Chapter 382: Sandbox Game
A few days ago, I was immersed in the horror of the dead silence of "Silent Hill", but after the release of "Torture and Killing Prototype", all players unified their messages in the game community and comment area, all of which have the same meaning: cool!
Especially the domination brought by the previous "Wolf: Shadow Death", and the recent hardcore action games that are almost all similar on the market, the birth of "Torture and Killing the Original Form" brought players a special feeling, just like Lin Jia thought at the beginning.
And more importantly, there is "Wolf: Shadow Passed Twice" in the past, and even if it is a game of the same type, many of them cannot be surpassed.
But in "Torture and Killing", there is no such thing as a reasonable difficulty and a game experience of constantly defeating enemies and surpassing oneself.
The whole "Torture and Killing Prototype" reveals a kind of game from beginning to end, I am a game that makes you feel refreshed.
The large-scale graphics effects, the large-scale use of the main character ALEX with a big knife and claws as a player's control, the large-scale ability to tear enemies to pieces, and the superman-like ability are just to make players feel what it is to be refreshing.
The second is that after Lin Jiayi listened to Yang Chen's suggestion, he shaped the picture elements and character elements in the game.
The parkour-like running moves, the flashy dance-like attacks, and the ease of coming and going in the city, including the creation of ALEX in the game, can be said to be in the service of an effect.
That's the cool of ALEX.
Lin Jiayi himself, they specially selected a male model that conforms to the public's aesthetics as the face model of ALEX in the game, needless to say.
The costume is a reference to the critically acclaimed Assassin costume from Assassin's Creed, which is its emblematic hood.
Secondly, the clothing matching itself, including the accessories worn by the shirt, as well as the different states during the transformation of the form, are all matched by a special overall stylist.
AT THE SAME TIME, IN ADDITION TO THESE, IT IS ALSO A VERY GOOD CHARACTER FOR ALEX IN THE GAME.
First of all, it goes without saying that the cold image of people who don't talk much, compared to the image of other games where the protagonist is always righteous and tall, in "Torture and Killing" ALEX is not strictly a good person.
He just wanted to accomplish his goal, from the beginning he wanted to find out what was going on with him, and he could kill as many people as he pleased.
But he is not a demon king who is bent on evil, he also has his own cherished things.
EVEN IN THE END, THE ARMY DROPPED A NUCLEAR BOMB TO DESTROY THE CITY, BUT IT WAS ALEX, A SEEMINGLY VILLAIN-LIKE CHARACTER, WHO SAVED THE CITY.
Of course, regardless of whether he is really evil or not, such a character is definitely scary and distant.
But in ACG works, through various shapings, it is not difficult for this type of character to have a lot of popularity as long as the appearance is passable.
What's more, in the plot of the game, it gives players a feeling that it is not ALEX who is wrong, but the conspirators and armed forces behind it.
Anti-hero character, that's one of ALEX's positioning.
In any case, there is no doubt that ALEX, with his somewhat rebellious personal charm and excellent appearance, will definitely be able to occupy a powerful place in the hearts of players.
PERHAPS "TORTURE AND KILLING" WILL NOT BE A PARTICULARLY GLORIOUS CLASSIC GAME BECAUSE OF ITS LAWN-MOWING GAMEPLAY, BUT THE CHARACTER OF ALEX WILL BE REMEMBERED BY PLAYERS.
In terms of sales, "Torture and Killing the Original Form" is also unbeatable, but in terms of popularity, "Torture and Killing the Original" has declined much faster than the previous Nebula games.
Without continuous publicity, in just a week or so, the popularity of "Torture and Killing the Original Form" has begun to decline, and the number of online users is also declining rapidly.
On other games, Yang Chen would definitely pay attention to it immediately, but Yang Chen was not too surprised in "Torture and Killing Prototype".
Even Lin Jiayi, who developed the game, was not too surprised.
Because this is a very normal situation, the process of the game is so long, and as a lawn mowing game, it is easy for players to get bored after experiencing it for a while.
"Torture and Killing" is different from games like "Wolf: Shadow Twice".
The latter fails to challenge the boss again and again, and the player makes a comeback, and every progress is a surprise and a freshness.
The surprise and freshness of "Torture and Killing Prototype" are all limited to what more awesome skills to use to mow the grass, what kind of boss and new enemies to face but the smooth battle, and new skills to unlock.
Once you've experienced all of this content, all that's left is to do normal side quests in that alternate city, or pure killing and destruction to vent your emotions.
But even so, the current results of "Torture and Killing the Original Form" are good enough.
As for whether DLC will be launched in the later stage, it is Lin Jiayi's business, Yang Chen did not put too much thought into this project, after all, in addition to "Silent Hill", he also has a long-awaited "Minecraft" in development.
Compared with "Torture and Killing Prototype", there is also "Silent Hill", which has just launched a trial version and scared players.
"Minecraft", which has been quietly developed, is more like a stepmother-raised character, at least in the eyes of players.
There isn't too much content exposure.,Plus it's still related to building blocks.,Although there are a lot of people who are curious about what kind of game this is.,But there are really not many who have been curious.。
In addition to the staff who are working on this project within Nebula Games.
At first, everyone was a little skeptical about the pixel-style 'mini-game' that Yang Chen said, but when the rough template of the game came out and the internal test was carried out, they were immersed in it.
It seems that there is no goal, and even survival mode, defeating the so-called boss ender dragon and wither does not mean the end of the game, plus the extremely open freedom in the game, although it has casting, destroying, creating, and even equipping enchantments, and redstone technology, but it is not that most RPG games give you a skill tree to add points, but let you use some methods yourself, and complete it by yourself as if it were in the real world.
This unprecedented level of freedom allowed everyone on the team to immerse themselves in it.
This is the charm of sandbox games, about sandbox and open world games, in fact, many people are a little confused about what is and what, in fact, the game has developed to this day, and the boundaries of many things have begun to blur a little.
For example, more and more single-player games have added online gameplay, such as the combination of RPG and ACT, and the combination of FPS and RPG.
The same sandbox game and an open-world game can sometimes be difficult to distinguish.
But Minecraft is different, it's a complete sandbox game.
For example, some players in The Elder Scrolls Online: Skyrim think it's a sandbox game, and some players think it's an open-world game, not a sandbox game.
can even quarrel about this one thing in the dark.
But anyone who has played Minecraft will know that it is a pure sandbox game.
Freedom, that's the charm of it.