Protagonist attributes

Character Attributes:

Name: Mu Lingfeng

Grade: 9

Strength: 317 (Strength gain +10)

Dexterity: 35

Stamina: 248 (stamina growth +3)

Will: 203 (Willpower +5)

Health: 2480 (218×10) + 100 = 2580× 200% (Fitness) = 5160

Health regeneration: 12.3/s

Rage: 100

Attack Strength: 317 (Strength Bonus) + 17 (Agility Bonus) + 72 (Equipment) + 590 (Divine Armor) = 996

Crit Level: 3

Haste Level: 3

Defense Level: 104

Attack: 16-24 with 299 (30% Attack Strength)

Armor: 983×180% (Divine Armor) = 1769

Block Value: 900×180% (Shield Mastery + Crazy Spin) = 1620, 3.3x = 2970 for shield effects

Elemental Resistance: 235×130% (Natural Elemental) = 305.5

Damage Reduction: 10%

Toxin Reduction: 30%

Resist Control: 20% (Will Bonus) + 10% (Firm Will)

Movement speed: 5.3m/s

Equip:

Super Versatile Saber (Golden Legend)

Part: Special tool

Special effects: The battery is overloaded, and the allied unit that dies can be stimulated to regain life, which cannot be used in battle, and the stimulation process must not be less than 3 seconds, and the cooldown time depends on the recharge rate.

Special effect: Gathering Master, +30 for all gathering skills

Effects: When crafting Forge and Engineering items, increase the success rate by 50%, increase the quality of equipment by 10%, and produce a mutation effect by 10%.

Special effects: universal tools, all professional tools can be replaced by multi-functional sabers.

Bound player: Mu Lingfeng

Goblin Guardian Musket (Blue)

Part: Ranged Musket

Attack: 12-15

Attack Speed: 3.5 seconds/time

Strength: 3

Endurance: 13

Special Effects: Guaranteed to hit

Required Level: 8

Equipment evaluation: Low-level goblin engineering weapons, rough craftsmanship, but the equipped scope is a high-end product, be content!

Dragon Scale Blade: Projection (Medium Purple)

Part: One-handed sword

Attack: 16-24

Attack Speed: 1.8 seconds per visit

Strength: 8

Endurance: 29

Defense Level: 14

Special effect: "Extreme Speed", increases attack speed by 1% per attack for 6 seconds, stacking up to 100 stacks.

Special Effect: "Damage Increase", which increases the final damage by 1% per attack for 6 seconds, stacking up to 100 stacks.

Level requirements: 8

Equipment Signature: The great dragons have never been a defensive race, attack! Non-stop attack! So even defensive weapons can be turned more aggressive!

Frozen Crown: Projection (High Purple)

Location: Head

Armor: 120

Elemental Resistances: 40

Strength: 62

Endurance: 18

Special Effect: "Source of Strength", increases attack strength by 100%, lasts 1 minute, and has a cooldown of 20 minutes.

Special Effect: "Break free" increases Willpower by 40.

Negative: "The Lich King's Whisper", increases the self's negative control effect by 3 times.

Type: Plate Armor

Requirement Level: Adaptive level, determined when picking up an item (8)

Equipment Signature: The source of the Lich King's power, even if it is projection equipment, you can share a part of the powerful power from the Void, provided that you can resist the Lich King's murmur.

Blessing of Strength Pendant (Blue)

Location: Neck

Strength: 10

Endurance: 3

Effect: Increases the strength of allies within a radius of 30 yards by 10% for 30 minutes and has a cooldown of 1 hour

Requirement Level: 5

Equipment Signature: Everyone is strong, it is really strong!

Snake Scale Bone Ring (Blue)

Location: Fingers

Elemental Resistances: 15

Endurance: 8

Defense Level: 5

Special Effect: Reflects immunity to the next spell attack you receive, and reflects to the caster, with a cooldown of 1 minute

Requirement Level: 4

Equipment Signature: Hit Me Again! If you hit me again, I'll fight back!

Corundum bracelet (blue)

Location: Wrist guard

Armor: 80

Strength: 12

Endurance: 6

Defense Level: 8

Special Effect: Restore 15 HP per second in combat status, and increase non-combat status to 3 times

Type: Plate Armor

Required Level: 8

Equipment Signature: Corundum, a specialty of the undead, is a standard equipment manufactured!

