Chapter 929: The Shaping of a Sense of History
Looking at everyone's expressions, Yang Chen talked little by little about the system features of Assassin's Creed: Odyssey.
It can be said that "Assassin's Creed: Odyssey" is completely the culmination of this series, and almost all the flashes that can be found in the previous game can be found in this work.
It can be said that all the gameplay is blended together, and it is also broken through.
At the same time, it is also the highest game in terms of gameplay, a bold innovation, and the result does not smash the "Assassin's Creed" sign.
For example, parkour, exploration, action, naval battles, and other old series of gameplay are combined, making it a new and innovative game.
At the same time, it is also a conceptual breakthrough, so that the definition of the so-called 'assassin' is not limited to one image.
The other thing is the sense of history in the game itself, with golden apples, the Templars, the Assassin Order, and historical events and landmarks.
It can be said that the Assassin's Creed series has fully revealed it in its own unique way.
Including the mythical creatures and artifacts that appear in Assassin's Creed: Odyssey, they are actually based on the commercial element to bring players a sense of immersion.
The mythological elements of the game are detached from reality, naturally to fill the hole left by the forerunners mentioned in the previous games, but at the same time, they are also to fit the player's first impression.
When it comes to ancient Greece and the Peloponnesian War, I'm afraid most players don't have a concept of it, and they don't even know the countries that participated in the war.
But if you mention Homer's epic poems, you mention ancient Greek mythology, you mention things like Medusa, Cyclops, and most players will have a sense of familiarity.
The same is true of Assassin's Creed: Odyssey, which is codenamed Odyssey, which is a mythological history written by Homer.
It can be said that "Assassin's Creed" is such a game, for the shaping of a sense of history, there are no most strategy historical games, blindly restore history.
But on the other hand, in "Assassin's Creed", it will be extremely sophisticated for the era in which that event took place, and from the cultural details such as scenery and humanistic realism, players can feel that sense of history.
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Listening to Yang Chen's various introductions to Assassin's Creed: Odyssey, everyone didn't show too many surprised expressions.
These details are actually prepared for a long time.
After all, most of them had been involved in the development of Ezio's stories in Assassin's Creed before.
While the gameplay is not at all the same as today's Odyssey, and it's not really an open world, the cultural details of the game haven't changed.
This is quite important for a game that focuses on game immersion.
Do the details of the game matter?
This answer is rather vague, after all, different kinds of games have different requirements for this aspect.
There are some games that focus on their core gameplay and are not so demanding in terms of details.
But for some games, if the player needs to be able to feel that sense of immersion from the game, then this detail must be sufficient.
One or two details may not make the player feel anything in the whole game, but if you can see all kinds of details everywhere in the whole game world, the realism and immersion that the player feels will be greatly increased.
The Assassin's Creed series, a game that needs to give players a sense of the history of that era, obviously has to put a lot of effort into the details of the game.
"In addition to the NPCs, such as the animals, as in previous games such as Red Dead Redemption, all use real motion capture for the production of a full set of actions."
"If you're on the art production side, I'll get in touch with the zoo and the horse farm when the time comes."
Yang Chen thought for a while and said.
This is also a consistent tradition of Nebula game action production.
There is no way to mocap through animals, so the art production also needs to look at the relevant animals in person, and then make a full set of animal movements.
As for the scenery, you don't have to wait until you develop a game to go to the place.
As the strength of Nebula Games becomes stronger and stronger, there is a special scenery art department on the art team.
There is nothing else, the main thing is to run around the world, collect the scenery and landforms of various places and then shoot the corresponding image data, as well as collect relevant human details, and summarize them into the big database of Nebula Games.
After the meeting, Yang Chen did not immediately return to the office, but asked the assistant to contact UEgame.
The purpose is mainly to test whether the other party is interested in joining.
Naturally, there are no technical problems in developing Assassin's Creed: Odyssey with the strength of Nebula Games, but the key point is the development cycle.
And Christmas has just passed, and it won't be long before the Spring Festival arrives, and the development time during this period is relatively tight, and NetDragon's three major sides are developing together for the three.
In addition, it is an IP-oriented game, and the development difficulty is much smaller.
Although unlike Yang Chen, he understands the production direction of the entire game, but there is no need to worry about the rhythm of the game story.
However, if there are resources on the UEgame side, the development progress can be greatly reduced.
As for UEgame, is there any interest?
That's so interesting!
Develop new projects and games with Nebula Games!
Although it was already the middle of the night, after receiving an email from his secretary, Grayson still called Yang Chen as soon as possible.
Now their situation is still quite embarrassing, after all, the concept of meta element games was hyped up before, and then NetDragon's "Wasteland" was not popular, and it was directly dumb.
Later, a "Watch Dog" of Nebula Games stabbed him in the back again, and he almost said clearly: Silly, isn't it, a game with meta elements? Ye made a start, but Ye didn't do it!
Their UEgame side is also a bit of a tiger riding the meaning of the tiger.,It's a little fun in terms of funding.,But the problem is that the previous has been blown out.,If this is canceled.,Isn't that your own big mouth?
But now it's different.
They can hook up with Nebula Games again, and this is a smooth boat to talk about the game with meta elements that is stranded without restrictions, isn't it perfect?
After all, we're going to cooperate with Nebula Games to develop a new game!
That meta game can naturally be moved backwards.,Move and move without a trace to cancel this project.,Perfect!
Sure enough, Nebula Games still loves their UEgame!
Thinking of this, Grayson couldn't help but feel his heart warm for a while.
As for the meeting outline discussed in the internal secret meeting of UEgame not long ago, relying on UEgame to make a name for itself and not relying purely on Nebula Games has been forgotten by him for the time being.
Isn't this thigh-hugging fragrant?