Chapter 468: Multiple endings

The idea is very good, countless players who have passed through the Flange Fortress, there is a kind of level full of malice that I can clear, so what is left to stop them?

And according to Yang Chen's introduction on the official blog, there should be no more disgusting level than the Flange Fortress in the future.

But it wasn't until they actually pushed the map to the subsequent levels that they understood one thing.

It's true that there is no more disgusting map than the Fortress of Flange, but that doesn't mean there aren't maps that go hand in hand with it.

Especially on maps such as underground prisons, the screams of the corpses when you pick up things, coupled with the dark environment and the BG, it's like playing a horror game.

Even many players who did not flinch in front of Guda and passed through the high wall of Lothric after a lot of hard work, and the flange dung pit was not difficult to live, and in the face of the invading NP Dark Spirit who practiced his skills to complete the first kill, they thought that they would hold on to the end, but they were directly coaxed in this area.

Compared with ordinary players who feel that they can't figure it out and directly retreat from the pit, the anchors on major live broadcast platforms can be said to be painful and happy.

On the one hand, the difficulty of the game is really high, and the map is full of malice in their opinion.

But players love it.

And some players who were persuaded to quit, on the premise of understanding the basics of the game, opened the live broadcast room to watch other anchors play games, not to mention how cheerful it was.

Especially when the anchor dies, he can also be angry in the live broadcast room.

Then in the face of the doubts of others saying that they are cloud players, without saying a word, they will post their game inventory in the discussion bar below the live broadcast room.

What the? Why do you say that the game statistics market is only two hours?

Then you don't care about me, anyway, if I buy it, I must not be a cloud player.

…………

It's been a short time since the game was released, and many people have successfully cleared Dark Souls, and there are already a lot of related strategies on the Internet.

There are even players who have completely hand-drawn some early maps, such as 'Lothric Wall', 'Undead Settlement', 'Flange Fortress' and other early maps.

And as more and more people play to the later stages of the game and clear the level, dig out some hidden props in the game, as well as side quests.

Players' focus has shifted from how difficult and malicious Dark Souls was to the exploration of the game's plot and background worldview.

As a game with combat elements at its core, the plot of Dark Souls is actually just as good.

And like ordinary ARPG games or RPG games, a linear or flashback method directly tells players a complete story.

"Dark Souls" tells players the story of fire and what the world of fire is like in a fragmented way.

A few words from NP, and descriptions of various items in the game.

At the same time, the stories behind each character in the game need to be explored and excavated by the players themselves, detected from the words of the NP, and connected from the props obtained.

Just like the crippled beauty, based on the high quality of the game itself, coupled with the mythological background of Norse Ragnarok-style despair, the Flame Spread, the Salary King, and all of this instills a curiosity in players to understand the story behind Dark Souls.

It can be said that this kind of epic worldview setting, combined with the fragmented plot narrative method, is definitely the best match.

After all, players always want to be able to see big scenes, especially the fragmented plot, which requires players to actively explore.

It's even more important to keep players motivated, imagine that if Dark Souls wasn't about such an epic and huge fire story, but an ordinary story, it would feel terrible.

If you are more vivid, just like a game called "God of War" in Yang Chen's dream memory, if Kratos in it is not killing Olympus to revenge the gods, but living in a small village because he was bullied and wants to take revenge on Master Wang, who permed his hair in the barber shop at the entrance of the village, what would it be like?

In "Dark Souls", in fact, many players are still confused about the plot, but they can personally feel the dark and desperate tone of the game.

The thief in the game, who is very friendly to the protagonist, often delivers good things to the protagonist, but in fact, the thief is just bent on seeking death;

The Onion Knight, dressed in an onion-like suit, stuck to his agreement with the giant Yum, and after Yum finally gave up the fire and was eroded and crazy, the Onion Knight used the Storm Controller to kill Yum, and after completing his agreement with Yum, he left his equipment and died quietly;

Brother Gray in the Fire Sacrifice Field,At the beginning, he continued to laugh at himself and spread negative energy,And as the player adventured again and again,Brother Gray Heart also continued to change.,Once a member of the Flange Immortal Squad,Brother Gray Heart picked up the shield, which is a symbol of his discouragement.。

When the players reach the Abyss Watcher in Farran Fortress, Greyheart's brother gives the player the key to the Farlan Immortals, and he also drops his shield back, proving that he has reawakened, and this time he has embarked on a path to power.

In the final quest for the dragon's power, Brother Discouragement agrees with the player to fight a duel in the Temple of the Farran, and finally at the Fortress of Farran, his enemy dies.

For this fragmented plot, players have their own understandings.

For example, in the ending of the game, different players have different understandings.

At present, online players have played three endings, and the most common one is the ordinary fire ending, where players sit next to the first fire and burn themselves after defeating the incarnation of the Salary King.

The second ending is that the player summons the firefighter girl before the first fire, and explores the secret behind the fire, and the firefighter extinguishes the fire, and the world falls into darkness.

However, this ending is liked by the vast majority of players, regardless of what the world looks like after the fire is extinguished, how happy it is to be with his wife and fire prevention girl.

As for the third ending, which is the usurper ending, players only need to collect a dark mark to devour the first fire and become the new Spirit King.

Different players are arguing over which one is the true ending of the game.

Because unlike the plot ending in "Wolf: Shadow Passed Twice", "Dark Souls" feels like there is hardly any good ending, and this situation only exacerbates the division of players into different camps.

Some people think that passing fire is the true meaning, after all, this is the purpose of the whole game; Some people think that spreading fire is simply a conspiracy, and that after extinguishing the fire, new flames may appear; Others believe that the King of Spirits should be the real ending, because based on the words in the game and the name of the game Dark Souls, it is clear that everything should go dark.

Faced with three endings, players split into three factions and argue until a new ending emerges.