Chapter 241: Is This Human Talk? (3rd update)
With the ceiling of Resident Evil 2, after the first day of gameplay, online players quickly split into two camps.
From "Escape" to "Resident Evil", they all have a label on them, and that is horror games.
Although in "Resident Evil", compared to the game setting of "Escape", which is dark throughout the whole process and powerless to resist, "Resident Evil" has diluted the sense of horror, but for most players, the bloody picture, as well as the ubiquitous sound of the tyrant's brother's leather shoes, disgusting zombies, and some details that can scare you and the bleak scenes of the terrifying BGM, can make you anxious and have a sense of fear.
But in "Resident Evil 2", after Lin Jiayi's changes, its taste has actually changed a lot.
Because it is a series of games, considering the old IP fans, the atmosphere of the whole game is still decryption and horror.
But it's not a true horror game.
As players say, although the experience of "Resident Evil 2" is still very tense and exciting, it does not have the sense of fear that it had in "Resident Evil".
For such a change, even Yang Chen can't say whether it's good or bad.
But in terms of the quality of the game itself, Yang Chen feels that "Resident Evil 2" is definitely an excellent game.
It is also a great quality that has led to a split among online players.
There are no players discussing the quality of the game, just the style of the game.
Some players who got into Resident Evil because they liked horror games felt that it was a depravity, although the quality of the game itself was excellent.
But in their eyes, this has abandoned the horror elements of Resident Evil, which seems to them to be a betrayal.
On the other hand, most of these players who thought the story, plot and character of "Resident Evil" fell into the pit, and even more so the players who later fell into the pit of "Resident Evil" and the "Resident Evil" series of comics.
After these people entered "Resident Evil", although they liked the story, character design, etc., they didn't dare to play because the game itself was a bit scary.
There is no doubt that the changes in "Resident Evil 2" are to their taste, although some scenes in the game are still quite terrifying, such as the left-handed boss in the game, like the tyrant of "Resident Evil", he hides in the shadows to attack, constantly harassing and exerting psychological pressure; And the regenerator players in the barracks can only hear the roar of monsters in the empty barracks without obtaining the see-through glass, but they can't find the other party's position, which brings enough oppression.
Of course, these are the middle and late parts of the game, and the player's progress has not yet reached here, in addition to most of the bosses in the game, although they are very oppressive, they do not make players feel much fear, such as the chainsaw sisters and the hospitable village chief, which make players feel nervous rather than afraid.
At the same time, in terms of gameplay, Yang Chen's GDD and the subsequent changes made by Lin Jiayi have further changed the gameplay in the dream memory.
In the dream memory, this is a pure single-player mode game, but at Yang Chen's suggestion, the game contains many multiplayer mode co-op plots and levels.
This further weakens the player's sense of fear.
However, players discussed and discussed, the sales of "Resident Evil 2" have been soaring, including in terms of ratings, although there are some old fans of the "Resident Evil" series, saying that "Resident Evil 2" is not as strong as before in terms of horror elements, but "Resident Evil 2" still maintains a high score of 9.1 in the player reviews of the game Starfield.
And the sales of "Resident Evil 2" exceeded 2 million copies in just one day, and the price of "Resident Evil 2" is 248 yuan, which is definitely a big success.
Looking at the data of "Resident Evil 2", Lin Jiayi and Zhuo Qing in Shanghai Studio breathed a sigh of relief.
I have to admit that Lin Jiayi still bears a lot of pressure when he leaves NetDragon to join Nebula Games, such as what if the game fails? But fortunately, the performance of "Resident Evil 2" relieved him.
Although players said that "Resident Evil 2" has lost a bit of the previous horror elements, after all, the sales and word of mouth are placed here.
"Actually, Resident Evil 2 has nothing to do with us."
Thinking of something, the smile on Lin Jia's face slowly disappeared, looked at Zhuo Qing who was excited next to him, and said with a slight sigh.
At first, he was really excited to see this data, but soon he came to face himself, although "Resident Evil 2" is a project he leads, does it really have a lot to do with him?
The GDD plan of the game has already been provided by Yang Chen, and "Resident Evil" itself is a big IP series of Nebula Games, so he feels that only 3 points at most have something to do with him.
"Lao Zhuo's studio here, including the follow-up content of "Resident Evil 2", will be handed over to you, I plan to go around the country to collect materials at that time, which can be regarded as preparation for the next game." Lin Jiayi looked at Zhuo Qing and said seriously.
The smile gradually disappeared, and Zhuo Qing looked at Lin Jiayi with wide eyes: ??????
Is this a human word?
…………
In Jiangshi, in the office of Nebula Games, after Yang Chen paid attention to "Resident Evil 2" in the first two days, he basically didn't pay too much attention to it.
Judging from the current situation, "Resident Evil 2" basically has no possibility of hitting the streets.
Although it seems that the controversy among players is relatively high, the steadily rising sales and ratings speak for themselves.
And compared with "Resident Evil 2", Yang Chen still has a lot of work to do in "Metal Gear Solid: Phantom Pain".
The point is that after a while, there will be little time for the official Game Producer of the Year selection event and your own wedding.
"The easter eggs in this place are buried a little deeper, although it is said that players should find out, but don't be too obvious; In addition, the planner pays attention to the situation of the game, about two weeks to three weeks for a cycle, if the player has not found the easter egg independently, you have to guest the player to announce the content of the easter egg, and contact the publicity department at that time, they have experience. ”
In the office, Wang Ye is working on the development of "Metal Gear Solid: Phantom Pain", and the plot DLC about THE BOSS in "Red Alert: World War" can only be done by himself, and his team is not very experienced, although the professional ability is okay.
But after all, it's still young and a little tender.
In the confused eyes of several young planners, Yang Chen analyzed and answered them very seriously.