Machine's Specialized Halberd Barrier: Projection (Low-Tier Gold)

Position: Off-hand shield

Armor: 450

Elemental Resistance: 150

Block Value: 900

Strength: 20

Endurance: 82

Defense Level: 44

Special effect: "Broken Halberd", every time you successfully block (skill completion degree of 95% or more), the target weapon is damaged by 10%, reducing the target's damage by 8%, stacking up to 10 stacks for 12 seconds, if the "Broken Halberd" effect reaches 10 layers, the target weapon will be teleported to the void for 15 seconds, unable to cast weapon skills, and fight empty-handed.

Special effect: "Holy Light Barrier", every time you successfully block (skill completion above 95%), you will increase your armor and elemental resistance by 50 points, increase the healing effect by 10%, and stack up to 10 stacks for 15 seconds

Effect: "Shield Mastery" increases your block rating by 30% and grants 10 rage when you successfully block, dodge, or parry.

Special effect: "Crazy Rotation", the shield has a built-in gear that rotates, and the block value is increased by 50%, and after the gear acceleration is activated, the block value is increased by 300% for 15 seconds, and the cooldown time is 2 minutes.

Special Needs: Engineering Specialization

Required Level: 10(8)

Equipment Signature: As a top-level epic shield, even its projection is not something that ordinary people can easily grasp, and its powerful ability requires your stronger ability to control, otherwise, it is just a magic steel plate blessed with holy light!

Ring of Guardian (Blue)

Location: Fingers

Health: 100

Strength: 4

Endurance: 6

Defense Level: 3

Special Effect: When receiving a fatal attack, the damage is turned into a healing effect, which is automatically triggered, and the cooldown is 24 hours.

Requirement Level: 4

Equipment Signature: Remember! No one but your parents will shelter you all the time, and it is no exception!

Hand of Glory Defender (Purple Medium)

Part: Hand

Armor: 30

Elemental Resistances: 10

Strength: 8

Endurance: 8

Will: 12

Special Effect: Bloody battle, restore 10 health per second, increase 100% health recovery speed for every 10% decrease in health, and 10% final damage, health recovery will be invalid.

Special Effect: Strengthens the target's protection and makes them immune to all damage for 3 seconds.

Type: Plate Armor

Requirement Level: 5

Gear Sign: Defend your glory and help your teammates! Either you will sink in hell or you will fight to the death!

Ogre Champion Belt (Intermediate Purple)

Location: Waist

Armor: 60

Strength: 20

Endurance: 8

Special Effect: Attack Strength increased by 40

Effect: Champion Deterrence, reduces all attributes of all hostile humanoid creatures whose level is lower than the user's by 10% within a radius of 60 yards.

Type: Plate Armor

Requirement Level: 5

Equipment Signing: The baby ogre is rewarded for winning the championship in the Rite of Passage Tournament, which is a straightforward expression of the ogre's ferocity.

Dragon Breastplate (Blue 1/3)

Part: Top

Armor: 80

Elemental Resistances: 10

Strength: 2

Stamina: 10

Defense Level: 16

Effect: Immunity to special debuffs from fire.

Type: Plate Armor

Requirement Level: 5

Equipment Signature: The ore that the demon dragon breathed out will be ignited by you?

Dragon's Legguards (Blue 1/3)

Location: Legs

Armor: 60

Elemental Resistances: 10

Strength: 2

Endurance: 8

Defense Level: 14

Effect: Immune to special debuffs from Ice

Type: Plate Armor

Requirement Level: 5

Equipment Signature: You want to slow me down? Or do you want to freeze me?!

Demon Dragon Greaves (Blue 1/3)

Part: Foot

Armor: 40

Elemental Resistances: 10

Strength: 2

Endurance: 6

Movement speed increased by 0.3m/s

Special Effect: Flame Dash increases movement speed by 80% and creates a blaze (can be turned off) on the ground it walks, dealing a fixed 150 fire damage for 15 seconds with a 3 minute cooldown.

Type: Plate Armor

Requirement Level: 5

Equipment Signature: Hmm! My feet are warm, I run fast, and even the wind is hot!

3-Piece Set Effect 1: Immovable like a mountain, it will not be affected by forced displacement effects such as knock and knockback.

