Chapter 116: Exciting, refreshing

After playing a few games of zombie infection mode, Yu Ban and they almost have a general understanding of this mode, looking for a stronghold and then defending zombies, and what zombies need to do is to break through the human stronghold. 126shu

I have to say that when defending zombies as a human being, a shuttle bullet hit the zombie, and then the money and score in the upper right corner exploded when it jumped.

And when I was a zombie, although I was a little uncomfortable when I was beaten, once I broke through the human stronghold, it was difficult to put into words the feeling of seeing a large number of humans infected as zombies.

It's completely different from ordinary FPS.,The trajectory in the game is very stable.,There's almost no need to control the trajectory.,Except for the heavy machine gun, which needs to be slightly pressed down to control the trajectory.,The rest of the guns almost only need to be adjusted slightly.,The trajectory is like a straight line.。

At the same time, the game gets money by attacking zombies, and then can buy bullets at any time, which is even more refreshing, and there is no need to worry about running out of bullets.

Next, Yu Ban them quit the zombie mode, and then entered the zombie escape mode to play a few games.

Completely different from the previous infection mode, this time they are not fixed in one place to defend against zombies, but need to carry out a series of actions to escape and defend.

The map is still the police station in "Resident Evil", and they need to go from the lobby of the police station to other places to turn on the switch, and then return to the lobby to escape from the police station.

The zombies, on the other hand, will hunt them down behind.

Defend, wait for the switch to turn on, and run away.

This kind of gameplay makes Yu Ban feel more exciting than the previous infection mode.

If you crave the thrill of farming zombies, you will be one step slower when escaping, resulting in being caught by zombies.

But if the person defending the zombie paddles too much, it will cause the switch to be turned on before it is turned on, and the zombie will rush into the crowd and be wiped out because of the lack of firepower.

Compared to the previous fixed point to defend zombies, this mode is obviously more exciting.

"! Don't run, big head, save me! The zombies chased me! ”

Running backwards facing the back, the automatic rifle in his hand repelled the zombies that rushed up, Yu Ban shouted loudly in the voice channel.

In a team of six, only he and the eldest two are still humans.

"Throw a Molotov cocktail or a cryobomb in the back! Autumn pear paste! ”

Looking at the rifle that had finished playing and was changing bullets, and the zombies that had gone further, Yu Ban shouted loudly in the voice channel, and even his voice was a little deformed because of his nervousness.

…………

Exciting, refreshing, this is the main selling point and feature of the whole game of "BioShock".

The infection mode and escape mode of PVP mode, after the zombies break through the human stronghold or catch up with the humans, they see that all the humans are infected by them like piglets, which makes them feel powerful.

Moreover, the super high HP makes them almost impossible to die as long as they are not activated by a group of humans and pressed in the corner, which greatly reduces their frustration.

This is also Yang Chen's intentional design point, some zombies in biochemical mode in dream memory, and the game experience can be said to be extremely poor.

Even some players will not play at all if they become zombies, but decisively quit the game to start a new game.

Why is this happening?

The main reason is that the value is too powerful Kryptonite gun, and the powerful perverted Kryptonite gun is in the hands of the player, and the zombies can be destroyed with a shuttle.

Playing with the various powerful kryptonite guns in the back, it can be said that it is no longer zombies chasing humans, but humans chasing zombies.

This is also the main reason why Yang Chen refuses to add numerical krypton gold items to the game.

Because this will make the nature of the gameplay completely tasteless, there may not be many clues in the early days, but after a few versions of the update, you will find that the game's stats are completely out of control, simply put, from low martial arts to fantasy mode.

Regarding the official game community of "BioBattle", there are countless players in the "BioBattle" category community of other portal forum sites, and countless players have heated discussions about the game.

At the same time, some strategy stickers have also been derived.

"Zombie Infection Mode, Five Ways to Prevent Traitors from Coming Out of Your Team!" 》

"There are too many salted fish paddling in escape mode, how to win? 》

There are some strategy stickers that answer well, but there are also some more funny strategy stickers that sell dog meat with a sheep's head.

For example, "There are too many salted fish in the escape mode, how to win?" The strategy reply below this post is a very simple sentence.

"Join the zombie camp."

It's a simple 6 words, but it's very true.

If you can't beat them, then join them.

However, there is another type of discussion thread that is very popular.

"Anyway, Leon looks good with a plaid shirt or a police uniform?"

"King Ada's red dress doesn't look as good as the little white dress!"

"Ah, it looks like a jacket, my Claire is just one jacket away from perfect."

"It's so angry that the items in the game can't be traded, I want a pink gun livery, and I've opened 20 chests, and it's not out yet."

"Haha, I opened a pair of sunglasses and put them on my sister Wang."

Players took screenshots and then discussed it in the game community, as if this game is not a zombie FPS game for them, but a dress up game.

…………

In the Nebula office, Yang Chen looked at the important feedback sent by the outsourced customer service, showing a contemplative expression.

The customer service of the game is handed over to the outsourcing company, and Nebulas Games does not have its own customer service department at present.

And even if you set up a customer service department, you still have to find outsourcing.

This is also the mainstream practice in the game industry, and most games are outsourced, such as the three major in China.

Of course, there is also its own customer service team, but it is limited to the account that has been recharged with a certain number of accounts in the game, and ordinary players and small krypton players are transferred to the outsourcing team for feedback.

At present, the data of "Biochemical Survival" is very bright, as of 24 hours.

The game has sold more than 1.5 million copies, the highest number of online users has reached 1.1 million, and the first day of top-up turnover has reached 670,000.

And the player's reputation for the game is also not bad, and the current score of the player's public evaluation on the game starry sky is maintained at 8.5 points.

As an entertaining-oriented multiplayer game, this is clearly already excellent.

But that doesn't mean the game is no longer problem-free.

"Ah Chen! I want to develop a game. ”

While Yang Chen was thinking, I don't know when, Wang Yaliang came to Yang Chen's side with a pile of freshly printed documents in his hand.

said something that surprised Yang Chen a little.

"Developing a game? Is this your solution? Yang Chen was a little surprised.

"Yes! It took a long time to perfect, but it also borrowed elements from "BioShock". The corners of Wang Yaliang's mouth curled, a little proud.

Borrowed from "Biochemical Survival"???

Zombie games?

Yang Chen was stunned for a moment, but he understood very well that Wang Yaliang actually didn't like this kind of game that was a bit terrifying and bloody.

What can this learn from BioSurvival?

With doubts, Yang Chen opened the GDD document book in front of him.