Chapter 784: An elegant, easy-going, high-quality square

Entering the Nebula game platform for the first time, Marin clicked on the game icon of "PlayerUnknown's Battlegrounds".

It's the same as any other game, with the logo at the beginning and a whole bunch of company names that he doesn't know what technology he's providing, and when the first stuff is over.

The game's UI appears on the monitor, and before he can officially enter the game, he needs to create a character.

Naked, with only a pair of underwear on his body, Marin did not pinch his face deeply, because he found that in the game PlayerUnknown's Battlegrounds, the face pinching system does not seem to be as open as the face pinching system in other games of Nebula Games.

He couldn't give full play to his creativity, such as pinching out an ancient god avatar with one big eye, one small eye, and an oblique mouth, so he directly used a face shape that was default to the system.

The background of the UI is an open wheat field, and you can even see the wheat field swaying in the wind accompanied by music.

The whole UI is not very complicated, and it is similar to the UI interface of Nebula Games' previous FPS games such as "BioBattle" and "Call of Duty".

These are also the differences from the original game.

The game's UI is important to give the player a sense of familiarity, just as almost all FPS use WSAD to control the direction in which the character moves.

UI is also a similar truth,If different games are different manufacturers,Then the UI aspect naturally can't be exactly the same,Otherwise, the manufacturers don't say anything,Loyal players of their respective games will be able to fight。

But for Nebula Games, similar FPS games don't need to consider the so-called UI plagiarism.

FPS games or APRG games, the same functions such as settings, opening games, stores, etc., are basically using a template.

The learning cost of players can be minimized, after all, the learning cost of UI is not needed for players at all.

However, Marin felt a little curious, and that was that there was another game mode in PUBG.

TPS mode for third-person shooting.

In single-player mode, you don't need to choose the server language, but in party mode, you can choose the language you want to match with your teammates.

There was no man-machine, and there was a training mode that obviously familiarized the player with the game, and Marlin went straight into the game.

What does it matter to him so much?

That's it!

He didn't choose to form a team, he had regular playmates, and if he was a passer-by, he didn't really like to form a team, because sometimes he would always meet one or two fools.

A good game mood for a day is likely to be made bad by the fool he encounters in a certain game, so unless it is forced by the system, he generally will not play with passers-by.

Select the single-player mode, then think about Marin and choose the TPS mode, and then click to play.

Although he prefers the first person, after all, it is a new game, and he is more curious about what this third person will look like in the game.

Almost instantly, the screen went dark, and he had already made a successful match.

After about ten seconds or so, the game screen appears on the screen as the loading screen ends.

A large square that appears to be an island, with caves, containers, radar stations, and a conspicuous wreckage of an airplane.

It was broken in half from the middle, and it is not known what kind of accident the plane had suffered.

And the next moment, countless shirtless male and female characters appeared in the middle of the square.

‘hello! ’

'Dude, can you hear me?' ’

‘fuxk! ’

‘merde! ’

'-la! ’

‘saonima! ’

The next moment, there were all kinds of languages from Marin's headphones, which he could understand or could not understand, but according to the meaning of some of the words he could understand, it seemed that the conversation in the whole square had begun to seem a little elegant and easy-going, full of quality.

Through the prompt on the right side of the game interface, Marin noticed that voice communication is possible in the game, not only with his teammates, but also with enemies, as long as the other party has everyone voice turned on.

This made Marin find it a little interesting.

Switching the game voice to the squad voice, Marin suddenly felt that the world was quiet, and the elegant and easy-going voices in his ears before disappeared.

But the next moment something happened that left Marin speechless.

Dadada! Boom Boom!

Just like setting off firecrackers, there are all kinds of gunshots and grenades coming from the headphones.

There are guns on top of the island, and all the guns in the game can be used by the player on the table next to the island.

Marin, who noticed this, also wanted to pick up a gun and try to see the ballistics of the guns in this game, but unfortunately he was one step too slow, and the materials on the table had already been divided among the players.

Even melee weapons such as crowbars, machetes, and pans have been divided among the players.

Ignoring a player next to him who was holding a frying pan and squatting down and slamming his butt on his butt to look like his eggs hurt, Marlin pressed the M key to open the map in the game, and then he was shocked.

In the game, he is now on top of an island in the upper right corner of the map, and when he zooms in on the map, he compares the number of squares and the size of the island.

Marin found this map to be simply scary, and if you run from the upper left corner of the city to the airport directly below, you will probably have to break your legs.

While Marin was still researching, the countdown had arrived.

The data in the upper right corner shows that if you bring your own words, there are a total of 97 players, according to the content announced by the game, it can accommodate up to 100 players, and apparently there are 3 players who have returned directly after entering the game, and the time for boarding has come, and the system has no time to replenish players.

Opening the map, Marin looked at the route, and the plane was flying from left to right, and the position was exactly a line in the middle.

On the map, there are all kinds of areas, schools, dormitories, P City, Y City, R City, G Port, and the airport, etc., and there are many small houses scattered in the wild.

Obviously, the colored areas shown on the map are all areas with materials, and the more colors there are, the more materials there are, and it is obviously easier to search, and the field is not without materials, but the distance is very far, and it is obviously not easy to search.

"However, according to the description of the system, the richness of the materials in each area is different, but the materials are not refreshed fixedly, which means that there must be good things in this area, but the good things are randomly refreshed at a certain point in this area." As a regular gamer, it didn't take long for Marin to understand some of the game's mechanics.

Then looking at the half-flown route, Marin fell into thought again.

Next, where do you jump?

:。 :