Chapter 502: Hero Design is the Key
Just like the rank of the rank, Yang Chen didn't make too many changes, and he was still the same rank, from the highest king, to the master, diamond, platinum, gold, silver, and bronze below.
As for the Black Iron Rank that was added later, Yang Chen didn't introduce it.
Regarding the follow-up GDD of "League of Legends", Yang Chen quickly completed it, and even the DLC of the follow-up of "Red Dead Redemption" about Marston did not start production, and the GDD that Yang Chen had in hand had already been handed over to Chen Chuan.
After all, the most complicated values were the easiest for Yang Chen.
Inside the newly established League of Legends project team, in the conference room.
Chen Chuan and the others looked at the GDD document in Yang Chen's hand, and they all showed surprised expressions.
At first, they thought it was likely to be similar to other games on the market, or based on the mold of Dota and Dynasty Warriors.
But regarding the game "League of Legends", they found that although it is still essentially the same tower pushing game, it is completely different from the perspective of style.
A lot of things have been simplified, and the most obvious and intuitive of them is the positive and negative complements, and the high ground, this kind of change.
And the game is simply and rudely divided into ad ap and real damage unique to skills or talents, although it weakens the diversity of the game from a certain point of view, but it is easier to get started.
In Dota, you have to divide the various heroes to decide what defensive equipment or what offensive equipment to use.
For example, some meat cores, if you want to enhance your combat effectiveness and increase your output, most novices will directly choose equipment with attack power, such as cannons, golden hoop sticks, and dark annihilation.
However, the veteran knows that this kind of meat core wants to increase the output, and get equipment such as Assault, which has both attack speed and armor.
But in "League of Legends", the clear division of equipment attributes, as well as the combination of skills and so-called AD and AP attributes, can be said to be simple and clear for novices.
I want to output high.,My hero skill is AD bonus.,Then I'll be out of AD high equipment.,You don't care if he's right or not.,But there's definitely damage on the right.,The same is true for AP.,And I'm a physical hero on the opposite side of the flesh.,I'm desperate to get out of armor.,And vice versa.。
High-end players will know that if the opposite side has a fast attack speed, then I will go out of the ice heart; There are many critical hits on the opposite side, and I want to get out of Langton; But for newbies, don't worry about it at all, as long as it's armor, I'll get it for you.
And there will be a significant improvement in this way, originally others cut you to death with two knives, and after you come out, people will cut you three times.
"Mr. Yang, I have an idea!"
After Yang Chen briefly introduced some basic information about "League of Legends", Chen Chuan said that he had something to say.
"What an idea." Yang Chen glanced at Chen Chuan, nodded and signaled to him.
"Mr. Yang, the characteristics of several heroes mentioned in your plan, I feel that we can completely link all the IPs of our Nebula Games, and in the RPG map of "Warcraft", there are actually a lot of games with this kind of IP smash brawl, and there are quite a lot of players, but because of the author, there are many problems in balance and entertainment." Chen Chuan said excitedly to Yang Chen.
At present, Nebula Games has a lot of big IPs, and he thinks it should be very interesting to talk about the linkage of these IPs.
And it is also very vivid, for example, the hero Swift Wind Sword Hao Yasuo designed in the design book provided by Yang Chen can completely become a wolf in "Wolf: Shadow Passes Twice".
The Good Luck Bounty Hunter can also become King Ada, Galen can become Arthas, and the Ice Archer can become Sylvanas.
Isn't this all quite vivid?
Hearing Chen Chuan's words, Yang Chen's face couldn't help but show some strange expressions.
Integrate your own IP into a game?
The storm is on fire!
Inexplicably, four big words appeared in Yang Chen's mind.
"It's a separate IP with its own worldview." Yang Chen shook his head and said to Chen Chuan.
It's not that Yang Chen doesn't approve of the concept of this IP introduction, in fact, this model is very interesting, and it is also very attractive to fans and players.
For example, some two-dimensional character games in dream memories, even if the balance has been blown up, and even the copyright itself has not been bought, it is all homophonic, but there are still many fans and players who are keen on it;
"Understood, Mr. Yang." Chen Chuan listened to Yang Chen's words and nodded.
Since "League of Legends" is run as an independent IP and also has its own world view, it is naturally impossible to play the kind of hodgepodge of major characters messing in.
"But the idea is really interesting, the original characters don't change, but each hero will release corresponding skins later." Yang Chen gave Chen Chuan a smile.
was stunned for a moment, but then Chen Chuan was stunned for a moment.
"Mr. Yang, I understand, on the one hand, it can increase the attraction of fans to players, and secondly, it can also allow players to have a collection goal, and cooperate with the upgrade treasure chest in the game you mentioned, that is, the skin fragment system, which can greatly increase the player's adhesion to the game." Chen Chuan looked like I understood, and told Yang Chen his opinion.
The shy employees of the Chen Chuan project team next to them bowed their heads without a trace.
"Okay, in terms of art, it's mainly based on some core heroes, and I've given specific requirements, so make a demo version of the test as soon as possible, and let me see the actual effect." Yang Chen said to Chen Chuan and a few people.
In the early version, Yang Chen didn't plan to make all the heroes, and about 60 to 70 heroes could be said to be enough in the early stage.
Some of them don't need much operation, such as Galen, Stone Man, Ice Shooter, Infinite Sword Master, Debang Boss, etc., although it is said that you need to pay a lot of attention to it if you play well, such as positioning and skill release real machines, etc., but they are still very simple and violent.
In addition, there are some heroes who are more capable of showing off and are handsome at first glance, such as Shadow of the Blade, Sword of the Wind, Blind Monk, and Lord of the Shadow Stream.
As for the characteristics of heroes, Yang Chen also mainly marked the shape and style of heroes with handsome skill effects, such as Wind Sword Hao and Blade Shadow.
To sum up, there are two characteristics, handsome and cool.
It's about making the player feel the heartbeat.
There is even a feeling that even if this hero is not strong, he has to play.
Handsome is done.
But imagine that although the skill E of the Wind Sword Hao is very happy, if he is not a chic ronin swordsman image, but has become a middle-aged sloppy uncle holding a dog beating stick in one hand and an uneaten chicken leg in the other, and E who shuttles through the crowd is not the kind of elegantness that travels with the wind, but sliding forward with a banana peel.
That sense of picture, let's not talk about it.
As for the heroes such as the stone man and the crab, Yang Chen decided to let Chen Chuan and the art department decide, after all, he still had to write out all the heroes, even the art requirements of the equipment, then Yang Chen really felt too troublesome.
Some of the hero characteristics that Yang Chen mainly noted were still placed on a series of heroes with good looks, such as Timo, Annie, and so on.
Give the complete GDD to Chen Chuan and them, and Yang Chen does not plan to participate in the rest of the development process, but is ready to wait until it is completed to see the actual effect.
After all, the most difficult thing about this game is that the heroes and the system settings and values in the game are not much of a problem, and Yang Chen only needs to test the actual experience after the game is made.
And in addition to the "League of Legends" to be developed, the follow-up DLC of "Red Dead Redemption" is the story of Marston, and "The Legend of Zelda: Breath of the Wild" Yang Chen on the Switch side should also pay attention to.