Chapter 572: All Players Have a Hamster Attribute
In the NetDragon conference room, Zhang Yida also has a group of first- and second-line designers in NetDragon's studio, with a switch in front of everyone.
On the big screen in the conference room, there is a PPT that has been prepared in advance.
NetDragon is also not the only one analyzing The Legend of Zelda: Breath of the Wild.
The more they analyzed, the more they were able to feel the depth of The Legend of Zelda: Breath of the Wild.
And also within Nebula Games, Yang Chen is also telling the whole team about the development of "The Legend of Zelda: Breath of the Wild".
Of course, these people have signed a business agreement with Nebula Games, otherwise Yang Chen would not have gone to special training.
"Putting all the elements aside, in fact, the simplest point, which is the cornerstone of the map in the game, the lighthouse effect."
Yang Chen spoke to the group of designers below in the conference room.
"One after another to explore the location, the simple geometric design, just like the triangular model in the game, the player can go from the lowest point to the highest point, and after reaching the highest point, they can see a new and more remarkable place, which is called the lighthouse effect."
"And the lighthouse can be more than one, it can give players more choices, such as continuing to climb the higher peaks in front to see new scenery, there is a forest and valley next to it to explore, the wolf smoke in the distance should be an NPC village or monster camp, or simply a temple to attract players."
Yang Chen used some examples from "The Legend of Zelda: Breath of the Wild" to illustrate with everyone.
Before seeing the mountain, people are always confused about the scenery that can be seen from the peak.
But when you climb the mountain, everything is unobstructed.
If it weren't for the game "The Legend of Zelda: Breath of the Wild" and a series of game design ideas, Yang Chen would not have been able to understand it in such a short time even if he knew it.
But if there is a conspicuous example here, and then dissect it, it is not said whether it can be made in the future, but at least the reason is understood.
Now listening to Yang Chen's lecture, the newcomers inside Nebula Games also looked abrupt.
Got it! That's what it looks like!
This is just like some experts, when it comes to theory, it is a set of sets, and it is difficult to say directly in actual combat.
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When it comes to what game manufacturers and designers are focusing on, players obviously don't have that much thought.
They are more immersed in the world of Hyrule.
The game experience has never been felt before, and the visuals are shocking enough that "The Legend of Zelda: Breath of the Wild" is not there.
Some are just evocative gameplay.
In the game, most players can be said to have played their hamster attributes at a glance.
If the princess can't be saved, let's put it aside for the time being.
I found a rare ingredient in the game.,And then make it into a dish that can provide a strong buff.,But because of the scarcity of the quantity, I can't afford to eat it.。
Usually when fighting monsters, just eat a little more baked apples and barbecue pads to cushion your stomach, this kind of good cuisine with more blood and strong buff can be saved.
The weapon is too good, the shield is too good, the bow and arrow are too good, this is not willing to be used at all, how distressing is it if it is broken?
In the early stage, the big chicken leg stick went to the end of the world, and in the later stage, the master sword cut the grass and cut the trees, and all the good treasures were put in the backpack.
Then most of the players found that those weapons that were reluctant to use in the early stage were not broken by their own durability at all, but because they had stronger weapons, because they had better weapon options in the later stage, and the backpacks were limited.
But despite this, after each acquisition of a better weapon, he was still reluctant to use it.
In addition, it also has a certain strategy in the game, not only in the decryption of mythical beasts and temples, for example, the weapons used by players will have a variety of different characteristics and attributes, and some monsters can be easily defeated with specific weapons.
In the map, there are also various special terrains, such as waterfalls, volcanoes, and snow fields, and players have to change different clothes in different places and environments to fight enemies.
In the game, relying on the physical engine effect of its own game, it causes all kinds of strange interactions, which makes players talk about it, and the source of players' happiness mainly comes from this.
For example, the power of magnetic energy can allow players to freely soar in the sky of Hyrule. Take advantage of the thunderstorm to throw metal weapons at monsters and let them enjoy the electric material ring net; All kinds of sassy operations, so that players can't help but sigh, it turns out that this game can still be played like this!
And even though the Switch's functionality is limited, there are still enough details in "The Legend of Zelda: Breath of the Wild" to surprise players.
NPCs interact with players, NPCs run to the house to hide from the rain on rainy days, and characters encounter cold and hot weather, and various details are expressed.
All of these make players explore the continent of Hyrule with great interest.
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If there's anyone who isn't happy, it's some game makers who are still working on The Legend of Zelda: Breath of the Wild.
Originally, after Nebula Games' "Red Dead Redemption" was launched, NetDragon and the other three seemed to see an Avenue of Fame.
Pile up the details of the game, the visual effects are shocking enough, and the plot is not so collapsed, it is completely possible to make a game with formulaic flowing water.
While it's certainly not as acclaimed as Red Dead Redemption, let's not have such high player praise and ratings, just be modest.
But now that the game "The Legend of Zelda: Breath of the Wild" has been born, everyone doesn't know what to say.
Redefining how to do an open world is not an exaggeration to put it on The Legend of Zelda: Breath of the Wild.
Including Phoenix Games and Tenghua Games, after the launch of "The Legend of Zelda: Breath of the Wild", it was soon officially announced that the works that had been warmed up before were about to jump tickets for some reasons.
NetDragon, on the other hand, doesn't know whether to be happy or depressed.
The happy thing is that "Castle in the Sky" did not get into the ring with "The Legend of Zelda: Breath of the Wild", but was launched two weeks ahead of schedule and sold a lot.
What is depressing is that although the follow-up reputation of "City in the Sky" has collapsed a bit, it actually still has some potential.
can collapse a little word-of-mouth, plus Zelda, who was born out of nowhere, directly hammered it to death.
Even now, there are no Nebula games, and the old games "Resident Evil" and "The Elder Scrolls: Skyrim" that can no longer be old after the discount are sold more.