Chapter 601: Is this game difficult?
Regarding the content of "The Witcher: Wild Hunt", Yang Chen simply released a promotional trailer, but players around the world started a heated discussion almost instantly after watching this trailer.
Especially for domestic players, if Nebula Games is not as big as traditional Haoqiang such as NetDragon, in the minds of players, Nebula Games is the absolute top game manufacturer.
What is a game manufacturer? It's something like Nebula Games.
And judging from the trailer, it's obvious that this is an ARPG type game, and from the perspective of the world background, it should be a magical background like "The Elder Scrolls: Skyrim".
However, there are some differences from traditional magic, such as the so-called witcher, and the game seems to involve elements of court warfare.
And the protagonist played by the player, players have already had a lot of speculation, that is, Geralt named White Wolf.
As for the main storyline, it seems that she is looking for the so-called daughter of language, which is the white-haired woman in the promotional trailer.
And the enemy's words should be so-called monsters and wild hunting.
However, there is something that interests players, and that is that the scale of the game seems quite large.
Whether it's the display of violent scenes in the trailer, or the little lady in a city tavern, it seems to imply something.
Of course, from the promotional trailer, these contents can only be guessed.
This part of the players actually didn't pay much attention, after all, the exposed content was really not too much, and their main attention was still on the gameplay, such as the game's combat system.
From the trailer, it seems that the combat experience feels quite refreshing!
But I feel expensive, you must know that at the beginning, just watching the promotional video released by Yang Chen, everyone thought it was a refreshing game that could be matchless.
This is what worries quite a few people, that is, will "The Witcher: Wild Hunt" be a souls-like game?
After all, there are tumbling animations in this game!
And it looks similar to the tumbling in "Dark Souls".
After all, all the action content is developed by Nebula Games, and it still gives players a very strong sense of déjà vu.
This is also a situation that every game manufacturer has, and it can be judged from the feel and details of each game manufacturer.
When a player put forward this conjecture on the Internet, many players immediately became concerned.
Although "Dark Souls" and "Wolf: Shadow Death II" are all extremely high-quality games, and many players say that these two games are really not difficult, only the black souls and wolf players who have given up, and there are no players who can't clear the level.
As long as you die a dozen times seriously, and then observe the monster's moves and weaknesses, you will definitely be able to clear the level.
But for most people, it's clear that they're not playing games for the sake of challenging themselves and surpassing themselves.
They just want to simply abuse monsters and experience a wave of game plots along the way.
For this part of the gamer, it is clear that "Dark Souls" and "Wolf: Shadow Twice" are not their cup of tea.
As a result, the clearance rate of these two games is actually not very high, and many players only play about one-third and one-half of the game's progress and never log in to the game again.
Many players have bought the game and then experienced it, and when they suffer halfway, they say that the game is indeed strong and hardcore.
Then he left the soul world and Wei Ming forever, and chose to clear the customs through the live broadcast platform and video platform.
So in the face of the game "The Witcher: Wild Hunt", there are still many players who are concerned about whether this is a hardcore game.
For the curiosity of online players, Yang Chen also paid attention to this.
It can be said that "The Witcher: Wild Hunt" is a traditional RPG, and although some changes have been made to the sense of combat and performance in the battle, it mainly revolves around the numerical combat experience in the original dream memory.
In the face of monsters that are not too different in level, and there are quite a lot of them, players need to use some operations to defeat them, but if the level of the monsters is too high, players will not even break their defenses by hitting them, and unlike "Dark Souls" and "The Legend of Zelda: Breath of the Wild", the equipment in "The Witcher: Wild Hunt" has a level limit.
All of these settings show that this is a numerical RPG game, and the experience given by killing monsters in the game is very rare, which means that players who want to level up quickly can only choose to clear tasks to gain experience and level up.
There are advantages and disadvantages to such a game setting, and the advantages are that players have a higher sense of achievement, richer reward feedback, and more fun to cultivate.
But the disadvantage is that the player feels a little bit unfree, and if the mission content is not good enough, then it will fall into a kind of formulaic game, such as the side quest is stinky and long, and the player can't experience a little fun from it Whether it is gameplay or plot, but you have to do it, because if you don't do it, the level will not be able to keep up, which will cause the main quest to get stuck.
For example, the "City in the Sky" developed by NetDragon before collapsed because of this, resulting in an IP that could be regarded as a masterpiece becoming an ordinary IP with mixed advantages and disadvantages.
However, for the performance of "The Witcher: Wild Hunt", Yang Chen has enough confidence.
The second is the choice of difficulty, like most games, "The Witcher: Wild Hunt" is different from "Wolf: Shadow Twice" and "Dark Souls", in which there is a choice of difficulty.
At low difficulty, players of the same level have the appropriate equipment of the current level, and can easily defeat the boss, and then experience the plot in the game, after all, as far as "The Witcher: Wild Hunt" is concerned, it can be said that the immersion brought by the plot dialogue is the main core.
Players who are looking for a challenge can also choose the highest difficulty, and when facing monsters of the same level, they will have to perform various tumbling dodges, parry, and skillful hooks, and it is not impossible to complete "Dark Souls".
However, for players who are curious about the difficulty of "The Witcher: Wild Hunt", Yang Chen did not announce the relevant content of the game to players as soon as he learned about it.
More news, Yang Chen is still ready to announce it at the upcoming press conference later, Yang Chen was not present at the press conference of several games of Nebula Games before, but this time in the face of "The Witcher: Wild Hunt", Yang Chen still plans to appear in person.