Chapter 358: Let them die a few more times

As the first players to enter the game quit the game, all kinds of negative comments about Wolf: Shadow Death Twice came out.

Eighty percent of it revolves around the difficulty of the game.

At the same time, many people posted screenshots of their refunds on the community and official blogs.

Looking at such a posture, many people in the game industry were surprised.

So it seems that "Wolf: The Shadow Passes Twice" is going to drive high and go low?

'I don't think the quality of "Wolf: Shadow Dies" at the press conference should be like this? Could it be that the content in the game is terrible? ’

In an industry chat group, someone was a little curious.

'Haven't played it yet, have you?' You will know when you play it, this game and the promotional video are completely different content, how can players with such a high difficulty and not be masochists play? ’

'+1, I didn't play after a while, and I didn't even fight the little elite monster at the beginning. ’

'Nebula Games feels like it's going to fall off the altar this time'

Also, Nebula Games has succeeded too many times, and this time it's almost time for them to fall off the altar. ’

A group of people in the chat group were gloating and discussing.

…………

"Mr. Yang, don't you really change the difficulty? Feedback from customer service is that more than 10,000 players have been refunded, and the number is growing. In the office, Wang Ye said with some worry when he reported to Yang Chen on his work.

Not only Wang Ye, but also some other people in the project team now have some bottoms in their hearts.

It is true that the sales of "Wolf: Shadow Twice" are very impressive, but compared to the previous games of Nebula Games, the number of refunds for "Wolf: Shadow Twice" is also too many.

They can't count the refund data of overseas UEgame, including the refund data of the official platform and some third-party platforms, and they haven't got it yet.

But just on the platform of their own Nebula game, the number of refunds is more than 10,000, and the game has just been launched, and this number is probably still rising a lot.

And the current news on the Internet about "Wolf: Shadow Death Twice" is not good news.

Although media sites such as Game Starry Sky have given "Wolf: Shadow Death Twice" a high enough rating, the most critical player comments have not been officially unlocked and opened due to time problems, but in terms of the current direction of players' remarks, this is very unfriendly to "Wolf: Shadow Death Twice".

Yang Chen looked at Wang Ye who was worried, and couldn't help but smile, and shook his head gently: "Don't worry too much, let's go back and update the game's patch first, say that the cross talk is looking forward to the death of peers, I handed it over to Xu Yu to check and then called the police, I should sue one and can't run; As for whether gamers like it or not, it's too early to say success or failure, let them die a few more times. ”

Game refund, this is a very normal thing in Yang Chen's opinion, but it seems that the refund of "Wolf: Shadow Death Twice" is a bit large.

But Yang Chen didn't care about this at all, because this is a normal phenomenon, the popularity in the early stage was too high, and he also had a little bad taste and did not directly announce that this was a very difficult and hardcore game.

Therefore, some players who are not suitable for this more difficult type will be persuaded to quit, which is not unexpected by Yang Chen.

In fact, is "Wolf: Shadow Died Twice" difficult?

Difficult!

But this difficulty curve is a very reasonable kind of difficulty, if "The King of Jumping" and "Digging for Ascension" are the kind of difficulty full of bad fun, even deliberate difficulty, then "Wolf: Shadow Twice" is the kind of difficulty that really allows players to constantly challenge themselves.

And in terms of sunk costs, Yang Chen also took proper care of the players, for example, there must be ghosts and Buddhas before the big battle, and even if the boss battle is lost, there is no need to fight again but continue to challenge the boss.

For the same players' ability to accept the difficulty of the game, Yang Chen doesn't think they will be bad, because Nebula Games also has its own big database.

For example, "BioDynamics" and the PVE dungeon mode in "Yu-Gi-Oh", the appropriateness of the difficulty can be completely investigated through big data.

The difficulty of a game, what is it, is not arranged by the game maker as soon as he pats his head.

"Wolf: Shadow Passes Twice" is a game that requires players to defeat monsters that they previously found very difficult, or even impossible to defeat, before they can experience the cool daring.

As for the unfriendly comments on the Internet about "Wolf: The Second Shadow Dies", Yang Chen also learned about it, but after communicating with Xu Yu, after observing it, Xu Yu soon came to the conclusion that there was a water army deliberately taking the rhythm.

Yang Chen didn't have much experience and couldn't tell the difference, but Xu Yu could see it.

And this group of water armies is quite unprofessional.,One by one, the novice accounts that haven't been posted at one or two levels will come out with rhythm.,You use a little high-level account then.。

After knowing that there was a water army with the rhythm, Yang Chen didn't pay much attention to it, as long as it wasn't for the game itself, the water army's words would not have any impact on the current volume of the Nebula game.

And they're not novice studios without capital.

As for the players who are talking about the real "Wolf: Shadow Dies", let them die a little longer for now............

As long as the player doesn't care about anything, doesn't understand any of the game mechanics, and is brainless.

After knowing the game mechanics of Wolf: Shadow Twice, such as bounces, parries, parry, parry values and dodge settings, they will be able to get started quickly.

It's not that you can kill the boss, but you know how to deal with the boss.

From seeing the BOSS being killed in seconds, then being able to hurt the BOSS, and finally killing the BOSS, and even pursuing the BOSS without damage.

Continuous progress and breakthroughs, the sense of achievement brought by this is indescribable in words.

Just as a comeback in a competitive match makes you feel good, so does Wolf: Shadow Twice.

…………

As time went on, the discussion about Wolf: Shadow Twice became more and more intense, and in the two or three hours after the game's release, most of them were players discussing the unreasonable difficulty of the game.

But with the passage of time, there have been many players who have spontaneously maintained the game.

With the lifting of the ban on the platform evaluation of "Wolf: Shadow Passed Twice", as well as the lifting of the ban on player reviews and ratings of media such as Game Starry Sky, the final result was amazing.

9.0 points?

Hell yes! Why is this game so highly rated!

Not only other people, but also members of Nebula Games, such as Wang Ye, were also a little surprised.

This is not scientific!

Obviously, there are still so many people who question the difficulty of the game before, and there are a lot of players who refund them.