613.「boy meets girl」
A few days have passed since the winter COMI, the New Year's holiday for office workers has come to an early end, and the students' short winter vacation has gradually come to an end. After a well-known uproar, an unknown confession, it seems that everything is back on track.
"Fatestaynight", which was officially released at COMI last winter, has become increasingly popular and topical. On the second day of the release, someone posted a screenshot of the full ending on Twitter, with a tearful emoji. In the afternoon of the same day, people from all walks of life were ready to go, and the game strategy and customs clearance impressions were very loud. This momentum, after a week of gestation, initially reached its peak at 2ch.
"FSN's all-route strategy! No spoilers! Contains all BE, Tiger Dojo collects them all!"
This is a favorite strategy post.,It's another post of an early post after many players have made it up.,Basically, it's done with the analysis of the entry conditions.、Full CG collection.,And the full ending collection including 40 BE.。
"Now let's talk about your favorite routes! That's right, I'm here to declare war!"
This is one of the most discussed in the entire "FSN" section, and it is full of the unreasonable subjective conjectures of otaku, and of course, there are a few reasonable voices drowned out in it.
"On the difference between the four heroines' lines, it is reasonable and convincing!"
This is a sort of "FATE", "UnlimitedBladeWorks", "Long-cherishedWish", and "Heaven'sFeel" in terms of plot depth, which is a very competitive discussion that is very in line with the style of the 2ch forum.
By the way, the route "Long-cherishedWish", which translates to "long-cherished wish", is the gratifying Illya line. The reason why Jiang Yu set such a subtitle is mainly due to the century-old sorrow of the three royal families about reaching the root revealed in it, as well as the hope borne by the heroine of the line, Illya, and the despair that she represents. The two endings of this route are "Eternal Winter" and "Snow Oath", with the former NE and the latter GE.
"Is it a plot bug for the master to win the slave alone? On the battle between Gilgamesh and Emiya Shirou in the 'UBW' line."
This is probably because it feels like the servant and Gilgamesh were blown up to the gods before, and the latter also performed well in the two lines of "FATE" and "UBW", but in the end he lost to Shirou, who opened the infinite sword system, and analyzes whether there are loopholes in such a plot development from multiple angles - that is, whether there are factors that the author forcibly opened the past in order to advance the plot.
"It's a Galgame! Can't even raid Saber?! Teacher Baili, you are rough! Explain to me what a 'friend of heart' is!!
This is the only real moe two (?) I can immediately realize that "FATE" is different from the rest of the lines - the plot does not explicitly state the emotional belonging of Emiya Shirou at all, but adopts the vague concept of "Friends of the Heart". And neither in Emiya Shirou's words nor psychological descriptions, there are no words such as "like" and "love".
However, as the master and the servant, as the projection of the distant era and the human living in the present, as the girl who seals the joys and sorrows of being a human being, and the young man who has lost the ordinary happiness of being a human being, the relationship between the two of them is far from being a "lover" or "relative and friend" that can be summarized.
Of course, this post ...... Or that the initiation time of the discussion thread is the second day of the game's release.
"I really want to play the CV version of 'FSN'~~! Here's a list of voice actors in my imagination—"
It's worth mentioning that this post, which seems to have sunk to a corner that shouldn't have sunk to, has been at the top of the list because in the otherwise chaotic 2ch forum, more than nine adults have rarely expressed the same opinion. Of course, there are opinions on the specific voice actors, and they have their own opinions.
Time passed slowly in such a chaotic noise, and the consignment sales of "FSN" were also going smoothly after the New Year, and the official website also had a digital version of the sales channel, and Iori was basically responsible for all of these parts.
Since Jiang Yu didn't go to school much after the start of the third semester, he spent most of his time reading books and doing problems in his room, which not only reduced the communication with club members and other friends, but also didn't pay much attention to the comments of "FSN" on the Internet that had just been released for a week.
Of course, whether there is a trace of self-confidence in this is another question of opinion.
At the end of January, the national unified examination quickly kicked off and was immediately closed. In just two days, there was no significant impact on the candidates and their families.
Regardless of psychological expectations, at least in the period before the results are released, all senior high school students will be able to relax their tense nerves a little.
After suddenly being free, Jiang Yu didn't bother Nanqin Li, Haiwei, and Suinaiguo, who were also candidates, nor did he touch the fragile or unbearable mood of Lunye and Michiru, who were in the same club. After a long absence, he logged on to his Twitter account and 2ch forum, and began to peruse the news that had been piling up over the past month.
Because his Twitter is usually managed by the editor Black Cat, even though he hasn't logged in on his own, there have been a lot of promotional messages about new books, new works, or other authors under the same library. After casually scanning these meaningless tweets, Jiang Yu clicked the mouse to jump to the private message interface, ready to see if there were any interesting messages.