3-Piece Set Effect 2: Burns in Pain, consumes 5% of your max health per second, and deals 10% of your max health as true damage to all enemies within 5 yards of the surrounding area, no cooldown, turned on or off at any time.

Brutal Shoulder Guards (low-tier purple)

Location: Shoulder

Armor: 60

Strength: 16

Endurance: 8

Will: 4

Special Effect: Causes a "Charge" skill to bleed when it hits a target, losing 1% of max health (up to 200) per second for 6 seconds.

Special Effect: Increases attack power by 32

Type: Plate Armor

Level Requirements: 5

Equipment Signature: Lakanica has collected a variety of ores to create a large shoulder guard, on which to create seven thick spikes, I believe no one will want to take a hit!

Skill:

Title: Puppet Buster

Title Description: When facing a golem target, all of the golem's stats are reduced by 10%, and the attack has a chance to confuse the golem enemy for 3 seconds

Title: Shield Holder

Title description: The shield is like a part of your body, reduces the shield equipment requirement by 20%

Valorant Strike (Level 1): An advanced skill with a powerful blow that causes your next Normal Attack to deal 18 + Weapon Damage + 120% Attack Strength, with Medium Aggro, 30 rage, and no cooldown. Required Class: Trainee Shield Armor Warrior

Block Shield Strike (Epic Exclusive Only Skill, Alternate Block): After accurately blocking, the enemy breaks the move and quickly shields the enemy, and in the state of the broken move caused by Accurate Block, the cooldown of the Heavy Shield Slam is immediately reset, and the Heavy Shield Slam has no consumption, no cooldown, ignores defense, and the cooldown is 5 seconds. Required Class: Trainee Shield Armor Warrior

Savage Charge (Epic Skill): Hit the target with 600% movement speed and sink your shoulders strongly, dealing 300% attack strength damage, knocking all enemies in a straight line of the target (the height of the knockdown depends on the size of the target, and the knockdown attack distance depends on the remaining charging distance, for example, charging 40 yards away from the target, then hitting all targets in a straight line of 5 yards,) Landing stunned for 3 seconds, and receiving secondary fall damage, during the charge, you can adjust the direction within 60° in front of you, and you can stop by yourself, but the skill falls into cooldown, Can be used in any situation (dismounted), attack range is 5-45 yards, cannot be knocked away at 5-30 yards, stunned target, knocks targets into the air at 30-45 yards, rage regenerates 45, cooldown is 15 seconds. Required Class: Trainee Shield Armor Warrior

Intercepts, slams the target and all enemies within 1 yard radius with 800% movement speed, dealing 200% attack strength damage, and stuns the current target for 3 seconds, 1.5 seconds for enemies within 1 yard range, cannot be stopped, attacks range 8-40 yards, adds medium aggro, consumes 30 rage, and has a cooldown of 30 seconds

Heavy Shield Slam (Max), slams the target with a heavy shield, dealing 700+700% Attack Strength Damage, interrupting the target's casting, and making the target unable to use this spell for 4 seconds, with a large amount of aggro, 30 rage, and a 4 second cooldown. , Required Class: Trainee Shield Armor Warrior

Vigilance, infuses allied targets with strong willpower, makes the target gain the caster's constant attention, reduces the target's aggro value by 80% and transfers it to the caster, and causes the target to gain the 'Firm Will' effect, reduces damage taken and control time by 33%, no consumption, no cooldown, can only be cast on one target at a time!

Chaos Roar, emits a furious roar that stuns all enemies within 15 yards, inflicts a small amount of aggro, and reduces all enemies' attack strength by 25% and accuracy by 10% for 30 seconds, with a 35% chance of confusing enemies for 8 seconds, consuming rage by 30 and a cooldown of 1 minute. Required Class: Trainee Shield Armor Warrior

Sweep through the army (level 1), attack all enemies within 180°3 yards in front, deal weapon damage +100% attack strength damage, every time you hit an enemy, there is a 5% chance to get the "Gentian" effect, increase the final damage by 5%, 5% armor, last 10 seconds, stack up to 10 stacks, only add damage aggro, rage consumption 15, cooldown 8 seconds, required class: shield armor warrior

Support, charge at the allied target at 1000% movement speed, and take the next damage taken by the target, so that the self's taunt skill is instantly cooled down! The effective range has been expanded to 120 yards, and the self is invincible and non-costly, with a cooldown of 30 seconds. Required Class: Trainee Shield Armor Warrior

Thunder Stomp (Level 1), infuses the right leg with the power of thunder, slams the ground, deals 100% attack strength damage to all enemies within 5 yards, adds a small amount of aggro, and reduces the enemy's movement speed by 5% and attack speed by 5% for 8 seconds, rage cost 30, cooldown 6 seconds, required class: trainee shield armor warrior.

