Chapter 452: Pre-sales evaluation
After getting the Nebula Games, or Yang Chen's affirmation of the plot results guessed by the players, more and more players repeatedly watched the promotional trailer that was only 4 minutes long, trying to see if they could dig out whether there was any potential content in it.
And some ordinary players who have not been exposed to "Wolf: Shadow Twice" before are a little confused by watching the promotional trailer of "Dark Souls".
For the dark style and plot in front, ordinary new players don't have much feeling, after all, there are not a few dark style games.
The most strange thing for them was the very cool looking real-world game test at the back.
Why are all those strange monsters, using skills that look very handsome and powerful, to kill all kinds of armor knights who look like they should be players?
For these new players who have not been in contact with "Wolf: Shadow Dies", the newcomers who have raised doubts about the content in the promotional trailer in the community and forums, old players have left messages below to explain.
Some players who are more straightforward and honest have left messages for popular science, saying that "Dark Souls" is a hardcore game with a high degree of difficulty.
However, there are also some players who don't think it's a big deal to watch the excitement, and they have sent out the videos of the online bigwigs speeding up the boss of "Wolf: Shadow Death II" in dozens of seconds, and by the way, they also sent the video of Yang Chen's trial of "Dark Souls" at the trial press conference.
It is said that "Dark Souls" and "Wolf: Shadow Dies" are actually lawn mowing games, and players can easily and happily kill various bosses.
I have to say that many new players have been fooled because of this.
This time, Yang Chen didn't prepare for a press conference or anything about the new game, but he invited some game media to conduct an early rating trial.
Before the official release of the game, major media will tell Nebula Games their ratings of "Dark Souls", and then let Nebula Games decide not to announce it in advance.
This is also a way to promote most games, but only game manufacturers who are confident in themselves will do so.
In fact, many game media have applied for Nebulas Games before, but this kind of thing to be evaluated by the media in advance has never been done by Nebula Games.
It can be said that this is the first time for Nebula Games.
While most players are still looking forward to and studying the various plot contents in "Dark Souls", well-known media at home and abroad have come to the Nebula Games headquarters in Jiangshi.
At home and abroad, only three media outlets were invited, all of which were first-class media in the gaming circle.
After all, there is such a thing as rating, and most players recognize the top few with strong credibility.
In the reception room, Yang Chen received evaluation reporters from several game media as a game designer.
There are still game stars in China, and one is a reporter for games and the other is NIG, both of which are two well-known game rating media overseas.
It's just that the review is not an interview, and there are only two people from each house.
The relevant game confidentiality content has been signed in advance.
In terms of game content, such as publishable videos and game screenshots, they were also provided by Nebula Games to several media outlets.
This is also an unspoken rule of secrecy.
"Mr. Yang, is there anything special about "Dark Souls" this time compared to "Wolf: Shadow Passes Twice"?" Li Tao, the evaluation reporter on the other side of the game starry sky, asked Yang Chen with a little curiosity.
The other two foreign game media who came to the Nebula Game evaluation were obviously sent to understand Chinese, and when they heard the evaluation reporter Li Tao on the Nebula Game side speak, they also looked at Yang Chen and waited for his answer.
"Of course, it will be very special, and the two games that are completely different from "Wolf: Shadow Dies" are not only reflected in the plot." Yang Chen said with a smile.
"Mr. Yang, how long is the game process of "Dark Souls"?" NIG's evaluation reporter, Jesse, a blonde young lady, asked Yang Chen in Chinese that was not very proficient.
"It's going to be a little longer than "Wolf: Shadow Death II", and it will take about 80 hours for normal ordinary gamers to clear the game without collecting or clearing all the endings, after all, this is a game that tests the player's skills." Yang Chen thought about it and said with a smile.
The main flow of the game level is still based on the players in the middle layer as an example.
After all, if you have to say it, there are big guys who can speed run in half an hour after playing proficiently, and there are also people who have fought for hundreds of hours before they have fought hard.
For most intermediate players, it takes about 80 hours depending on the difficulty test.
On the premise of exploring a little bit of content, this game time is relatively accurate.
"What if you've mastered the techniques in Wolf: Shadow Death Twice? Will there be an advantage in Dark Souls? Li Tao, the evaluation editor of the game starry sky, asked.
"Of course, there will be a little advantage in terms of thinking, but if you are specific, it is still based on actual combat." In the curious eyes of everyone, Yang Chen showed a meaningful smile.
Then the staff will take them to the specially prepared evaluation room.
Each person has a machine, and there are some snacks and juices next to it, and after Li Tao, who is an evaluator, sits down and puts on headphones, he clicks on the only game icon on the desktop, and prepares to start his own evaluation work.
The CG at the beginning is the promotional trailer released by Nebula Games before, but he didn't skip it, and he also wanted to see if there was anything hidden behind.
However, there was no surprise to him, and the CG at the beginning was no different from the one in the previous promotional trailer.
But then after the CG ended, the picture that appeared made him feel a little surprised.
The interface for creating a role.
It's not such an uncommon game feature, it's just that in the last few games of Nebula Games, I haven't seen such a thing as pinching people to create characters.
Mainly this kind of pinching setting, more to enhance the player's sense of substitution, usually appears in RPG or open-world ARPG type games.
Most of the games developed by Nebulas Games in recent years are linear plots, or tell the story of a certain character.
Dark Souls is capable of pinching faces, is it an open-world game?
Silently writing a few numbers in a notebook next to him that only he could understand, he continued to play.
However, he did not focus on pinching people's appearance, but focused on occupation and attributes.