Among them, most of them are private messages from fans of "Spring Things", and the content is nothing more than praise, threatening to send blades, and asking about follow-up aspects. On the other hand, FSN fans were surprised and praised by the fact that he had unexpectedly written a pretty good game script. What makes him more concerned is that in the private messages in the past few days, he has repeatedly mentioned a blog post and the blogger named "831143" that he has a faint impression of, and the content is summarized in the hope that he can take a look at the article and respond positively.
Isn't that blogger an old fan of "Spring Things"? Did the other party's article make any interesting points?
Jiang Yu still remembers the first analysis article of "Spring Things" written by the other party - "Whose youth has a problem?" , that was the first article he saw that faintly saw through the core of the story of "Spring Things" and put forward it.
With some doubts and curiosity, Jiang Yu searched and entered the blog of "831143", and after glancing at the title of the latest blog post, his originally slightly casual expression instantly froze on his face, and then, the corners of his mouth rose slightly, as if he was smiling.
"'FSN' - a story about teenagers and girls, nothing more."
At first glance, it may seem like a disparaging title, but when combined with the specific content of the article, it seems novel and intriguing.
"Before getting into the main topic, I have to talk about the 'Master' himself. This may be a rather unfamiliar name to most players, but if you reveal another identity of this script writer, the most dazzling rookie writer in the past two years (in fact, I am hesitant to call each other a newcomer now), and the author of "Spring Things", "Baili Tusu", it may be easy to understand why such a story was born in his pen."
"First of all, we ask three questions: First, what kind of work is 'Spring Things'? Second, how is "Spring Things" different from other similar works? Thirdly, what kind of work is FSN?"
"Among them, the first two questions can be answered together - 'Spring Things' is undoubtedly a young love, and as the plot progresses, the joyful plot and writing at the beginning also become faintly solemn, so perhaps it can't be called a comedy at this moment. But unlike other similar works that are templated, it depicts more 'growth' and 'social reality' than the 'love' part."
"So, our third question can be answered—what kind of work is 'FSN'? At a glance, it involves magic, magic, the Holy Grail of the Universal Wishing Machine, Heroic Spirits, Servants, and Imperial Masters (it can be seen from this name that at least a year ago, Mr. Baili Tu Su had the prototype of this project) and other original or applied terms, as well as fierce battles between iron and blood, the confrontation between magic and magic, and the collision of beliefs between the characters on the stage, at first glance, it seems to be very similar to the most popular campus urban fantasy drama around 2000."
"But is it really possible to make judgments so easily? Linking the rest of the author's work, as well as the themes and cores of the game's four routes, we can get a different answer."
"Urban fantasy adventure? Ancient and modern hero wars? No, no, no, it's just a simple 'boymeetsgirl' story! It's just the most cliché and the most classic, the story of a boy and a girl who meet, and then fall in love and grow up!"
Seeing this, Jiang Yu raised his eyebrows, subconsciously held his breath, and was a little surprised and a little happy in his heart. He had thought that a similar article would appear, but he didn't expect it to be so soon.
After calming his agitated mind a little, he continued to read.
"Now that we've set the tone of the article, let's get down to business. First of all, a brief introduction to the game and its producer. "FSN", the full name of "Fatestaynight", is a fanwork that is comparable to a commercial work except for the lack of character dubbing. Its producer and publisher "SimplePlanSoftware", the previous work "Gate of the Destiny Stone" is also quite famous......
「…… The introduction to the off-screen is about the same, and then, it is customary to talk about the heroine part of a Galgame that can give people the most intuitive feeling."
"There are a total of four playable heroines in the game, Saber, Rin Tosaka, Illya, and Sakura Makiri. Of course, since it's an all-age game, don't expect to find any interesting developments in it. The four heroines are all very cute, and each has its own merits. Whether it is the awe-inspiring temperament of the blonde girl knight, or the classic tsundere of the red kaolin flower, or the fragile softness of the snow-pure white girl, and the sad heaviness of the purple-haired passerby heroine (crossed out) the girl next door. ……」
By the way, the reason why Sakura here has gained the title of "passerby heroine" again is not because the original work is general, and she was crazy stealing the scene by Illya in her own line. It's because the other three heroines, under the premise that they don't have a brilliant performance in their home field, as the last heroine of the finale, Sakura lived like a passerby under the deliberate suppression of the first three lines, so she got this title full of ridicule.
It can only be said that it is fate and there is no way to escape. (laughs)
「…… After talking about the heroine, the next thing is naturally to talk about the male lead."
"The work of 'SimplePlanSoftware' is very different from the rest of Galgame, aside from the fact that it likes to divide the setting and character creation into each line on a macro level, the biggest difference may be that it especially likes to create a male protagonist who is flesh and blood, rather than the object of empathy for the player."
