, known as "Demolition No. 6", is still produced by this company.
Microsoft, as in the previous life, held the indos operating system and office series office software, and then gradually intervened in the game industry while developing black technology, and launched the Xbox series of home game consoles, trying to compete with the situation of PS dominance.
Google, another world-renowned black technology company, has not developed the game industry as in its previous life, so I won't repeat it here.
It is worth mentioning that although Huaxia is a little backward in terms of games, it has greatly exceeded Jiang Yu's expectations in terms of such high technology.
There are two large Internet companies named "Luohe" and "Tianshui", the former controls the most widely used search engine in China, and the latter is responsible for the research and development and sale of mobile communication equipment, but it seems to have a fight with Google in the research and development of black technology.
If you look at these two large companies together, you can barely see a complete Chinese version of Google.
As for some other game companies, except for the Polish stupid donkey, Jiang Yu has no impression. Although in his previous life, as a programmer, he initially dabbled in the game industry, but he was just an ordinary person struggling on the mobile game side, and his impression of many game companies was still stuck in the knowledge he acquired when he was a player.
Therefore, among all game developers, Jiang Yu's best impression is, of course, CD Projekt Red, which is ridiculed as a "Polish stupid donkey".
As for why he was ridiculed like this? Of course, it's because this game developer, who doesn't know how to cheat money, actually sells the new work as DLC, which makes many players worry about whether it will go out of business because of this, and they can't wait to take the initiative to stuff the money into the other party's hands.