No. 496 Victoria's Secret Weapon (Hope Mother and Child Are Safe)
At the entrance of the Crossroads Stronghold, players in the Dungeon of the Eternal Kingdom completely blocked the road leading to the interior of the Stronghold with a variety of items.
They spent the shortest possible time making a bunker out of hard stone for long-range attacks, sharpened out of wood to make a horse rejection, and placed it at the door of the stronghold to fend off the possible Victorian cavalry, after all, they had captured a considerable number of horses in the last few battles, and judging by their posts on the forum, they could even form a cavalry unit.
Although most people don't think that the players of the Free City of Victoria are willing to ride horses to the battlefield, horses are irrestorable props, and they are gone when they die, but they still made these preparations for a kind of event, and it will look better from the scene.
"The people of the Donburi Alliance hurry up here to make up for the defense!"
"There are relatively few people on the left, so it's okay if anyone comes over quickly and disperses!"
"Scattered players, all go out to harass Victorians to the entrance to the underground world is blocked, how long can it be delayed!"
At the doorway of the crowded crossroads stronghold, the players shouted and shouted, leading wave after wave of players, changing defensive formations.
The players who were once hostile are now putting aside their previous contradictions and working together to defend the stronghold that they have managed to occupy for the sake of the unanimous interests of the faction.
Even the Mysterio Guild First Going Alliance Guild has temporarily shaken hands and made peace, the opponent is the Victorian Free City with great strength, any little opportunity may be seized by the other party, although they used the advantage of terrain and distance to occupy the crossroads stronghold for the first time, but this does not mean that Victorian players will give up the battle for the crossroads stronghold, divided into the first faction war, and it is also a battle with great benefits, no matter what, Victorian players will not give up.
As everyone thought, the Victorian players quickly gathered all the players who could rally there, and during the day, dispersed the players who harassed the dungeons of the Eternal Kingdom, and most of the daytime battles were fought in guilds.
At eight o'clock in the evening, the largest number of online people, these players formed a group army in three directions, each of which was commanded and led by a fairly famous star online game commander, they were all elite commanders from major online games, and each of them had extraordinary legends, which can be said to be banners.
These three famous commanders are the only ones in the entire Free City of Victoria. Not only Victoria, but also in the dungeons of the Eternal Realm, these players are the objects of competition among the major guilds, and excellent warriors can rely on their livers, but excellent tacticians, commanders, are really talented.
Eternal Realm Dungeon players are well prepared to deal with the onslaught of Victoria's Free City, and there are two entrances to the Crossroads. Players in the Free City of Victoria want to attack the crossroads, and they can only enter the stronghold through these two entrances, so as long as the players of the dungeon of the Eternal Republic guard the two entrances and prevent them from breaking in, they can almost be said to have won, and the portal has been closed at the beginning of the campaign, and players from both camps cannot enter the crossroads stronghold through the portal, but can only start from the main city and go to the battlefield on foot.
This also weakens the possibility of players to play crowd tactics to a certain extent, after all, whether it is from the Free City of Victoria or the dungeon of the Eternal Realm, it will take hours to get to the Crossroads stronghold, and at the moment of the final battle, once you die, it is almost impossible to enter the battle, but in the early stages of the campaign, of course, there is no such problem.
At 8:00 p.m., there are only 4 hours left before the end of the battle, plus their lives are very precious, whether it is the Dungeon of the Eternal Kingdom or the Free City of Victoria, they will not act alone or die for no reason, because after death, they will not be able to rush to the battlefield before the end of the battle.
Players in the Free City of Victoria have launched an onslaught on the players of the Eternal Kingdom Dungeon from both sides of the entrance.
But the latter has already been fully prepared, whether it is the player's combat equipment and status, or the support for defense, the props are very perfect, and it is almost impossible for Victoria's free reading players to break through the dungeons of the Eternal Realm.
But that's only with two entrances, and for players in Free City Victoria, they've already figured out another way into the Eternal Kingdom dungeons long before the campaign begins.
That's the sky.
As the campaign heats up, players in the Eternal Realm dungeons are ready to celebrate their victory, until giant balloons appear above the Crossroads stronghold.
Every player knows those balloons flying in the sky, and that is hot air balloons.
But unlike ordinary hot air balloons, behind those huge flying machines, there are propellers that provide power, and there are flanks that steer the direction, and so on.
It's not so much a hot air balloon, but a simplified version of the magic airship, which of course doesn't have a magic core, and uses a simple hot air balloon ascent principle, at most with rudders and propellers, which can control the direction.
But it was this breakthrough that allowed Victoria's players to take the initiative.
When hundreds of huge improvised airships appeared at the crossroads, the players of the Eternal Kingdom dungeons did not even notice that the airships were approaching for the first time, and although the underground passages were crawling with illuminated vines, their lighting effects were not very obvious at the top.
Victoria's players arrived at the top of the passage in an airship, not for sightseeing, of course, and each of them carried a simple airborne bag.
As for the reliability of this airborne parachute, it is not very clear, and no one has conducted experiments, and in order to conceal their attempts to enter the stronghold of the crossroads through the sky, they did not do anything that could have been exposed, including experimental parachutes.
And all of this was done under the auspices of a player called [University of Science and Technology of China] in the Free City of Victoria, and it also won the support of the top three guilds and the top ten local tyrants in the Free City of Victoria.
For now, Victoria's battle plan worked.
(I'm anxiously waiting at the door of the delivery room, I have just entered the delivery room from a stomachache in the morning, and it is estimated that it will be a few hours, and tonight is a sleepless night.) )