Chapter 324: Assassin's Creed
What is it that Nebula Games is going to come up with?
Players are having a lot of buzz on the live streaming platform, but they all have a common point of view.
That's new content about Assassin's Creed and Warcraft, but what exactly is Assassin's Creed and Warcraft?
Players are very curious.
In the venue on the second day, all the players who entered the venue were looking forward to the end of today's Nebula game.
At the end of this game, what Nebula Games wants to reveal as the finale really makes them look forward to it.
And Yang Chen was backstage with Wang Yaliang and Lin Jiayi, who rushed over from Shanghai, watching the scene through the screen in the background.
After all, it was the first carnival of Nebula Games, and Lin Jiayi was also responsible for the development of "Assassin's Creed", so this is also a very commemorative event.
"You say that if I announce to the players that Assassin's Creed is actually going to be a mobile game in this finale, how do you think the players will react?" Yang Chen smiled and said to Wang Yaliang and Lin Jiayi next to him.
Regarding Yang Chen's words, of course Wang Yaliang and Lin Jiayi next to him didn't understand that there was actually a story behind this, but those who knew Yang Chen knew that he was actually quite funny.
Wang Yaliang was a little helpless: "I'm not sure what the player's reaction will be, but the only thing I can be sure of is that if you dare to announce it like this, then the two of us will really have to hire a few bodyguards when we go out, and they are still the kind of bodyguards who don't play games in private." ”
Lin Jia, who was on the side, twitched the corners of his mouth and didn't speak.
Listening to Wang Yaliang's words, Yang Chen couldn't help but laugh: "Just kidding, just kidding, how could I do such a thing?" ”
While speaking, the time has arrived, and the players who have passed the ticket check have already entered the venue one after another, and the live broadcast room on the Internet is also ready.
After receiving the prompt from the staff, Yang Chen straightened the clothes on his body, checked the microphone on his clothes, and walked on the stage.
Then, as if it had been premeditated, the players on the scene suddenly let out a loud shout, and from the chaotic shouts, Yang Chen in the center of the stage seemed to hear words like 'liars' and 'painting cakes'.
Even Yang Chen, there will inevitably be some embarrassment at this time, coughing lightly, Yang Chen said simply, and then led today's topic to the main topic.
"Renaissance Italy, the Eternal City of Rome, Constantinople, we want to let players experience more than just games in the game."
With Yang Chen's opening, the actual screen of "Assassin's Creed" was played on the big screen behind him, and the completion of "Assassin's Creed" was almost coming to an end, from the street gangsters in Florence, Italy, to the establishment of the Brotherhood later, and finally Ezio walked into the basement, realized his identity as a microphone, and had a dialogue with Desmond across time and space, and Ezio's story officially ended.
In the story, Yang Chen did not choose to follow the chronological order, starting with Altaïr.
Because in terms of the volume of the story and the coherence of the protagonist, Yang Chen felt that Ezio's trilogy might be more suitable, as for coherence.
Flashbacks are not a difficult task to introduce the game's story, and Altaïr's story can be released as a DLC on its own.
As for Yang Chen's idea of developing "Assassin's Creed", ordinary players naturally did not know, and they were amazed by what "Assassin's Creed" showed on the big screen.
The stadium was filled with low sighs, and the scenery and buildings in the game were not unseen by the players, but such a real scene as "Assassin's Creed" did not surprise them at all.
In particular, the scenes in the game, compared with the photos of the real scenes, seem to be depicted in a mold.
The landscape architecture in the game can be said to be part of the gameplay, after all, there are quite a few players who belong to that kind of scenery party.
Of course, it's not just about looking at the scenery, it's fun to collect content and explore the areas of the game.
And this demonstration of landscape architecture in Assassin's Creed is really shocking.
"In Assassin's Creed, we refer to the familiar travel game "Ring World" on the VR platform, and also support VR mode in "Assassin's Creed", in order to be able to reproduce these places of interest that already exist in reality, our art team went to Rome in the Eternal City, visited every place in Willis and Florence, photographed the entire Hagia Sophia, and even every painting in it, we embodied it in the game."
Yang Chen looked at the picture on the big screen and said.
"In the game, these are places that can be explored by the players." Yang Chen opened his mouth and said again.
Linear, or a sandbox gameplay that allows players to explore freely, Yang Chen chose the latter.
In "Assassin's Creed", Yang Chen wants to bring this kind of functional feeling, and players can have a little more freedom in the game.
In the game, the free exploration of the open world and the linear mode seem to be in conflict.
But if it really goes to the extreme, linearity can also be used as an extremely open way to play, just like a classic ARPG game in a dream memory, although the protagonist is a witcher who can break his leg by jumping from a height of two meters, although he can offer to play a Gwent card when faced with tearful requests from others.
But the accumulation of many details, and the countless plot branches that extend out, allow players to experience a sense of substitution, a kind of you did something, affected the world, and something happened.
This is also a kind of open-ended, which is different from "The Elder Scrolls: Skyrim", and it is difficult to evaluate that kind of open-ended is better, but as far as "Assassin's Creed" is concerned, Yang Chen wants an open-ended like "The Elder Scrolls: Skyrim".
Players can climb to the top of the Cathedral of Santa Maria del Fiore, look around the whole of Florence, and be able to explore Rome in the Eternal City, which Yang Chen hopes players can experience.
"Next, you can watch a demonstration of the game in action." Yang Chen looked at the players who were still in a commotion because of his words and spoke.
The lights dimmed, and a CG animation of Assassin's Creed appeared on the big screen behind Yang Chen again.