Chapter 551: Adjust the game's matchmaking mechanics

After the game, none of the 12 players, including Wang Yaliang, quit the game in advance, and the game competition room suddenly fell into silence, and then the voice channel and the public chat box exploded instantly.

'it! I'm laughing to death! This is not the best of the show, this is the most embarrassing of the show! ’

'You can still play like this!' The fort is the body. ’

'I'm laughing to death, no, I'm really convinced of this best in the show! ’

'It's so light! ’

'Quality, shame, stinky rascal! ’

Obviously, players who play Tobiang didn't expect this to happen, and they embarrassedly posted a 'haha' in the chat group.

And while everyone was chatting, with the system's 'Welcome to the King's Road', the game was already moving on to the next round.

This is also a mechanic in the game: seamless.

Unlike League of Legends, after each game, you will exit the game to the lobby screen and start a new match.

Because you can change heroes at will in the game, and the pace of the game is faster than that of League of Legends, players in Overwatch can continue to play infinitely as long as they don't quit actively, and if an opponent or teammate leaves the game after each game, then there will be new passers-by to link in.

At the same time, if you feel that the opponent and teammates are playing well, and want to continue to fight or cooperate, then you can also stay in the room, and at the same time, as long as you don't take the initiative to quit, there will be a special bond symbol on the player's avatar, which can be accumulated indefinitely.

In the new round, the rest of the players chose Tobion almost instantly.

At the same time, he also sent a message in the chat box.

"Brothers, which brother has a DVA and wants to watch DVA!"

"Crack! Crack the Sky! I want to see the Crack! ”

"Which old brother has Xiaomei's skin? I want to see Xiaomei! ”

The old men in the team chatted with great interest, and Wang Yaliang took advantage of the fact that the game had not officially started to launch the game.

did not start a new round of competition, and also did not withdraw from the game, Wang Yaliang said to Yang Chen: "I feel that the mechanism of the game is still a little problematic!" ”

Hearing this, Yang Chen was stunned for a moment: "What's the problem?" Balance-wise? ”

Yang Chen hurriedly asked.

It's not surprising that there are problems, after all, there are bugs or imbalances in any game, and the most important thing is the speed of the manufacturer's response and countermeasures.

"Matchmaking mechanism, there is no punishment for players to quit the game when they are about to lose, and ordinary players in the matchmaking game may also enter the game that has been played for a long time and is about to lose, although the game data will not be recorded for players who mistakenly enter this kind of game, but the game experience is obviously not very good." Wang Yaliang said to Yang Chen.

This is also a small problem she found during the game.

Because of the gameplay, although Overwatch is different from traditional FPS games and MOBA games, there is one thing in common.

That is, when there is one less person on your side, the win rate can be said to drop rapidly, and in the general FPS, the player will be issued a computer person after leaving the game.

Although the computer man is basically the kind given for free, it can be reconnoitred to a certain field of vision, and if the computer man is still alive after his own death, he can still choose to control the computer man.

And this operation is obviously not possible to do in Overwatch, on the one hand, the player will not watch the battle after death, but will be resurrected after a few seconds to continue to participate in the battle.

The second is the addition of computer people, and it is obviously impossible to make them very strong.

And if it's too weak, the ordinary FPS is at most to brush the KDA for the opposite side, but in "Overwatch", it is used as a power bank for the opposite side, which is a burden.

In terms of the game's matchmaking mechanism, there is the so-called mid-exit, and players have a probability of being matched into the mid-exit game as reinforcements.

But this mode is obviously a disaster for the players who are filled, and they go in and do nothing, and directly experience the feeling of failure.

Hearing Wang Yaliang's words, Yang Chen also reacted instantly, and immediately realized this.

Now "Overwatch" is only in the online stage, and players will naturally not give feedback on this, and even if they enter this kind of middle and exit game, they are still very happy, because even if they lose, they are not KAD, and they can still study the skills of heroes.

But when everyone can play, this setting is obviously not so good.

Immediately returned to the project room of "Overwatch", Yang Chen called Wang Ye and the others over.

"Added a new mode where players can choose to reserve a spot for players who leave the game unexpectedly, with a time limit of one minute to link; In addition, players can also choose whether to join the game in the matchmaking interface, and the players who join the game will clear the data of the previous player, and only include the victory data, and at the same time the defeat experience *3 and victory experience *6 at the time of settlement, in addition to the detection system to prevent players from hanging up in the game, as well as about outsourcing customer service, grasp the player's report of negative match players. ”

In the project room, Yang Chen talked to Wang Ye about the changes in the game, if the player is unwilling to join the middle and exit, he can directly remove the option, and the player who doesn't care about it can turn it on, and the additional experience after joining, including the follow-up will add additional achievements, as well as gold rewards, to buy hero skins and other props.

In fact, these changes don't have a big impact on the game's overall environment, because the most important thing is that Overwatch's player base is here.

Even if you open the middle and exit game, maybe you won't be able to join one day after matching.

This makes players not resist the method of joining and withdrawing from the game, which feels a bit clichΓ© to say, but in Yang Chen's opinion, the most effective and direct thing is to link it to the reward.

The second is the punishment for malicious hang-up and malicious quitting players in the game.

If you want to keep a game running, the environment is absolutely important, which Yang Chen has always believed.

…………

When Yang Chen and Wang Ye were discussing about further improving some of the mechanisms and operating models in the game, the topic of "Overwatch" on the Internet further exploded.

Originally, before the game was launched, players were more discussing the animation CG of Overwatch, as well as the relationship between the characters and the plot of the game.

So now there are major community forums on the Internet, and players are discussing the content of the Overwatch game itself, as well as some strategies and hero tips in it.