"Whether it's Rentaro Okabe in Phoenix Temple in 'Gate of Destiny Stone' or Shirou Emiya in 'FSN', although they are responsible for the player's perspective in the story, it is more like telling a story that has nothing to do with the player than telling a story that the player is personally involved in."
"It may be a bit of a tongue to say that, so let's put it simply—you play the game and you're immersed in the story, but you always know clearly that it's 'Emiya Shirou' and not 'you' story. This feeling has reached its peak in the "UBW" line. Compared to most Galgames, this club is particularly fond of portraying male protagonists. Just like it, the point is that it's also very well shaped! This makes people love the heroine of the game and the plot of the game, and there are more reasons to like this game."
"A detailed discussion of this point is in the plot analysis section that follows."
"I personally think that because the game itself has a plot lock, which I don't know how to judge, players lose a certain amount of free choice, and at the same time, it also makes the theme of the game itself more clear. From the plot lock and the style of the four heroines, we can easily divide the whole work into two parts."
"One, the two lines of Saber and Rin; The second is the two routes, Illya and Sakura. The difference between the two is that the focus and focus of the article's discussion from the heroes who have left their names in the past and present and even in the future have fallen on ordinary human beings. To put it in a more literary way, it is to move from praising stories of heroes and ideals to celebrating human beings and ordinary realities."
"The center of the 'FATE' line is undoubtedly Saber, and the sublimation of the plot contradiction lies in the world-famous King Arthur's obsession with whether or not to go back to the past and choose a new king. The knight king at this moment is more like a confused girl than a resolute knight, and the person who meets her on the night of fate like this is a young man who also dreams of the glory of his ideals, Emiya Shirou. In a sense, it seems understandable that two people who are faintly complementary and can understand each other will directly cross the two stages of lovers and family members and reach the mysterious stage of spiritual friends."
"Of course, in this line, the intensity of the battle is relatively peaceful compared to the other three lines, so Emiya Shirou may have a chance to discover that Saber belongs to the girlish side. And, feeling sad and painful about Saber who denied his original ideals, he finally stood up several times and did the stupid thing of saving the servant as a human being. It is precisely because of the ideal brilliance of Emiya Shirou and the cherishing of her that Saber may be able to admit his original choice, and finally return to the moment when he walked down from the hill of the sword railing, order his followers to return the holy sword, and choose to sleep peacefully under the tree as a human."
"This is the first 'boymeetsgirl' story. This story is perhaps the only one in which Emiya Shirou shows the route of most of the Galgame's male protagonist-type personalities. Among them, Saber is an example of Emiya Shirou's adherence to the ideal path, and while being saved by him, he also saves the other party."
"The theme of the 'UBW' line is whether or not to stick to one's ideals, or whether to persist even if one knows the end of one's ideals. Embodied in the plot, it is the inexplicable and blood-boiling development of the showdown with the ideal self. There are two main lines on this route, one is the development of the relationship between Emiya Shirou and Rin Tosaka, and the other is the question and answer between Emiya Shirou and Einomiya about ideals. Others, such as the Holy Grail War and its outcome, are more like offshoots from the main story, a condiment rather than an entrée. This line does a good job of filling in some of the parts of the "FATE" line that are deliberately concealed and not discussed due to space constraints, and at the same time enriches the world view at the end and introduces the Clock Tower, a magician organization."
"The biggest divergence between this line and the Saber line is whether Valhalla was badly damaged by Saber on the first night. And Rin Tosaka, who has his own servant, naturally did not form an alliance with Emiya Shirou at the beginning of the story, and the relationship between the two sides was an opponent at the beginning. The two were also able to experience a change in their relationship from hostility to cooperation in the Blood Temple incident of Suiqunyuan Academy. The appreciation spawned by the turbulent changes, coupled with the original good feelings of the two for each other, and the helplessness and betrayal experienced in the middle of the route due to Medea's treasure, and then naturally poured out their love to each other. The closer relationship also allowed Rin Tosaka to notice Emiya Shirou's lack of self-esteem and inform him about his flaws in the middle of the way, so that he could always be by his side so that he would not go astray."
"This is the second 'boymeetsgirl' story. Perhaps you will be attracted by the spiral of contradictions between the past that Valhalla longs to erase and the future that Emiya Shirou longs to pursue. But it must not be forgotten that without the presence of Rin Tosaka, Emiya Shirou would not have discovered that he had the defect of not taking himself seriously, and it was almost inevitable that he would have embarked on the sad old path of Valhalla in the future."
"The 'LCW' line is one of the four lines that bears the heavy responsibility of connecting the previous and the next, and the theme falls on the contradiction of the incomplete human named Emiya Shirou, and the question of whether the ideal and the only can coexist - see, have you ever seen a Galgame that shows different aspects of the same character in different routes to portray this character? Especially the male protagonist who should honestly act as a camera? If the "UBW" line is a question and answer between the future self and the ideal of the past self, then the "LCW" line is a fairy tale, when you face great difficulties, only by sticking to your ideals can you save the most important existence in your life, and whether you can move forward without confusion is a soul question."
