190. Gaming, socializing

"So, that's it for today's exercise, good night, Shiina."

Jiang Yu looked at Shiina Mashiro, who was still sitting on the chair and still meditating on the subject he had assigned, smiled, and prepared to leave.

"Ahh

Walking to the door, Jiang Yu seemed to suddenly remember something, and turned around again to say something to the girl. Looking at Shiina Mashiro, who didn't react, he could only pray that the other party would listen.

Walking outside, seeing the burial in the living room where the game was still playing, Jiang Yu walked over, pinched the other party's face while he was unprepared, and said quite worriedly: "I said you-like this every day...... What is the purpose of playing games? ”

Doma stopped the actions of the characters on the screen, freed up one hand, slapped Jiang Yu's strange hand, and said dissatisfiedly: "Brother hates it!" If you want to ask why...... Of course it's fun! Watch the characters in the game grow from scratch, change the value of the panel, start with powerful equipment, and defeat the boss at the end of the level...... And, of course, the envious gaze of others! Super interesting, isn't it?! ”

"Ha ......"

It always feels like you're living a very empty life - it's better not to tell her about this conclusion? Jiang Yu looked at the excited Tujian Burying, leaning back slightly, with a subtle expression.

β€œβ€¦β€¦ When did you become a big fan of mmoRPg? ”

After a moment of silence, facing the inquiring eyes of the earth, Jiang Yu changed the topic casually and said.

"Hmmβ€”the eyes are staggered."

Tsuchima muttered quietly.

"Excuse me, what were you talking about?"

Jiang Yu pretended not to hear the other party's whispered words that were just right enough for him to hear, and said with a smile.

Tsuchima buried Qiong's nose wrinkled slightly, and he snorted lightly and said, "It's nothing." As for my brother, what RPg did you say, it's not because you and Uncle Jiang often play in front of me. ”

"It's an mmoRPg - a massively multiplayer online role-playing game, which I really liked to play when I was a kid, but I didn't expect it to affect you."

Jiang Yu flicked the girl's forehead lightly and corrected. At the same time, I can't help but think of my predecessor when I was a child, and I happily discussed with my father where the progress of today's dungeon had been pushed; How long did it take to collect all the quest materials, and only gave a little experience and gold; What's next for the world plot......

mmoRPg, if you want to cite a representative game, "World of Warcraft" deserves it. And the reason why "World of Warcraft" has such a long life cycle, unlike ten years ago, when this type of game was popular, was launched to generate a lot of buzz for a while, and then quickly disappeared without a trace, mainly because of its near-perfect gaming experience.

In the last world, people said that "World of Warcraft" was the culmination of mmoRPg. Because inside, you can experience elements such as character development, epic plot, competitive battles, interaction, and multiplayer cooperation. And the experience is almost perfect in every way.

It's not like those "descendants" who are seriously homogeneous, and without using plugins, you may even need to go around the map for a long time to complete a mission, and then find that you can't beat it when you finally find the mission objective.

It's a game that really manages to get through all the points that might appeal to players with different needs, and through a long life cycle, to create a game that has emerged in the hot "iP" concept.

And if you want to ask, what is the real core gameplay of this type of game? Of course, it's not the picture performance, not the depth of gameplay, or the character development.

The answer is simple, surprisingly simple: social interaction.

This can be seen through a very simple experiment. How often in mmoPRg have you been in the mood to go up and take a look, only to see a black list of friends and then log out of the game in a boring way? How many times do you stick to a game that doesn't inspire you anymore because you make friends in the game or play the same game in real life? And how many times can you stick to a game alone for more than a month?

After all, if you don't even have the goal of showing off after developing your own character, and the sense of accomplishment fades, then it will be a matter of time before aFk is sooner or later.

However, the cruel thing is that the interactive atmosphere is not something that game developers can build through the accumulation of technology. This is also the reason why so many games with stunning graphics, novel and interesting gameplay, and heart-wrenching plots have all disappeared in the wave of development in the end.

Games are all niche, and the masses are only social.

This is also the reason why mmoRPg in the previous life will decline rapidly under the impact of web games and mobile games. Eliminate the various elements that attract players in the mmoRPg, build the game around one of the elements alone, and determine the core player circle, while lowering the entry threshold and growth time...... In this way, it seems that the decline of this type of game is also reasonable.

After all, even the social segment that can generate the most player stickiness has mobile games that pay more attention to the use of fragmented time, or console games that simply increase the entry threshold and enhance the game experience of core players.

In the same way, this is the reason why the concept of "iP" is mentioned again and again by any developer, no matter what game is being developed.

The form of the game is not suitable, and there is no way to establish an effective interaction circle, so you can only rely on the interaction circle that has been formed to feed back and push back.

So, after the concept of "iP" gradually became hot in China in the previous life, how many examples have you seen that have directly expanded from the game field to the rest of the field? Maybe the Sword and Fairy series is barely one, but most of them are iPs imported from other fields, and after the so-called "brand effect", it attracts gamers who don't pay attention to these things.

And this world, it seems that the game itself started late, or maybe because the player's spiritual pursuit is a little different. Although the whole mmoRPg is starting to decline, it has not yet reached the point where it can only rely on a few old guys who have become the climate in the previous life to support it.

And in this critical period when vR is gradually becoming popular, maybe mmoRPg will usher in some turnaround?

"Ernie ~ sauce! What's wrong? Is it unwell? ”

Suddenly, such a voice woke Jiang Yu from his contemplation, he looked at his sister's worried face, smiled a little apologetically, and said, "It's nothing...... By the way, when you play this game, won't you get bored? The words of one person. ”

Tsuchima looked at Jiang Yu a little strangely, and said in a natural tone: "Of course it's boring, isn't there even a person to show your attribute panel or powerful equipment?" But even though you don't play with me, brother, you can still meet a few friends in the game. ”

"Uh...... In a sense, you are really a pure ...... Gamer? ”

Jiang Yu scratched his cheeks, ignored a certain sentence that the other party said that involved his own words, and said in a subtle tone.