Critical Strike, an instant lethal attack, dealing +200% Attack Strength Damage and reducing the target's healing by 50% for 8 seconds, the next attack is a weakness attack, consumes 30 rage, has a cooldown of 15 seconds, and requires class: Trainee Shield Armor Warrior.

Taunt (Level 1): Gives the target a greater chance of attacking you first, 30 yards away, no cost, and a cooldown of 8 seconds

Defensive stance, increases the aggro value added to damage dealt by normal attacks and skills, increases damage reduction by 10%, and reduces self's damage by 5%.

Shield (Epic), grants a shield to all allied targets within a 60-yard radius of the caster, with 80% of the caster's shield value and defense for 1 minute, no cost, and a 5-minute cooldown.

Heroic Fury, consumes 5% health, restores 100 rage, and decreases rage by 10 per second after 10 seconds if not in combat mode, with a 1 minute cooldown

Shield Charge (1% completion): Self-created skill, stomp on the target's legs, use the power backflip to a distance of 3 yards (if the target is less than 1 meter tall, stun the head to cause a stun effect, slow down by 70%, last for 3 seconds), after landing, jump to the target, slam the target's head in the air, deal 200% attack strength damage, head piercing for 8 seconds, immunity to all damage and control during the backflip, add medium aggro, consume rage 15, cooldown 45 seconds

Sword and shield slam, (self-created epic skill) with a seamless combination of shield and weapon, causing weapon damage + 300% attack strength damage, 3 consecutive attacks on the target of the same piece of armor, causing part armor breaking, change to armor breaking state for 15 seconds, if the part has been broken, then change to a weak attack part, and so on to the lethal attack part, each skill adds a medium amount of hatred, the third armor-piercing blow adds a large amount of hatred, the skill must be cast 3 times in a row within 10 seconds (similar to Ruiwen's Winged Dance), After 3 spells, it has a cooldown of 45 seconds, and each skill consumes 10 rage.

Heroic Leap (Combo Skill), leap above the target, hit the ground with its own weight, deal strength +100% attack strength damage to all enemies within 8 yards range, slow down by 70% after being stunned for 3 seconds, last for 8 seconds, attack range 5-45 yards, attach a small amount of aggro, consume 10% of maximum health, cooldown for 45 seconds, (Thunder Stomp will fall into a cooldown state)

Counter Storm, parry and counterattack any enemy that hits you with a melee weapon for 15 seconds, 180° frontal only, no cost, 5 minute cooldown.

Locate Howl, force all targets within 30 yards to attack you, block all allies except yourself, and only see yourself in the target's field of vision, for 15 seconds, no cost, and a cooldown of 3 minutes

Talent Skill Book:

Detect Chests: Automatically perceives all chests within 60 yards of the vicinity.

Rage control, increases rage gain speed by 30% in battle, and automatically restores 1 rage per second.

Firm will, increase the will attribute by 100 points, and reduce the control effect by an additional 10%.

Strengthens Max, increases final health by 100%, and increases health regeneration by 100%.

Perfect Block Retaliation, after successfully blocking (100% completion), this physical attack is reflected, dealing 100% true damage (ignores all defenses, except for invincible skills such as Holy Shield)

Perfectly Block Reflection, after a successful block (100% completion), reflects this spell attack, dealing 100% true damage

Immune to 30% toxin damage, and immune to negative status effects caused by toxins.

Divine Armor (Epic, Level 8), increases your maximum armor value by 80%, and increases attack strength by 1 point for every 3 armor points.

Titan Divine Light, dynamic vision increased by 100%, passive night vision distance increased by 50 yards, ignoring mythical level and below stealth, probing most of the target's information, no consumption.