"Perhaps because of the impression of snow on the heroine of the route, Illya, the route itself is full of beauty and fleeting. Whether it's Medea and Soichiro Katsukidi's short-lived love, or Hercules breaking free at the last moment to protect Illya, or the two overly real and cruel, overly beautiful and dreamy endings. Illya, who has no future in "Eternal Winter", finally passed away peacefully on a snowy night after spending several years with Emiya Shirou; In "Snow Oath", Illya is helped by Rin Tosaka, who has returned from her studies at the Clock Tower, and successfully continues her life. Even the final expression of the line, 'Sticking to the ideal can save the one', is full of dreamlike beauty."
"This is the third 'boymeetsgirl' story. Emiya Shirou, who inherited the ideal of Emiya Kiritsu, who did not write much in the text, met his adoptive father's daughter, and in the process of getting along with him, he got the answer that the ideal and the only one were equally important, and finally went on with the ideal. I'd rather call it a fairy tale than a story."
"The 'HF' line, a line that can only be reached by breaking through many plot locks, it is not difficult to see how much attention the producer attaches to it. At the same time, this is also the line I admire the most. Probably, the reason why this line was placed at the end is that in addition to revealing the truth and shady scenes of the Holy Grail War the most, there is also a factor that only after carefully playing the first three routes can you understand how tragic the decision made by Zhongwei Miyashirou in this line is. This route has the most BadEnd in the whole line.,Maybe it's also confirmed from the side.,If you don't have the determination to give up everything.,Even if it's a moment of wavering.,It's absolutely impossible to save the girl named Maki Sakura.。 And if you protect the girl named Sakura, it means betraying the survival benchmark of the past decade and the ideal of life. The belief that has supported Emiya Shirou so far, and what we have seen as players as players in the first three tiers of Emiya Shirou's cherishing and dedication to his ideals will all be reduced to nothingness."
"It's worth mentioning that the conditions for this line are also interesting. Only the player who has spent more time with Sakura than helping others and exercising in the first few days can get to this route full of despair and sadness, salvation and salvation. Rather than a distant and beautiful ideal, we should cherish the only thing that is within reach, and as a human being, this may be a very correct choice. But as the protagonist, Emiya Shirou is not a complete human in the general sense. While he has dazzling ideals, he has also lost the notion that he values himself as a human being. Therefore, when such a person can like a certain girl to the point where he can give up the survival principles and beliefs of the past ten years for him, and can deny everything in his past, thinking that as long as there is a smile on the other side, it is all worth it, and the shock and thrill that can be brought to people is self-evident."
"This is the fourth 'boymeetsgirl' story. I think it's best to end this story by cherishing Kiriri Sakura to the point of giving up her ideals Shirou Emiya, and being able to get an unattainable relationship and spend the rest of her life in an ordinary and happy life. Because, although the hymn to heroes is fascinating, the beauty of ordinary life is more worthy of people's thinking and cherishing. This is the story of a young girl of crime and punishment who achieves ordinary happiness, and it is also the story of a flawed teenager who becomes an adult."
"In addition, after clearing the full ending, the game also has an additional ending of the "FATE" line, "Continuation of Dreams", which tells the story of Shirou Emiya, who followed Saber's footsteps and insisted on his ideals until the flame of life was extinguished, and finally came to Avalon, the ideal town, and met the girl who was a friend of each other's hearts. As a supplement to the "FATE" line, it can slightly compensate for the grievances of the majority of players, but for me, it still can't shake the lofty status of the "HF" line."
"Let's wrap it up! Filled with heroes, mysteries, magic, and battles, FSN is essentially just a gentle and classic story of a boy and a girl who meet, fall in love with each other, and then grow up."
"Thankfully, it's a 'that's all' story."
"That's all there is to it at this point. Finally, a very interesting little detail - as Galgame's "FSN", like most games of the same genre, has the habit of marking this ending as TE, BE, or GE."
"The 'FATE' line only has the ending of the same name as 'FATE', so naturally it is undoubtedly TrueEnd. The UBW line has NormalEnd for BrilliantYears and GoodEnd for SunnyDay. The "LCW" line has the "NormalEnd" of "Eternal Winter" and the GoodEnd of "Snow Oath". The "HF" line has the NormalEnd of "Sakura's Dream" and the TrueEnd of "Return of Spring."
"I'm not here to provoke a dispute over the true ending of the game, but I just want to say that I would like to thank the master, who is the master of the plan and script writer, that is, Mr. Baili Tusu, for being gentle with the girl named 'Sakura Makiri' at the last moment."
"So please be gentle with your last child! (laughs)"
"End"