Chapter 332: Heartbeat Company's Abacus
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You must know that after the single-player dungeon became popular for a period of time in the early days of the game, it basically means that it is completely depressed, and the reasons have been introduced earlier.
Ordinary single-player mode is okay in the early stage, once the player's level and proficiency come up, it will be a little unlikely, they will choose to play team mode, because after the team wins, those rewards will be much more than solo.
In hard mode, many people are abused to death and come back to life, and they can't beat it, and it's a pity to give up, all thinking that they can get some powerful equipment or skill books in hard mode, but the dungeon is mentally draining, and if you fight too much, you can't always get by, and you can't get any good things, and most players who don't have time will automatically give up. As a result, Hardmode players will think that it would be better to play a dozen team dungeons, and it is not a problem to do this every day.
These circumstances have led to a drastic decline in the ranking rate of single-player dungeons, which is not what Heartbeat wants to see, so they thought of a way to make some modifications to the single-player dungeon alone, change the main pattern of this type of dungeon, and add the factor of camp stakes, that is, when the player is arranging the dungeon, he can choose to arrange the copy about the plot of the alliance camp, in this type of dungeon, the player's main quest will be more to help the alliance camp.
This is also in line with the setting of increasing morale, because increasing the prestige of one's own alliance camp will naturally increase morale.
In addition, Feng Yan took a look at the page of the new alliance, and found that the new factions that these factions have attracted are the plots that will account for most of the single dungeons in the future, and if the main quest of these single dungeons is completed, it will also increase the favorability of the new camp.
And here, the favorability has been further sublimated, and it has a new concept, and the favorability of these alliance factions in the future is still important to exchange for items in this camp.
For example, the city in the clouds has been allied with Crazy Space due to Feng Yan, so in the future, as long as Feng Yan arranges a single book, there will be a probability of matching a copy with the plot of the city in the clouds, and the content of the plot must also revolve around how to help this city in the clouds, and the main line of the copy will also be released in this way, and Feng Yan only needs to complete the main quest, not only can he get the due dungeon reward, but he will also get a separate reward for the favorability of the 'Cloud City'.
After Cloud City joins Crazy Space, all players in Crazy Space can enter the base camp map of Cloud City and the faction's Camp Mall at will, in the Camp Mall of Cloud City, players who want to exchange items also need prestige points, but in addition to this, there is another indicator that determines the quality of the exchanged items, that is, favorability, the favorability of the Cloud City camp.
The higher the favorability, the higher the quality of the items that can be exchanged, if the player has a large amount of prestige, and the favorability of the faction is not very high, they can only look at a certain favorite item, but because of the threshold of favorability, so as to be discouraged.
The friendship of Cloud City here is different from the friendship of Fengyan and Crazy Space, and the friendship of its own faction determines the attitude of NPCs towards players and the strength of their help in the dungeon.
Feng Yan looked at the current alliance of Crazy Space and found that there were four, namely: 'Cloud City', 'Crazy Zoo', 'Top of the Day', and 'Blood Castle'.
That is to say, in the future, when Feng Yan arranges single dungeons, he can choose any of the four alliance factions to match the plot dungeons related to it, and the plots derived from these four alliance camps are even more diverse and ever-changing, which greatly increases the playability of the game.
And if the player only wants to increase the opinion of one of the allied factions, so that only the relevant dungeons of that faction are ranked, it is not possible, because players in the prestige mall 'Crazy Space' of the four factions can enter, and if they see a favorite item, they must increase the opinion of that faction in order to get it.
Of course, you can also not choose.,Directly row the ordinary single book of the non-camp type.,This option is for novices.,Novices don't join the camp.,There won't be an option to choose a camp.,And camp players.,The system won't cancel this option.。
I have to say that this update in the heartbeat field is really too chicken thief, so players have to spend a lot of time to brush up on favorability, and the online rate will definitely increase in the future, and players will find that the rewards for single dungeons are not necessarily less than team dungeons.
As Feng Yan has been taking in the article, if the player is good enough, the normal mode can also play the difficulty of hard mode, and the reward is naturally the reward of hard mode, so Heartbeat advocates that players should dig more into the depth of the dungeon.
If you play a solo dungeon well, it may not be less than a team dungeon reward for a group of scumbags.
Many players have been misunderstanding this, always feel that team dungeons are easier to play, you can rely on teammates, you don't know, if everyone in this team thinks so, then even if you clear the customs, the rewards are very small, but those players don't play single dungeons later, no comparison, you can't feel it.
But team dungeons don't have these settings, because if all dungeons only revolve around the camps that are allied with their own camps, the player will be aesthetically tired after a long time, so if the player is tired of brushing favorability, and is bored playing alone, and wants to experience the infinite reverie of the random dungeon with the bizarre heartbeat continent again, when you want to explore with friends, you can play the team dungeon, and the plot of the team dungeon will no longer be limited to any force or faction, and it is up to the majority of players to explore.
This time, the heartbeat company deliberately pulled a single copy, and Feng Yan concluded that the plot of the new version of the single copy that will be launched will definitely be more fun and interesting than before, and the heartbeat company must have worked hard.
How else to get it? It's impossible to cancel the solo dungeon, and when those novice players come in, the old birds of the team dungeon dislike them again, thinking that they are dragging oil bottles and can't take them, so they won't be able to play.
The pattern of the single-player mode has changed, and more or less once again the problem of the master-apprentice system, so that the majority of players can think of novice players when they think of the heartbeat company's good intentions, and novice players will naturally think of the master-apprentice system, don't forget, with a certain number of apprentice rewards, but it is very stylish.
After basically reading all the introductions, Feng Yan turned off the computer, he looked at the time, it was less than 9 o'clock in the morning, it was still early, Liu Zheng did not summon him, in fact, most of the time, Feng Yan can move freely in the first-level security area of the hospital during the day, Liu Zheng also has many other patients, it is impossible to give him psychological counseling every day, and there is no need.
Thinking that the weather outside is good, and the game is still being maintained, it is estimated that it will be evening at the earliest, so do you want to use up the opportunity to travel freely one day a month and go out for a walk?
As if thinking of something interesting, Feng Yan smiled softly and walked towards Liu Zheng's office,
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