Chapter 852: Inserting into the Hinterland (Cumulative Ten Monthly Passes Plus Update, 3/10)

The ghost train doesn't really swing its tail all over it, and players have no idea how much coverage the ghost train has attacked.

Originally, when it rushed towards the player's camp like a thorn, it looked like it might have that powerful momentum, but it didn't have a threat of such a large attack range.

After launching Ghost Drift, the ghost train that completely uses its own body has caused a heavy blow to the player's camp.

Even if as many shield guards as possible turned on the state of Standing in the mountains to resist, and also received the support of the priest in the awakened state, the continuous advancement of the ghost train was too domineering.

The shield guards in the forward area were the first to be contacted by the ghost train, and they were the first to taste the maximum force of the ghost train's lateral impact.

In fact, this order is reversed.

The maximum power of the ghost train should have been blocked by the strongest shield guards in the area where the tail was swept.

However, the setting of the secret realm of the ancient battlefield is like this, it allows the frontier to hold the area to obtain the benefits of monsters in advance, and even under certain circumstances, that is, when the strength of the monster army is within the control of the frontier defense area, you can eat all the benefits.

However, the negative effect of enjoying such benefits is that they must be the first to block and attack when resisting the onslaught of powerful forces.

If the player wants to be comfortable, it is natural to eat them all when the monster army is weaker, and take the plate after the monster army is stronger.

At this point, because of its own strength, the frontier sticks to the region, and has achieved both of these things to the extreme.

The ghost train is the fierce, forward-holding area that is not willing to be the first to face but has to be a strong force that must be faced.

When the ghost train drifted and swung its tail, from a vertical collision to a horizontal collision, how many people cried wolf.

This is because the area covered by the cross-section of the front of the car is not at all comparable to the coverage of the entire body as the point of attack after drifting and swinging the tail.

As soon as the ghost train drifts, it means that a group of people will suffer.

However, if you think about it carefully, with the question mark level of the ghost train, it will definitely be able to withstand a large number of attacks.

Every player on the field should be attacked by it.

It is the same thing to take on such a danger late or early.

It's just that the mentality of facing it is different.

The Ghost Train's sideways brutal ram pushes the shield guards in the forward and town guard areas and some of the players behind the shield guards into the tail sweeping area.

It is rare for such a collision of super forces to break through the regional restrictions.

It's hard to show up on its own.

Because if it weren't for the secret area of the ancient battlefield, which requires players to form an army to defend against monsters, how could you find so many people to play with in the monster territory outside?

Not to mention uniting so many shield guards with the same mind, just to resist the same goal.

On the player's side, relying on a large number of people, as well as the release of the awakening skills of the priest and the shield guard, the defense power has reached a terrifying value.

The ghost train relied on its own strength and the skill form of ghost drift to push the golden defense line to the area of sweeping and defending.

In it, the death of some relatively salted fish front-line shield guards was inevitable.

After all, their defensive strength is already the strongest.

Since this can't withstand the ultimate damage of the ghost train, it proves that he is not suitable to continue to stay on this battlefield at this moment.

A white light flashed in the half circle opposite Qin Yan, which was a small tragedy when the player died and was sent back to the city.

Now it's the level 50 level stage after awakening, and it hurts to die in the process of battle, and then drop a level.

After reaching level 50, the amount of food in that experience bar has already become very terrifying.

Therefore, the white light carries a lot of regret and loneliness.

The next scene was a bit shocking.

The players in the opposite half of the circle were collectively teleported in large numbers and forced to return to their positions.

They were pushed to the end by the ghost train, but they were actually huddled together when the ghost train was exhausted.

Without a strong force factor to interfere with, players who belong to the town's Hold Zone and the Forward Hold Zone are directly teleported back to their positions.

In this catastrophe, the players who survived the frontier area were really lucky enough.

Because they are the weakest group of players in the secret realm area of the ancient battlefield, it can be said that those who have just reached the threshold line and don't know how to fight are all piled up in the teams in this area.

These relatively speaking, bastards are also slowly being eliminated in the secret realm area of the ancient battlefield with the improvement of the strength of the refreshed monsters.

Elimination is both a good thing and a bad thing.

It's a good thing that there can be more of a mess among the bastards.

The number of people in the team is insufficient, and even the most basic class combinations are gone, which is a bad thing.

In short, on the first day of the opening of the secret realm area of the ancient battlefield, the moisture in the frontier area was still a little bigger.

After the players in the town who hold the area and the front hold area return to their positions, the ghost train stays where it is, maintaining a lateral stance.

What is it for?

The players in that half circle don't care, and immediately after replenishing their HP, they brainlessly throw their skills at the ghost train.

It's a bit of a shame that the Priest's Awakening status has been used on the Shield Guards, otherwise they would now be able to enjoy a higher damage output.

Awakening is unleashed!

As long as they can attack, within the attack range, players will not wait for the next round of Priest Awakening status to cool down, and directly release the Awakening Ultimate.

Because no one knows what the ghost train is going to do next, the big move that can be thrown or thrown first.

The ghost train that unleashed an ultimate, seemed to stall, but soon, the sound of its wheels recovering told the player that it was back!

Woooooooooooo

The ears of the players who were releasing the Awakening Skill shook in unison, and some of them almost cut off the release of the Awakening Skill because of this.

It's as if you're doing something comfortably, but someone suddenly yells in your ear, and it's very uncomfortable!

After crashing into the player's tail sweep area via Ghost Drift, the Ghost Train unleashes a ghost whistle before the wheels can resume spinning, and the sound explodes.

The players in that half of the circle were too close to the ghost train, and the pain in their brains from the sonic attack was increased.

But even so, most of the skills that players have previously released are fully released.

Even if it's uncomfortable, this ultimate damage must be given!

......